Jump to content
Ilias48rus

change | camouflage and |_|targetsize | confgs

Recommended Posts

Hey man, it's not really clear on what you want to do...can you develop further your question? As it is, is not easy to help you.

 

What do you meant by "MASK" the vehicle? Change camo texture while in game, or spawn/editor place it with a different camo?

Or by "masking" you meant HIDE it?..a la Predator optic camo?

 

Share this post


Link to post
Share on other sites
18 hours ago, zagor64bz said:

Hey man, it's not really clear on what you want to do...can you develop further your question? As it is, is not easy to help you.

 

What do you meant by "MASK" the vehicle? Change camo texture while in game, or spawn/editor place it with a different camo?

Or by "masking" you meant HIDE it?..a la Predator optic camo?

Visual sensor in game represents electro optical scanning devise which recognizing visual patterns of targets.

Hypothetical situation: vehicle enters some reed thicket, and i want to add action for masking it, after which it’s visual recognition range will be divided on certain value;

1. question: is it possible without: making new class of the vehicle (with lower visualTargetRange) and respawning it;?;

(due to the topic's question is "change camouflage and |_|targetsize confgs" i do not understand how it could be misunderstood)

2. also other question came up (it is made trough addon and not an answer on question 1):

at marked m-atv:

		visualTargetSize=0.01;

; and oviously it doesnt work (countng sensor on a-10 the recognition range should be few tens of meters),

(visualTarget=0; works as expected);

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×