Jump to content
lordbooka

[SP/CO-10] A Night to Remember Tanoa

Recommended Posts

This mission is still in WIP state.

 

[SP/CO-10] A Night to Remember

 

Author: Lord Booka

 

J1UMQO0.jpg

 

Notification

1. Due the entities density in this mission is quite high, player may experience framerate unstable in some various occasions.

However, running this mission on Dedicated Server can solve this issue.

 

2. The mission is still work in progress, especially for the later part of the mission. It is still need more time to polish.

 

zC5N6B8.png

Steam Workshop

 

Introduction: You are an ex-military/veteran, who recently quit your career, and started to travel to Tanoa as your vacations. However, something went wrong and you have to escape from the island as soon as possible.

 

The mission: Investigate the mystery of people disappearing and dead persons arise, also survive from all this mess.

 

Playable: 1-10 players (recommended 3-6 is the best).

 

Description: This is not a survival/RP type mission. Instead, it is a classic SP/COOP mission which heavily took an inspiration from Celery’s Chernarus Apocalypse series.

 

Features:

-(Almost) authentic environment in Adventure game style.

-JIP support.

-Limited equipment; players need to manage their roles wisely.

-Player can only live once; the disconnected player will be count as the dead.

-Dead player will be a spectator.

-Player can climb over an obstacle.

-Player can take down zombie by bare hands.

-Using only 2 mods: WarfareThai EX and Ryan’s Zombies and Demons.

-Heavily customized Ryan's Zombies behavior.

-BIS revive.

 

Useful Tips:

-Mission Intro which can be skipped by holding SPACEBAR key.

-Food can heal the HP, and Drinks can restore stamina.

-Player can cook raw ingredient at a camp fire or a microwave.

-Player can fill the water to canteen at any water source (mostly the a sink, water barrel, water cooler, etc.)

-Dead players can be respawned once the teammates reached the Data Center.

 

Requirement:

-WarfareThai EX
-Ryan’s Zombies and Demons

 

Screenshots:

Spoiler

s9agfv4.jpggallRPS.jpgM69BrjH.jpg8ziF3Nh.jpg

II0XniH.jpgAYfjHZa.jpgkxyIlMM.jpgG9U2sz7.jpg

kyhw9Zx.jpgEQM3sSD.jpg

 

Known Issues:

-Sometimes, zombies will ignore their target and stand still with no reason. It is the affect of dynamic scripted AI interferes behavior AI.

-Framerate drops in some occasions.

-Missing or disappearing some parts of the conversation dialogues. Still have no idea what is the cause of the problem.

-The dynamic compositions usually spawned float above the ground or outside the buildings.

 

Credits:

-Ryan’s Zombies and Demons

-Engima's Civilians by Engima.

-KP Fuel Consumption Script by Wyqer.
-Infantry Occupy House by Zenophon.
-Various Prop Objects by Shinawat Thurdnampetch.
-Various Zombie Faces by Komsan Smile.

  • Like 6

Share this post


Link to post
Share on other sites

Hey Lordbooka... It features you new and bizarre zombies right? Loved the look of them, great job

Cheers

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, corporal_lib[br] said:

Hey Lordbooka... It features you new and bizarre zombies right? Loved the look of them, great job

Cheers

Thanks!
I guarantee that they will be found. :-D

Share this post


Link to post
Share on other sites

Just beat it... took me a while, but well worthy! Anxious for ep02 (and don´t forget to enable save on SP next time too, lol)

 

BTW, what the heck means this score?

 

Your new zombies are freaking scary, are they intended for replacing some classes on Ravage, or just for Ryan Zombies? sorry for the OT, but they´re quite an extra =D

 

And extra missioncraftsmanship points for reference to John Carpenter´s Big Trouble on Little China, one of my favorite flicks from the 80ties ;) 

 

many kudos! cheers!

Share this post


Link to post
Share on other sites
On 1/19/2018 at 2:28 PM, corporal_lib[br] said:

Just beat it... took me a while, but well worthy! Anxious for ep02 (and don´t forget to enable save on SP next time too, lol)

 

BTW, what the heck means this score?

 

Your new zombies are freaking scary, are they intended for replacing some classes on Ravage, or just for Ryan Zombies? sorry for the OT, but they´re quite an extra =D

 

And extra missioncraftsmanship points for reference to John Carpenter´s Big Trouble on Little China, one of my favorite flicks from the 80ties ;) 

 

many kudos! cheers!

Thanks!

- About the scores, I still have no idea what is cause this.
- About the zombies, right now, they are just for Ryan Zombies. However, they are intentionally to work with Ravage at the first place (until Ravage gone gold on Steam Workshop).

-Now, we are talking the same language about 80s flicks :-D

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×