jackrabbitslim_ 0 Posted February 3, 2018 Hi all, I have a problem when using an AI squad containing a vehicle, for example if a mechanized squad with an APC is under attack or near enemies, the AI commander / squad leader enters a loop and tell the squad to dismount, then mount, then dismount ect. Do you know a way to fix this problem if you have noticed it ? Thanks Share this post Link to post Share on other sites
sputnik monroe 102 Posted February 16, 2018 I to have seen this problem, but have no idea how to deal with it. It's very frustrating when it occurs. Share this post Link to post Share on other sites
bars91 956 Posted February 18, 2018 AI is actually frequently getting on that LSD task-loop trip lately (but i'm exclusively on dev branch so relevant only to that). Retarded target prioritizing, time-to-engage, mounting/dismounting pathfinding, etc etc... Could be yet another broken thing from LoW in leu of modded fixed wing suspension not working. Or a WiP for something Tanx related. EDiT: worst part is - AI mods just break everything even more (ASR, C2 etc) and spams the crap out of that debug pop-up (dev-branch so to be expected). Share this post Link to post Share on other sites
jackrabbitslim_ 0 Posted February 22, 2018 Too bad there is no solution. Bugs like that makes me going back to arma 2 frequently, as I play mainly single player with mods and editor I don't need a huge online community but I need strong AI with at least believable tactics, this is nonsense. I wonder how people do not to go crazy with this kind of problems, am I the only one using APC with AI ? Share this post Link to post Share on other sites
redarmy 399 Posted April 5, 2018 i too have this issue and i play SP only. its very annoying and can break missions in some cases,its not a new issue either iv experienced it dating back at least a year,its more common to happen these days however. modded and unmodded Share this post Link to post Share on other sites
Hayes_ 0 Posted June 25, 2018 I have this problem too, why people don't see this? Share this post Link to post Share on other sites
Muecke 114 Posted June 25, 2018 Ye it apears by playing with AI Mods. Squads want to hold a formation and repeats the order. Its frustrating in any way. Also splitted AI Squads report targets even if the they are divided many Km. If Iam alone somewhere on the map my ai squadmember reports targets in my near, targets he cant see/hear. Thats optimized for squads which are close together. But sucks bad if you have vehicles or fight spreaded wide. This needs a complete overhaul. Share this post Link to post Share on other sites
jackrabbitslim_ 0 Posted September 12, 2019 Up, Any workaround for this problem ? It's still persistent today and si very annoying when creating missions for SP. Share this post Link to post Share on other sites
genesis92x 810 Posted September 16, 2019 On 9/11/2019 at 6:04 PM, jackrabbitslim_ said: Up, Any workaround for this problem ? It's still persistent today and si very annoying when creating missions for SP. Not without some more intricate coding. I believe using the "TR UNLOAD" waypoint type will make any AI in cargo slots disembark and not attempt to enter the vehicle again...So making vehicles do this during combat will prevent AI from entering in repeatedly Share this post Link to post Share on other sites
UnDeaD. 81 Posted May 1, 2020 I had the same problem and somehow i found this, which works for me. I wanted the AI to disembark only if i order them (by a script). It might come in handy, even if others with the same problem find this topic. Share this post Link to post Share on other sites