claws01 22 Posted January 29, 2018 1 - Mission been running for month never had any trouble 2- but since last two day , been having some crazy bug ( where the client get this " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 Then any player inside the server will see this error with more data (if only scripterror set to 1). as soon this happen all script and eventhandler stop working " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 3. if a player try to join the server , the client game will crash giving this error Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 10:12:40 Error Undefined variable in expression: bis_fnc_feedback_allowpp 10:12:40 Attempt to override final function - bis_fnc_uniqueclasses 10:12:40 Attempt to override final function - bis_fnc_removecuratoricon 10:12:40 Attempt to override final function - bis_fnc_locweaponinfo 10:12:40 Attempt to override final function - bis_fnc_exp_camp_playtimelinevideo 10:12:40 Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 4. step i took : -Verify game integrity ( server and client) - check the mission file for any integrity (no error) - debug each step to find if any irregularity during the mission nothing - server rtp don't show any error related to that bug 5. revive setting inside description //--- Respawn respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE. respawnDelay = 15; RespawnDialog = 1; // default = 1. show respawn timer and scoreboard when killed. respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave" respawnButton = 1; respawnOnStart = -1; //--- Revive ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic ReviveRequiredTrait = 0; //0: none, 1: medic trait is required ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed ReviveDelay = 6; //time needed to revive someone (in secs) ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs) ReviveBleedOutDelay = 600; //unconscious state duration (in secs 6- bug happen rarely and affect all client connected also happen after restart time./. logs attached https://1drv.ms/u/s!Ali3CqUW9fqqgcMfOkj-nJwgOOS3GQ Share this post Link to post Share on other sites
pierremgi 4886 Posted January 30, 2018 Check what mod has been updated last days. Discard it if you can, to make some tests. Share this post Link to post Share on other sites
claws01 22 Posted January 30, 2018 The server run without mod , only player can join with mod . also i think i find the issue , running more test stable for now , thanks Share this post Link to post Share on other sites
claws01 22 Posted January 31, 2018 crash client error 12:24:10 Error in expression < player == "DEAD") && BIS_applyPP4 && (!BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error position: <BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error Undefined variable in expression: bis_fnc_feedback_allowdeathscreen Share this post Link to post Share on other sites
pierremgi 4886 Posted January 31, 2018 Perhaps a bug, using the description.ext for all respawn settings. Personally, I'm using the 3den editor respawn/revive menu (except for respawnOnStart, omitted in 3den). This way, the values are in mission.sqm rather than description.ext. Not saying it's better, but the initialization order is probably different and some BI variables defined on time. Anyway, what I could think in this case: 1 check the integrity of game cache from steam library, arma3 properties, local files. 2 check if you don't have any interference with spyGlass or else. 3 remove the settings from description.ext and work with 3den. Just in case, here is at least a post related to bis_fnc_feedback_allowdeathscreen . Sorry, I didn't dig it. Share this post Link to post Share on other sites
claws01 22 Posted January 31, 2018 thanks i forgot about the 3den revive module . i am going run some test and let you know ---------------------------------------------------------------------------------------------------------------------------------------- update changed made crashed again with new data inside server logs Get matrix of physx actor is not valid! Object: , , Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Share this post Link to post Share on other sites
claws01 22 Posted February 3, 2018 update: 1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :) Share this post Link to post Share on other sites