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TRGM 2 (Randomly Generated Missions with campaign)

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Hey all, 

Some suggested i should post this here.  I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine.

This is currently a Beta version,  and once live I will be updating with new features and mission types

 

Full details on Steam Workshop here:
Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853
Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304

 

Details of the mission here: http://www.trgm2.com

 

In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay.
Also an option to start a campaign mode : details here  http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta)

 

Any feedback or suggestions are very welcome 

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hi thank you very good mission/campaign generator.ruha for wishlist

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Hi is there any way to have the AI squad member fully armed. Every time they seem to have minimum mags & its difficult & time consuming to get them rearmed.

There is scripting around where you can transfer your loadout to any AI in your squad, if you could incorporate that it would be a great help. :dontgetit:

 

 

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Any chance of a link besides steam?

 

 

 

Diesel

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ideas on how to import some exported AI loadouts? edited the current AI variables?

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On a dedicated server the AI continually loose their Ammo, even when you tell them to rearm they loose it again.???

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Hi All, sorry i dont ever really log in here, I will try to adjust the forum so i receive notifications.

Best place to ask is on my Discord, quite often, other players will help if I am not around: https://discord.gg/qYrjgJs

 

Amon1: Ruha is now available on my steam workshop: https://steamcommunity.com/id/treendy76/myworkshopfiles/


DieselJC: Yes, here you go : )  I will upload 2.0.30 to here soon : https://github.com/treendy/TRGM2.Malden/releases

 

Jgaz-uk: sorry for the late response, im not sure why the AI would do that... i do need to make some fixes to the loadouts, as my group have also found the ammo is too limited (sometimes only one mag), but I will keep an eye open for the issue of AI loosing the ammo too

 

jandrews: There are some guys on my discord who put enemy factions together, feel free to jump on and ask for assistance, but for now, here is the link for details on making enemy factions (I will do a video tutorial soon also): http://www.trgm2.com/CustomEnemyClasses.html   << hope this helps

 

 

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