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WARMACHINE - Game mode - SP/Coop/PvP

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Update 2.02 - 15.12.2018
Improved AI respawn mechanics, AI units now always spawn on the best position closest to the fight, ready to attack and follow leader.

 

Spoiler

Respawn mechanics:
- Is game in the second phase? Fight for FOB NO (next line) / YES >> Is AI unit defender YES >> respawn at FOB and defend
- Check if anybody is alive YES / NO >> Look for best respawn position. Captured sector, FOB.
- Check if squad leader is alive. YES / NO >> Look for another teammate who is alive.
- Is leder (teammate) in the vehicle, YES / NO >> respawns 100m behind leader (teammate) position and get back to the formation.
- Check what type of the vehicle.
- If it's APC, TANK, ATTACK HELI it looks only for available seats for commander, gunner, driver. (Assumes it's fighting, and he is needed on these positions)
- If it's CAR, TRUCK, BOAT, TRANSPORT HELI it looks for any empty seat. (Assumes he travels somewhere)
- Is there empty seat available, NO / YES >> AI unit respawns in the vehicle.
- Is it land vehicle NO / YES >> Is vehicle moving YES / NO >> respawns 100m behind vehicle position and get back to the formation.
- If no conditions were met then Look for best respawn position. Captured sector, FOB closest to the fight. 

 

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WARMACHINE ZARGABAD is now available.
Merry christmas Arma folks and Enjoy intense CQB.

 

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WARMACHINE CHERNARUS WINTER available on Steam.
Enjoy freezing fights in the winter Chernarus.
Steam Workshop

 

lobby.jpg?width=905&height=453

 

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Update 2.03 - 7.1.2019
Ticket bleed system changed. Holding majority of the sectors reduces opponents respawn tickets(1st. phase). If attackers  capture enemy FOB, then defender’s tickets start bleeding. (2nd phase). Game duration shortened.
Adjusted dusk, dawn and fog parameters for all terrains.
Added proper supply boxes for RHS mod.
Fixed camouflage for RHS AFRF cars.
Player(AI unit) now respawn with ammunition for rocket launcher. (RHS mod)
Scripts, functions optimisation, bugs fixes.

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Update 2.1 - 14.1.2019
Autonomous AI system improved. If it's "Enabled, use vehicles", then AI use APC, Truck in the 1st phase and Tank in 2nd phase of the game.
Respawn system reworked from the ground up. Now works well with or without Autonomous AI enabled. AI choose best position to respawn, support players and occupy available seats in the vehicles.(Driver, Gunner, Commander)
Adjusted amount of the respawn tickets. 1st phase (Sector control) is now longer, 2nd phase (Fight for FOB) is shorter.
Briefing updated.

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Update 2.11 - 24.1.2019
Added 3rd person view options in the mission generator
- Enabled
- Available only in the vehicle
- Disabled
Added option to set up revive
- Enabled, FAK or Medkit is required
- Disabled
Debug console is now enabled for admin and server host.
Hint messages adjusted.

 

Dxy-xXsX4AE34Zb.jpg:large

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Update 2.12 - 5.2.2019
If Player (leader) respawns on the mission begining at the FOB, all AI squad members respawn at the FOB as well.
Teleports (flags at the FOB, BASE and runway) now teleport whole squad, if player is a squad leader.

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Beware, US troops and Russian armed forces just landed on Malden! WARMACHINE Malden for RHS mod is now available.

 

Dz_9KG3WkAE9R0i.jpg

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UPDATE 2.14 - 3.3.2019
Added FORTIFICATION system. Squad leader can build fortification
Added LEAVE LEADER POSITION (Actions menu) - To leave the squad leader position.


Modified files:
onplayerrespawn.sqf
initPlayerLocal.sqf
diary.sqf
cfgFunctions.hpp
fn_leaderactions.sqf
fn_fortification.sqf

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Hi! Is it possible to increase the number of players/bots on each side to 32 from 16, or vary the vehicle types available?

Thanks for the hard work on this mod, it plays very well!

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UPDATE 2.15 - 18.3.2019
Mission generator
Added Ticket bleed - Disabled/Enabled. Reduces enemy tickets by holding majority of the sectors and capturing FOB as a attacker.
Added Time limit - Disabled/45 minutes/60 minutes/75 minutes. Maximal duration of the game
Changed finding the position for vehicles and units. Prevent spawning inside the rocks. Less errors when creating the mission.
Area of operation for Infantry mission increased.
Autonomous AI system now affects AI units placed by Zeus as well.
Respawn mechanics improved. Respawn positions at the sector is randomized to prevent spawn killing.
Fortifications can be placed on top of the rocks, upper floors and roofs of the buildings.
Arsenal - Added laser designator for RHS factions.

 

D15VcvJXgAAGk3v.jpg:large

 

Edited files:
onPlayerRespawn.sqf
start.sqf
aoButton.sqf
cancelButton.sqf
createAO.sqf
ao.sqf
timerStart.sqf
dialog.hpp
dialog.sqf
hint.sqf
markers.sqf
cfgFunctions.hpp
fn_firstSpawn.sqf
fn_aiStart.sqf
fn_respawnEH.sqf
fn_progress.sqf
fn_timer.sqf
fn_flagDelete.sqf
fn_aiMove.sqf

fn_arsInit.sqf

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Breaking news. On Tanoa archipelago was noticed activity of the unknown military forces. The US government has decided to send USMC troops to investigate the area. WARMACHINE Tanoa for RHS mod is here. Good luck, marines.

 

D3TE5QYW0AAp_62.jpg

 

UPDATE 2.16 - 4.4.2019
Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF)
Added new autonomous AI selection. Now you can choose from 4 variants.
1. Disabled - Only AI units lead by the player join the battle.
2. Enabled, infantry - All AI units join the battle and don't use vehicles.
3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets.
4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving.
Changed mission generator default settings.
Fixed respawn system. AI units didn't respawn in the vehicles.
Code optimisation.

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UPDATE 2.17 - 23.4.2019
Fixed script error for "Full spectrum warfare".
Removed transport helicopter combat support.
"Autonomous AI: Enabled, add vehicles" added more vehicle types for spawned vehicles.

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US troops advance towards Neaville, Wermacht is decided to stop the enemy at all cost.
WARMACHINE Neaville is here. Good luck soldier.

 

D6PI2GEXsAIuz28.jpg

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WARMACHINE Neaville WW2 gameplay

 

 

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