Guest Posted December 7, 2002 I make a test .I made a new krater and replace it whit old one.I replace it in both files data3d(opf and resistance) But in game when i fire a sheell from canon there is old crater put to the ground after imact. The file have the same name old one is 1 kilo mine 4 kilo Is there krater somewere i dont now??? I erase old one from my computer after Depbo the file,erase allso old data3d files and put my inn I simply dont getit Share this post Link to post Share on other sites
Guest Posted December 8, 2002 what i want is to engine of opf would put my krater inn instead of old one I have problems whit my ftp server ,as soon they solved i will posted some pictures Share this post Link to post Share on other sites
Guest Posted December 10, 2002 closseeeeeeeddddddddd Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 11, 2002 I think craters can only be flat...Its just a guess... Share this post Link to post Share on other sites
Guest Posted December 11, 2002 i put my krater in game now,as an addon,but there is a problem. How to sucees that the krater will lie down to the ground on the hill.Its lie down only on flat surfaces,all the way hes on 0 degrees Help plis Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 14, 2002 try making a LandContact LOD...might work Share this post Link to post Share on other sites
Guest Posted December 14, 2002 thanks i already try that ,it wount work Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 14, 2002 did you make your new crater from scratch or from editing the demo krater.p3d? Share this post Link to post Share on other sites
FW200 0 Posted December 14, 2002 I don't think it cares much if its one plane or more or more faces .. whatever.. its something different: I made a tracershaped box and named it zuni.p3d.. I made a mod folder and replaced the zuni.p3d and repacked it.. ingame I saw the original zuni.p3d! Share this post Link to post Share on other sites
Guest Posted December 16, 2002 i we tried both ways to redone the originalp3d file and to done the new one in both ways is in game the old krater Share this post Link to post Share on other sites
Nathanz 0 Posted December 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hide @ Dec. 16 2002,19:00)</td></tr><tr><td id="QUOTE">i we tried both ways to redone the originalp3d file and to done the new one in both ways is in game the old krater  <span id='postcolor'> If you was using resistance is might be using the normal ofp krater ? Share this post Link to post Share on other sites
-~1ncognito~- 0 Posted December 19, 2002 There is a good chance that some 3d stuff in OFP is hard coded - like the sky for example, I doubt that you could replace the sky with your own model or textures. Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 19, 2002 then why do they have a krater.p3d in the first place??? got to be there for a reason, or it will just be a waste of hard drive space Share this post Link to post Share on other sites
Guest Posted December 20, 2002 check this out!!! yesterday i tried toreplace krater.p3d in demo 0.36 on starting i got error.(warning: preNLOD format in object data3d\obloha.p3d) maybe that some object are conected in game engine Share this post Link to post Share on other sites