Jump to content

Recommended Posts

Hi all,

 

i started learning ARMA modding.
My goal is to make flyable plane.

The model was created in 3DSMax and textured in Substance Painter.
So far got it inside Object Builder have a hard time i got glitches all over my model.
But when i exported it as 3ds format not obj or fbx all gone. 

Now i have texture on my model and basic rvmat need make more and somehow learn the settings.

 

I have problem with external glass i was unable to see inside but i created one more layer of glass and inverted normals and it looks to work. Dunno if is a good way t do.

 

Now i need to learn rvmat, lods and i think i need to create very low models for shadow and collision.

 

Here is th plane model on sketchfab

 

Ver 1   and Ver 2 

 

Here is printscreen from OB rvmat need to be tveaked

 

zfN87tQ.jpg

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Looking really good! Many nice details like the flap hinges and still very low polycount!

Share this post


Link to post
Share on other sites

That's a very nice start to your journey I'd say. Great looking model so far.

Share this post


Link to post
Share on other sites

Hey folks,

 

i have managed the plane to fly and i think i understand now the basic principles of arma modding.

 

I will point out without DSabre i would be lost.

I will thank him for such a great support and help!

 

My progress so far. 

to do list:

... wheel Suspension PhysX (for now it jumps on runway)

... after that learn to pose the PILOT

... than import textures and tweak materials

... more detailed cocpit

... and last tweaking the flight model and center of gravity

 

but for now i think it will be some weeks to do it.

My fear is that i cant pass that wheels suspension point in list.

 

And if i can tweak the plane flight model to have the feel of small plane.

 

Here are videos of my to date state:

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

If i suceed :) than this plane and one heli is my next goal.

 

 

 

 

 

and one video of real CRI CRI 

 

 

Share this post


Link to post
Share on other sites

New update,

it looks like the weels and suspension works.

Tested on ground and ship carrier see video

 

Canopy working and front wheel turn as well.

 

  

  • Like 1

Share this post


Link to post
Share on other sites

Implemented Flaps functionality and real life plane rotations of rudder, elevator and ailerons.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Thank you R0adki11,

 

just now i checked plane aileron and rudder rotations and i have it wrong and repaired it.

 

for now my biggest ??? is the posing of the pilot that is my next move.

 

Share this post


Link to post
Share on other sites

Repaired dumper from translate to rotation at rear and front dumper axis to match the planes axis.

 

 

Share this post


Link to post
Share on other sites

Tweaked even more the suspension and recreated flight model.

 

i tested the suspension in diag_toggle "Suspension"; it was very helpful for me.

 

 

Share this post


Link to post
Share on other sites

hey guys i managed to make custom pilot poses. Im so happy :)

 

BIG THANK YOU MACSER!

 

Your advice and blender rig are so amazing!

 

Short Workflow:

 

- install Blender LINK

- install Arma Toolbox for Blender LINK

- use Macser´s arma rig LINK

- use pose layer for posing Macser's rig inside blender (used my plane for reference inside blender to pose Macser's rig)

- make two same frames inside arma toolbox in blender. 0 and 1

- export .rtm file

- save your exported-animation-akaPose.rtm inside your vehicle mod in folder anim - pose.rtm

- make new class inside your models addon config.cpp :

class CfgMovesBasic
{
    class DefaultDie;
    class ManActions
    {
        pilot_Su22="pilot_Su22_state";
    };
};


class CfgMovesMaleSdr: CfgMovesBasic
{
    class States
    {
        class Crew;
        class KIA_pilot_Su22_state: DefaultDie
        {
            actions="DeadActions";
            file="tcp_su22\anim\su22_pilot_KIA.rtm";
            speed=1.4;
            looped="false";
            terminal=1;
            soundEnabled=0;
            connectTo[] = {"Unconscious", 0.1};
        };
        class pilot_Su22_state: Crew
        {
            file="tcp_su22\anim\su22_pilot.rtm";
            speed=0.066519;
            interpolateTo[] = {"KIA_pilot_Su22_state", 1};
        };
    };
};

this code i used from this site post https://forums.bohemia.net/forums/topic/184393-driveraction/?do=findComment&comment=2907214 BIG THX to TEACUP!

- nest step is to use driverAction = pilot_Su22; in same your vehicle config.cpp 

pilot_Su22 is without "..." beacuse it's variable

 

dont forget to rename paths etc. file="tcp_su22\anim\su22_pilot_KIA.rtm"; to file="yourModFOlderName\anim\yourAnimPose.rtm";

 

Thats all.

 

My crazy test pose need some tweek's LOL

 

Kd4RflU.jpg

 

LctS1i1.jpg

Share this post


Link to post
Share on other sites

He's going to need a good chiropractor. :icon_biggrin:

 

What you're doing right now is exactly why I created the rig. I'm always happy to see it being used.

 

I think the speed of your progression shows you're doing the research. A large part of modding is reading, observing and then applying that. Tutorials will only get you so far, if you're just following a step by step routine, rather than genuinely understanding the process.

 

I assume you've already figured it out. But I'll mention it anyway. For static anims like yours you don't need to use Object builder once you know the position is good.

You can export directly from Blender to your project folder and pack the PBO.

 

  • Like 1

Share this post


Link to post
Share on other sites

Here is my second pose test

But i needed to scale the plane to 1.2 of original and i dont like the look compared to original pics of cricri and pilot inside i think i go to 1.1 scale if i can make the pilot fit :)

 

Share this post


Link to post
Share on other sites

Hey guys,

 

tweaked pilot pose, animated hands and legs. Custom sounds and animated engine vibration's at start vibration's are bigger and at speed/more rpm vibration's are smaller. 

 

Big THX to DSabre. 

without him i wouldn't be able to make custom sound's.

 

sound's are annoying but these are the real sounds.Need more twaking

 

 

Share this post


Link to post
Share on other sites

I put on the glass material i have a hard time to make it work :)

 

i done it like i make'd copy of canopy glass and inverted faces and the thing to make it work correct was to select whole glass and go to FACES - MOVE TOP and that was the magic button :)

 

I tested some textures without rvmat and normals i need to do more precise textures.

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×