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Arma 2 OA, update 1.64 build 144629, release candidate for EOL (End of Life)

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note: those're just binaries, no data, that's still WIP, no ETA atm., Linux server to come later too

 

please provide feedback

multiplayer incompatible with any older version of A2OA

 

link to Arma discord https://discord.gg/arma

channel #end_of_life_arma https://discord.gg/0aWSevYPq5UwEvEP

 

1.64.144629 (cumulative ontop 144373)

https://www.dropbox.com/s/nxvpummd1gw4gcj/arma2oa_164_144629.7z?dl=0

https://drive.google.com/open?id=1EnRk-9nHlkE161r6czFVMGNUbEnUwkB9

 

1.64.144373

windows

https://www.dropbox.com/s/68bkm4br9z7w3dd/arma2oa_164_144373.7z?dl=0

https://drive.google.com/open?id=1sLE9Rb9C2u6AfsNmsv98MN-uhMq4h2tA

 

linux

https://www.dropbox.com/s/ocq6m3afsi7oc34/a2oa-server-1.64.144373.tar.bz2?dl=0

https://drive.google.com/open?id=1JRK-A4Ho37rbQaSFRTR8u6pH_WoiRgly

 

1.64.144343:

https://www.dropbox.com/s/gbchk1cy2ssmcvy/arma2oa_164_144343.7z?dl=0

https://drive.google.com/open?id=1d2iOeHFNCdSRtqRjhrowBL9wHu3eo6n8

 

1.64.144253:

https://www.dropbox.com/s/z9wow6peuhcwx0y/arma2oa_164_144253.7z?dl=0

https://drive.google.com/open?id=17M0R3RCISz0OFkxj0ToegEM5KRfKpHb5

 

1.64.144246:

https://www.dropbox.com/s/tegisi94nv5jxqp/arma2oa_164_144246.7z?dl=0

https://drive.google.com/open?id=1mk-MRvTsQox9RTLppHaUzWCzNkIkNs8R

 

1.64.144198:

https://www.dropbox.com/s/kjctemljlpfns8c/arma2oa_164_144198.7z?dl=0

https://drive.google.com/open?id=1ux4z8q1TmK5NG93yLSZGkqb5dwaGVU94

 

1.64.144191:
https://www.dropbox.com/s/i88d9b8jsvi5zjp/arma2oa_164_144191.7z?dl=0
https://drive.google.com/open?id=1TVeBJ4kZlUCeY51IhvarrNVzQiLJwayH

 

1.64.144160:

https://www.dropbox.com/s/wcxbjvw0emsasm5/arma2oa_164_144160.7z?dl=0

https://drive.google.com/open?id=1mpWO0vTGljmgamkdjcrsi2ek7e0PENiF

 

1.64.144152:

https://www.dropbox.com/s/857t9wyhkl58l1n/arma2oa_164_144152.7z?dl=0

https://drive.google.com/open?id=1ZXp_zjlmp9DF6Q9-LQ_9aE1fTp3neYTs

 

1.64.144120:

https://www.dropbox.com/s/55gji8mck6zupsv/arma2oa_164_144120_with_corepatch.7z?dl=0

https://drive.google.com/open?id=1PeIa-4hnnJWeIN1EU0CUOmWFj98Yh1Q1

 

1.64.144112:

https://www.dropbox.com/s/7gycfsy8orj4v23/arma2oa_164_144112.7z?dl=0

https://drive.google.com/open?id=1Li11k5vv4DHl8_rceNe7WJqxnAyYBW-U

 

Quote

1.64 fast-changelog:

Engine:
+ security fixes 
+ many crash fixes 
+ various minor fixes
+ several optimizations
+ fixed black eyes on characters
+ fixed multiple VON issues
+ fixed Eventhandlers not reset properly
+ fixed MP eventhandlers reindexing
+ fixed vehicle's turret locality sync in multiplayer
+ fixed drawIcon displaying text
+ fixed isNumber return 
+ fixed helicopter rotor speed after MP mission load from save
+ fixed laser targets at water surfaces
+ fixed particles drawn near camera
+ fixed AI gear in another group's vehicle
+ bonus scriptCommand getHit, addWeaponTurret, removeWeaponTurret
+ Added #maxping, #maxpacketloss and #maxdesync commands for admins (for server.cfg too) 
+ Added kickClientsOnSlowNetwork and disconnectTimeout for server.cfg 

BattlEye:
+ newly located `\BattlEye\` folder in the root of `\Arma 2 Operation Arrowhead\`
+ updated client binaries and libraries
+ updated server libraries for both windows and linux 

Allocator:
+ updated allocator library (same as within Arma 3) in the `\Arma 2 Operation Arrowhead\Dll\`
\tbb4malloc_bi.dll

STEAM:
+ updated Steam SDK libraries to 1.42 in the root of `\Arma 2 Operation Arrowhead\`
\steamclient.dll
\tier0_s.dll
\vstdlib_s.dll
\steam_api.dll
\steam.dll

Linux dedicated server
~ binary
/battleye/beserver.so
+ callExtension support at same feature level as Windows dedicated server
+ new STEAM libraries
/steamclient.so
/libsteam_api.so


DATA:
+ new 2018 version of signed 
\Expansion\Addons\CorePatch.pbo
\Common\modules.pbo

 

~ WIP, TBD

 

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updating to 1.64.144120 atm.

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Nice. I'm waiting for Linux server with call extension support (or just share sources?).

 

Thanks

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fixed black eyes on characters .... sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet! Gonna give it a go now. Thanks BIS/Dwarden

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10 hours ago, Dihan Xxx said:

When you are in Steam?

 

when nobody reports regressions ...

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1.64.144152 ready, by popular demand:
+ fixed multiple VON issues
+ fixed MP eventhandlers reindexing
and some other fixes

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1.64.144160 ready, 
+ Added kickClientsOnSlowNetwork and disconnectTimeout for server.cfg 
+ fixed more crashes
 

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A2OA 1.64.144191
+ more crashfixes
 

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A2OA 1.64.144198
+ resolved crashes related to external libraries

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A2OA 1.64.144246

+ fixed crash related to VON use

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A2OA 1.64.144253

+ fixed config read slowdown regression

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Arma 2 stable received Arma 2 beta data (that should solve the North America/ Rest Of World data-set schism)

A2 beta branch == A2 stable branch

 

Arma 2 Operation Arrowhead beta received A2OA test data and 1.64 binary

A2OA test branch == A2OA beta branch == 1.64

A2OA stable branch == 1.63

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Hello Dwarden,

First thanks a lot for this fixes at EOL of ARMA2 .Can I nicely ask if there is any chance to fix broken cinematic animations under A2 OA? for example at start of original  campaign at scene in church shot to death Commander disappears for some seconds and reappears lying on ground dead. Same as I remember was scene with three wounded guys at Sobor bench in Dogs of War (I am not sure about it - it was some time ago I tried replay ARMA 2 campaign in A2 AO).

 

Not a biggie but it will be nice if it can be fixed if cause is known. It is always reason why I play original campaign in Arma 2 instead A2 OA.

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Encountering multiplayer problems with Warfare on LAN play, both editor-made missions, and the BI missions ("When Diplomacy Fails", "Superpowers").  Occurs with DS and non-DS multiplayer.  The "clientID" variable doesn't get defined.

 

In the WF scripts, during client initialization a function is used to get clientID.  The function uses Find command and should return index +1; i.e., 0 (not found) or the index number of the client's joined group.  But .rpt log is reflecting clientID undefined error.   (perhaps indicating the function isn't returning anything?)

 

I didn't suffer this as host with a create-and-play editor mission.  I encountered it when the mission was exported to .pbo and launched with a DS.

 

Then I deleted the PBO and went back to the editor mission, and had a second client machine join in; the joined client had the problem but the host didn't.

 

The problem indicator occurs at mission start, and is rather obvious; the client can't vote for commander when the clientID is undefined.  The action menu doesn't appear.  If they open map to vote, only "AI" appears in the vote list.

 

(edit:  forgot to mention - running A2 beta and OA beta.)

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thanks, we will look into this bug

 

further feedback or brainstorming on what's broken is welcome

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A2OA 1.64.144343

engine:

+ fixed some crashes

+ resolved not working Warfare / Superpowers etc. missions

 

data fixes: 

Arma 2 Operation Arrowhead\Common\modules.pbo

 

Steam SDK libraries updated to 1.42

\steamclient.dll
\tier0_s.dll
\vstdlib_s.dll
\steam_api.dll

\steam.dll

 

included extra data fixes for Arma 2

Arma 2\Addons\modules.pbo

Arma 2\Addons\corepatch_a2.pbo

 

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Hi guys.

 

Some feedback:

 

from .rpt

  • Mission mp_whendiplomacyfails.chernarus: Number of roles (24) is different from 'description.ext::Header::maxPlayer' (16)
Arma 2\AddOns\missions\MPScenarios\MP_WhenDiplomacyFails.Chernarus\

Description.ext
  class Header
  {
      gameType = CTI;
      minPlayers = 1;
      maxPlayers = 16;
  };

Need *maxPlayers = 24;
Arma 2\AddOns\warfare2\Scripts\Common\Config\Config_Barracks.sqf

...
_u = _u		+ ["RU_Soldier_MG"];
_c = _c		+ [1750];
_t = _t		+ [5];
_p = _p		+ [6];
...

Need *_c = _c		+ [225 or 200];

https://imgur.com/GIcZMJR

Cannot load sound errors:

Spoiler

Cannot load sound 'ca\dubbing\global\radio\female01\cz\cekam.wss' 
Cannot load sound 'ca\dubbing\global\radio\female01\cz\veli.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\two2.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\veli.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\one2.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\three2.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\four2.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\all.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\vystoupit.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\cekam.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\nastoupit.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\objects\house.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\sesedat.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\nastoupit.wss'
Cannot load sound 'ca\dubbing\global\radio\female03\cz\sesedat.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\rozumim.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\soractedne.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\negativni.wss'
Cannot load sound 'ca\dubbing\global\radio\female01\cz\muzem.wss'

 

 

Error Undefined variable in expression: sidejoined

Error in expression <f (BIS_WF_DebugMarkers && Side _team == sideJoined) then
{
[_team,_source,_desti>
  Error position: <sideJoined) then
{
[_team,_source,_desti>
  Error Undefined variable in expression: sidejoined
File CA\Warfare2\Scripts\Server\Functions\Server_AITeamFastTravel.sqf, line 24
Error in expression <e];


if ((_camp getVariable "side") == sideJoined) then {if (!isNil {BIS_hint_c>
  Error position: <sideJoined) then {if (!isNil {BIS_hint_c>
  Error Undefined variable in expression: sidejoined
File CA\Warfare2\Scripts\Server\Server_UpdateCamp.sqf, line 99

Some errors:

Duplicate weapon ItemMap detected for USMC_Soldier_SL
Duplicate weapon ItemCompass detected for USMC_Soldier_SL
Duplicate weapon ItemWatch detected for USMC_Soldier_SL
Duplicate weapon ItemRadio detected for USMC_Soldier_SL

Localization errors:

\Arma 2\AddOns\languagemissions\stringtable.xml
<Key ID="str_hint_plane_04">
        <English>Pull the landing gear up, select 'Gear Up' in the Action Menu or press %1.</English>
        <Russian>Уберите шасси, воспользовавшись командой 'Поднять закрылки' в меню действий или нажав %1.</Russian>
</Key>

*<Russian>Уберите шасси, воспользовавшись командой 'Убрать шасси' в меню действий или нажав %1.</Russian>

<Key ID="str_retakeoff_conversation_m_1">
            <English>OK Coops, you're airborne. Raise the gear, retract the flaps, gain some speed and altitude.</English>
            <Russian>Отлично, Купер. Вы в воздухе. Поднимайте шасси, закрылки назад, набирайте скорость и высоту.</Russian>
</Key>

*<Russian>Отлично, Купер. Вы в воздухе. Убирайте шасси и закрылки, набирайте скорость и высоту.</Russian>
\Arma 2\Dta\languagecore\stringtable.xml
<Key ID="str_usract_gear">
      <Original>Gear</Original>
      <Russian>Шасси</Russian>
</Key>

*<Russian>Снаряжение</Russian>

 

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Voting came back (1.64.144343).   :happy:  :yay:

 

But when player commander deployed the MHQ into an HQ, this error happened:

Warning Message: 'iconStaticObject/' is not a class ('' accessed)

Occured with a confirmation pop-up, to be acknowledged.

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is that regression or was present in 1.63.x ?

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In stringtable.xml of languagecore.pbo, please replace it:

<Key
      ID="str_vehicle_locked">
      <Russian>Заблокровано</Russian>
</Key>

with this one:

<Key
      ID="str_vehicle_locked">
      <Russian>Заблокировано</Russian>
</Key>

 

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2 hours ago, Dwarden said:

is that regression or was present in 1.63.x ?

 

Regression.  It was not doing that before.

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1.64.144373

+ some more crashfixes

+ linux dedicated server with callExtension support

 (same feature level as A2OA windows dedicated server)

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Version 1.64.144343
Starting process failed.
Cannot register unknown string STR_MP_KICKED_SLOW_NETWORK

 

And Client v144343 don't connect to linux dedicated server v144343.... (mission not started).

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