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sim100

source file cannot be opened

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When i'm in the terrain editor and click ok, it says source file cannot be opened 

 

This is what it looks like in terrain builder when I click on ok?  https://ibb.co/fRag1w   

 

and this comes up when I click on connect to bulldozer https://ibb.co/b7m5db

 

My rvmats; https://ibb.co/grXYEG

 

Here is my mask image https://1drv.ms/i/s!AqT5_N1x9vV8glQVu7CBGbPhvmIW

 

and here is my satellite bmp  https://1drv.ms/i/s!AqT5_N1x9vV8glcpzD1lUcP9zxzg

 

My Layers cfg:

class layers 
{
  class jf_tutorial_island_rock_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_rock.rvmat";
  };    
  class jf_tutorial_island_beach_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_beach.rvmat";
  };
  class jf_tutorial_island_strconcrete_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_strconcrete.rvmat";
  };
  class jf_tutorial_island_grass_green_co2
  {        
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_grass_green_co2.rvmat";
  };    
  class jf_tutorial_island_marsh_co
  {        
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_marsh.rvmat";
  };
  class jf_tutorial_island_seabed_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_seabed.rvmat";
  };
  class jf_tutorial_island_gravel_co
  { 
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_gravel.rvmat";
  };
  class jf_tutorial_island_strforest_pine_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_strforest_pine.rvmat";
  };
  class jf_tutorial_island_mud_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_mud.rvmat";
  };
  class jf_tutorial_island_strdrygrass_co
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "jf_tutorial_island\data\jf_tutorial_island_strdrygrass.rvmat";
  };
};    

class legend
{
  picture="a3\jf_tutorial_island\source\maplegend.png";
  class colors
  {
    jf_tutorial_island_rock_co[]={{0,0,255}};
    jf_tutorial_island_gravel_co[]={{0,110,0}};
    jf_tutorial_island_beach_co[]={{255,255,0}};
    jf_tutorial_island_strconcrete_co[]={{0,255,255}};
    jf_tutorial_island_grass_green_co2[]={{0,255,0}};       
    jf_tutorial_island_marsh_co[]={{127,0,0}};
    jf_tutorial_island_seabed_co[]={{0,0,150}};
    jf_tutorial_island_strforest_pine_co[]={{0,100,0}};
    jf_tutorial_island_mud_co[]={{110,0,0}};
    jf_tutorial_island_strdrygrass_co[]={{0,115,0}};
  };  
};

 

 

 

 

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Post whats INSIDE one of them rvmat

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I never seen that program before, I just use notepad++. But if I'm reading the paths right, it says a3\jf_tutorial_island\data\ but in your layers its jf_tutorial_island\data\

 

If you have stuff in the a3 folder, your should move it out of there! Its a really bad idea to use that folder tbh

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So that error message you got for a miss dll is a dll that didn't get install to your        p drive.to fix that missing dll file just go to your arma3 main install folder and then go to dll folder and and then use your windows search bar to locate your miss dll by typeing in the bar the name of the missing dll.after you find it copy it then paste it in your dll p drive folder. 

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