Temppa 558 Posted February 4, 2018 Hellanmaa / Hellanmaa winter Hellanmaa is simple terrain from Finlands country side. Area 8km x 8km. Required mods: None License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Pictures in steam link Steam download link and pictures Thanks to Furean, Tonto-, Armafinland 15 5 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 4, 2018 Congratulations! it looks nice! 1 Share this post Link to post Share on other sites
Deathstrike. 15 Posted February 7, 2018 Love the terrain and the use of ditches with bushes in them, helps nicely to break up the terrain and offer good cover to infantry. Layout is very good for an 8x8km map with good sparseness to it which I guess replicates the Finnish countryside. Would make for good mixed Infantry and Mechanised missions with the open terrain. Overall the map looks lovely and has its own feel to it, much like VT5 in trying to capture Finland. Great work in achieving that on your first map Temppa. My one improve for this would be some more detailing to the small settlements that dot the landscape, they are fit for purpose at the moment. But lack a lived in feel, and offer only a few buildings in some cases. A minor expansion and some more props like tracks for some of the garages, gardens or other "obstacles" will help to make each settlement an interesting area to fight around as part of the mixed terrain on offer. Overall this is a great map for a first time job. I hope to make some missions on here soon. 3 Share this post Link to post Share on other sites
Tonto- 43 Posted February 14, 2018 Funky looking stuff! 1 Share this post Link to post Share on other sites
Temppa 558 Posted April 15, 2018 Updated - More houses, more roads, config fixes, altitude differences in forests 1 Share this post Link to post Share on other sites
-ben- 499 Posted April 16, 2018 Looking good so far! Personally i would add a bit more clutter to most surfaces and increase the density of trees in a lot of the forests which could be done fairly quickly with terrain processor. I think it would give the forests a slightly more secluded feel to them, which would go really well with the noise you have added to the heightfield now. Would help contrast against the nice open fields too. Love a lot of the detail in the small dotted villages around too. Keep up the good work. :) Share this post Link to post Share on other sites
bumgie 49 Posted April 16, 2018 44 minutes ago, -ben- said: Looking good so far! Personally i would add a bit more clutter to most surfaces and increase the density of trees in a lot of the forests which could be done fairly quickly with terrain processor. I think it would give the forests a slightly more secluded feel to them, which would go really well with the noise you have added to the heightfield now. Would help contrast against the nice open fields too. Love a lot of the detail in the small dotted villages around too. Keep up the good work. :) If I remember correctly, the forests are lighter on purpose. They provide a slightly different feeling compared to vt5 which has more dense forests. EDIT: This thread should be btw moved to complete section, since it has a released version out. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 16, 2018 8 hours ago, bumgie said: This thread should be btw moved to complete section, since it has a released version out. Thanks for using the "report post" to notify the moderating team. Your thread has now been moved. Share this post Link to post Share on other sites
Drofseh 2 Posted April 25, 2018 @Temppa Hellanmma and Ruha look really cool, but arma crashes every time I load them in the editor to look around.https://gyazo.com/4586136cd51bf20621ac58221d26cd2d Here are my crash files: https://drive.google.com/open?id=1CgRtJ7B4HlPn8ISoxqo7gQPpjwZ2GzuB Share this post Link to post Share on other sites
Temppa 558 Posted April 26, 2018 6 hours ago, Drofseh said: @Temppa Hellanmma and Ruha look really cool, but arma crashes every time I load them in the editor to look around. You have CUP Terrains - Core 1.3.0, update it to 1.4.2 Share this post Link to post Share on other sites
Drofseh 2 Posted April 26, 2018 1 hour ago, Temppa said: You have CUP Terrains - Core 1.3.0, update it to 1.4.2 Derp, thanks Share this post Link to post Share on other sites
Temppa 558 Posted July 14, 2019 New update coming "soon" Few pics: https://imgur.com/a/kUa6gEV 8 Share this post Link to post Share on other sites
Temppa 558 Posted July 27, 2019 Terrain updated Changed cup core objects to enoch objects, no requirements anymore. 7 Share this post Link to post Share on other sites
Mohsin666 9 Posted July 27, 2019 1 hour ago, Temppa said: Terrain updated Changed cup core objects to enoch objects, no requirements anymore. Does it require to have the contact dlc? I don't have the contact dlc and so i am not seeing any livonia buildings in this map, it looks so empty. Share this post Link to post Share on other sites
NAS_Juno 66 Posted July 27, 2019 3 minutes ago, Mohsin666 said: Does it require to have the contact dlc? I don't have the contact dlc and so i am not seeing any livonia buildings in this map, it looks so empty. You'll have to update to the current Arma build. The DLC's usually give you the assets, you just can't access the full map. Share this post Link to post Share on other sites
tpw 2315 Posted July 28, 2019 @Temppa this release is a masterpiece. It's amazing what you've done with the Enoch assets. All the fantastic forest ambience of Livonia but without the terrible frame rates. All this map needs is a few streams / small lakes / dams and it would 103% perfect. 3 Share this post Link to post Share on other sites
Temppa 558 Posted October 15, 2019 Updated Added more details Added winter version 9 4 Share this post Link to post Share on other sites
badanov 116 Posted October 15, 2019 You just make my week. Thank you. 1 Share this post Link to post Share on other sites
Adam Noble 5 Posted October 15, 2019 Very beautiful island Share this post Link to post Share on other sites
bobd 5 Posted October 16, 2019 Love your terrains. Thank you. Share this post Link to post Share on other sites
Solidsnacks 10 Posted October 22, 2019 Hi Temppa! I posted on your workshop page but figured I might as well mention it here as well. The ambient sounds are bugged whenever you move away from vegetation. They become mute and the game becomes weirdly silent except for your character movements. I love your maps especially hellannmaa so this is an especial bummer for me. Thanks for what you do! Share this post Link to post Share on other sites
jackfrench 32 Posted October 25, 2019 Hello. I find this card beautiful, well done. I love it . moreover, it has the advantage of having no necessary addon, it is self-sufficient. here are two screens on this map The winter version lacks a bit of snow on the ground, and some snow-covered trees would adorn the whole. Share this post Link to post Share on other sites
Temppa 558 Posted October 26, 2019 The winter map is made half snowy so it looks like a spring map. When it is foggy and snow is raining it looks just like Finland has a spring storm. I try fix that SpatialSounds problem in next patch. Share this post Link to post Share on other sites
jackfrench 32 Posted October 27, 2019 Indeed I did not adjust the fog and snow. thank you ! Share this post Link to post Share on other sites
lifetap 188 Posted October 30, 2019 Temppa, we use your maps extensively, as they're both visually excellent and ideal for small scale infantry combat. So a big thank you. I noticed that you mentioned you'd gone for the partial snow coverage in Hellanmaa. Whilst this is great for variety, there does seem to be a graphical issue (perhaps texture resolution?) in the placement of the snow. The thawed patches look a little regular (square) in some places. Is this an engine limitation? Share this post Link to post Share on other sites