Dallas Medina 50 Posted April 27, 2019 Please don't let this awesome mod die! Share this post Link to post Share on other sites
R0adki11 3949 Posted April 27, 2019 On 4/13/2019 at 4:46 PM, Jamal Nilsson said: Is the mod still under work or is it forgotten? 9 hours ago, Dallas Medina said: Please don't let this awesome mod die! I am sure there will be an update soon, as previously stated by the author: On 1/30/2019 at 10:31 PM, fingolfin said: Thank you for your continued interest! Sadly, the mod is kind of on the backburner at the moment since I’m working on another project. But I’m thinking about releasing a small update that would fix some bugs and include camo versions for the BMP-3, HMMWVs, GAZ Tigrs and add the T-80UM. Hopefully I’ll get around to do that in the next two weeks, but no promises. 1 Share this post Link to post Share on other sites
K908798 2 Posted June 1, 2019 On 1/20/2018 at 9:36 PM, yevgeni89 said: well for sake of continuity there are quite a few wrecked urals and eastern vehicles on altis /stratis so they ended up there somewhow I think thats because during the 80s the soviets invaded the country. Share this post Link to post Share on other sites
Jack Decker 0 Posted June 21, 2019 Hi, love this mod and I use it in every scenario I create. I’ve noticed that the M70 rifles from RHSSAF and GREF have faded wood and scratches on the metal. My question is have you ever considered replacing the AK variants with the M70 variants in the reserves to give them that worn leftover equipment look? Another reason behind my thinking is that the active duty soldiers also have Serbian rifles so their reserves should have Serbian rifles. Furthermore, former Yugoslavia is much closer than Russia. Share this post Link to post Share on other sites
Dallas Medina 50 Posted July 4, 2019 How's the progress coming along? Any new stuff to tease? Share this post Link to post Share on other sites
Dallas Medina 50 Posted August 13, 2019 RHS has just been updated. I hope we'll see some progress on this fingolfin! Share this post Link to post Share on other sites
VastGameMaster 31 Posted September 15, 2019 On 8/12/2019 at 8:45 PM, Dallas Medina said: RHS has just been updated. I hope we'll see some progress on this fingolfin! Usually when you get radio silence for a while, then there isn't much anyone can do. Ya, the mod author did say before that he will update when he updates. Not a real answer I know, but it does seem that's what you get sometimes around here plus people being condescending, those are fun. For now, we'll just have to wait and see. Share this post Link to post Share on other sites
Dallas Medina 50 Posted September 15, 2019 10 hours ago, VastGameMaster said: Usually when you get radio silence for a while, then there isn't much anyone can do. Ya, the mod author did say before that he will update when he updates. Not a real answer I know, but it does seem that's what you get sometimes around here plus people being condescending, those are fun. For now, we'll just have to wait and see. I would hate for this mod to be abandoned. It's my favorite "arma lore" mod. The AAF faction in this is awesome. Share this post Link to post Share on other sites
K908798 2 Posted November 13, 2019 Tbh if development of this mod hasn't been halted/ceased, then I think the idea of a Naval/Coast Guard branch of the AAF is very much possible. If you used the M-10 uniform with the same camo pattern as the combat police then you've got yourself some naval units. Then HAFM for the ships. Of a blue version of the Type-07 camo with the vanilla BDUs. Apart from that I urge you to continue development of this mod. I am a big fan of your mod and would love to see it updated. Share this post Link to post Share on other sites
LordLoko 35 Posted January 15, 2020 How much does this mod requires RHS:SAF? The steam workshop page lists it as a requirement, but our unit don't use RHS:SAF (We have USAF, AFRF and GREF), does it actually uses assets from SAF or is it just listed there for reasons? Could anything be modified to run without SAF? Share this post Link to post Share on other sites
Hamakaze 142 Posted January 16, 2020 On 1/15/2020 at 11:23 PM, LordLoko said: How much does this mod requires RHS:SAF? The steam workshop page lists it as a requirement, but our unit don't use RHS:SAF (We have USAF, AFRF and GREF), does it actually uses assets from SAF or is it just listed there for reasons? Could anything be modified to run without SAF? There's a fair amount of Infantry Equipment and weapons used from SAF, So no i don't think you can use it without SAF 😀 1 Share this post Link to post Share on other sites
LordLoko 35 Posted January 18, 2020 On 1/16/2020 at 8:49 PM, Hamakaze said: There's a fair amount of Infantry Equipment and weapons used from SAF, So no i don't think you can use it without SAF 😀 Oof. Thanks for the help. Share this post Link to post Share on other sites
Kaisharev 37 Posted October 28, 2020 Hey @fingolfin, since you have returned to making amaizing addons, are there any plans to update the AAF mod? Thanks in advance, Kaishar Share this post Link to post Share on other sites
Storm Rider 17 Posted November 20, 2020 On 9/6/2018 at 7:21 PM, fingolfin said: It’s been quite some work but today I finally finished the camo textures for the HMMWVs and added the M966 TOW carrier to the AAF’s arsenal. I know this post is old, but I'd like to ask if its possible to add the tow missile, or any other ordnance, as model or prop in the mission editor in order to make visual compositions? Share this post Link to post Share on other sites