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(WIP) Hellanmaa

Version Alpha 0.26

Hellanmaa is simple terrain from Finlands country side.

 

This is my first map


Area 8km x 8km.

Required mods:
@Cup_terrains_core

 

License
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike

 

Pictures in steam link

Steam link

Dropbox

 

Thanks to Furean, Tonto-, Armafinland

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Love the terrain and the use of ditches with bushes in them, helps nicely to break up the terrain and offer good cover to infantry. Layout is very good for an 8x8km map with good sparseness to it which I guess replicates the Finnish countryside. Would make for good mixed Infantry and Mechanised missions with the open terrain. Overall the map looks lovely and has its own feel to it, much like VT5 in trying to capture Finland. Great work in achieving that on your first map Temppa.

 

My one improve for this would be some more detailing to the small settlements that dot the landscape, they are fit for purpose at the moment. But lack a lived in feel, and offer only a few buildings in some cases. A minor expansion and some more props like tracks for some of the garages, gardens or other "obstacles" will help to make each settlement an interesting area to fight around as part of the mixed terrain on offer.

 

Overall this is a great map for a first time job. I hope to make some missions on here soon.

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Updated

- More houses, more roads, config fixes, altitude differences in forests

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Looking good so far!

 

Personally i would add a bit more clutter to most surfaces and increase the density of trees in a lot of the forests which could be done fairly quickly with terrain processor. I think it would give the forests a slightly more secluded feel to them, which would go really well with the noise you have added to the heightfield now. Would help contrast against the nice open fields too.

 

Love a lot of the detail in the small dotted villages around too. Keep up the good work. :)

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44 minutes ago, -ben- said:

Looking good so far!

 

Personally i would add a bit more clutter to most surfaces and increase the density of trees in a lot of the forests which could be done fairly quickly with terrain processor. I think it would give the forests a slightly more secluded feel to them, which would go really well with the noise you have added to the heightfield now. Would help contrast against the nice open fields too.

 

Love a lot of the detail in the small dotted villages around too. Keep up the good work. :)

If I remember correctly, the forests are lighter on purpose. They provide a slightly different feeling compared to vt5 which has more dense forests.

 

EDIT: This thread should be btw moved to complete section, since it has a released version out.

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8 hours ago, bumgie said:

This thread should be btw moved to complete section, since it has a released version out.

 

Thanks for using the "report post" to notify the moderating team. Your thread has now been moved. 

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6 hours ago, Drofseh said:

@Temppa

Hellanmma and Ruha look really cool, but arma crashes every time I load them in the editor to look around.

You have CUP Terrains - Core 1.3.0, update it to 1.4.2

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1 hour ago, Temppa said:

You have CUP Terrains - Core 1.3.0, update it to 1.4.2

Derp, thanks

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