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So I'm trying to make a little side mission on my groups default ambient war mission involving them having to find the bodies of a NATO SF team and bag them using the ACE Bodybags. However I've run into the small issue of the Garbage Collector eating the corpses of the NATO units they need to find which makes completing the mission impossible. 

 

I couldn't find any info on if it's possible or not (mainly cause I think there is rarely a time when players need to find a corpse they aren't already near) but is there a way to prevent specific units from being deleted when dead?

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If you use the vanilla garbage collector ( https://community.bistudio.com/wiki/Description.ext#corpseManagerMode ) then you might simply put this in the init-line of the objects or apply it in the necessary way: removeFromRemainsCollector [this];

If you're using any other scripted garbage collector you need to ask the creator of that.

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On 1/22/2018 at 11:07 AM, Belbo said:

If you use the vanilla garbage collector ( https://community.bistudio.com/wiki/Description.ext#corpseManagerMode ) then you might simply put this in the init-line of the objects or apply it in the necessary way: removeFromRemainsCollector [this];

If you're using any other scripted garbage collector you need to ask the creator of that.

thanks man, will try!

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