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johnnyboy

Where are ingame sounds for Pain Grunt?

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I think there is an in-game sound that plays sometimes when you ora an AI are hit with  a bullet..."a pain grunt" or "impact grunt".  Anybody know what the sound config path is for that or how to find it?

 

Other useful sounds like that would be heavy fatigue breating sound, and any other pain sounds.

 

Thanks!

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I think the pbo for it is H:\Steam\SteamApps\common\Arma 3\Addons\sounds_f_characters.pbo

I'd actually like to know myself so i can create an addon to turn off the annoying moaning after you get shot.

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Here's an unnecessarily long list of moans, groans, grunts and ouchies:
 

Spoiler

a3\sounds_f\characters\human-sfx\P03\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Low_1.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Low_2.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Low_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Low_4.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Low_5.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Max_1.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Max_2.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Max_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Max_4.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Max_5.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Mid_1.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Mid_2.wss
a3\sounds_f\characters\human-sfx\P03\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Mid_3.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Mid_4.wss
a3\sounds_f\characters\human-sfx\P04\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P05\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P06\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P07\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P08\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P09\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P10\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P11\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P12\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P13\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P14\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P15\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P16\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P17\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\P18\Hit_Mid_5.wss
a3\sounds_f\characters\human-sfx\Other\hum_inside_head1.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_01.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_01.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_1.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_1.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_02.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_02.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_2.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_2.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_03.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_03.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_3.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_3.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_04.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_04.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_4.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_4.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_05.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_05.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_5.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_5.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_06.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_06.wss
a3\sounds_f\characters\human-sfx\P01\Low_Hit_6.wss
a3\sounds_f\characters\human-sfx\P02\Low_Hit_6.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_01.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_01.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_1.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_1.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_02.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_02.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_2.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_2.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_03.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_03.wss
a3\sounds_f\characters\human-sfx\P01\Max_Hit_3.wss
a3\sounds_f\characters\human-sfx\P02\Max_Hit_3.wss
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a3\sounds_f\characters\human-sfx\Person3\P3_hit_05.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_06.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_07.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_08.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_09.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_10.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_11.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_12.wss
a3\sounds_f\characters\human-sfx\Person3\P3_hit_13.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_01.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_02.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_03.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_04.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_05.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_06.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_07.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_08.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_09.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_10_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_11_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_12_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_13_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_14_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_15_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_16_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_17_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_18_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_19_words.wss
a3\sounds_f\characters\human-sfx\Person3\P3_moan_20_words.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_01.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_01.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Low_1.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_02.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_02.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Low_2.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_03.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_03.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_3 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Low_3.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_04.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_04.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_4 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Low_4.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_05.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_05.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_5 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Low_5.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_06.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_06.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_6.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_6.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_07.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_07.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_7.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_7.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_08.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_08.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Low_8.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Low_8.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_01.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_01.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Max_1.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_02.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_02.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_2 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Max_2.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_03.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_03.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_3 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Max_3.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_04.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_04.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_4 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Max_4.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_05.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_05.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_5 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Max_5.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_06.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_06.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_6.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_6.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_07.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_07.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_7.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_7.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_08.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_08.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Max_8.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Max_8.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_01.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_01.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Mid_1.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_02.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_02.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_2 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Mid_2.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_03.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_03.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_3 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Mid_3.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_04.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_04.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_4 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Mid_4.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_05.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_05.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_5 .wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P03\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P04\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P05\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P06\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P07\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P08\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P09\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P10\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P11\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P12\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P13\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P14\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P15\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P16\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P17\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P18\Soundinjured_Mid_5.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_06.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_06.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_6.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_6.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_07.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_07.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_7.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_7.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_08.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_08.wss
a3\sounds_f\characters\human-sfx\P01\Soundinjured_Mid_8.wss
a3\sounds_f\characters\human-sfx\P02\Soundinjured_Mid_8.wss

 

In configs, you can find the status sounds under the units cfgVehicles class - SoundInjured, SoundHitScream, SoundBurning etc.

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@Gunter Severloh, @Greenfist, thanks much guys, greatly appreciated.  Now can you listen to all 500 of those and pick a couple good ones for me?  :dontgetit:   Just kidding of course!  I'll put them in a loop, and then stop when I get one I like.  Cool!

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