chimaerazone 10 Posted January 2, 2018 At one point I was really good with the mission editor. However, after a couple year break of mission editing and an entirely new mission editor, I have forgotten a lot of things. I am trying to make a mission, and there are a couple of things I would like to know how to do before I completely dive in. The first thing is, I want a specific, player-operated, team's task to go talk to an Officer. Once the team leader talks to that officer (scroll wheel option), it updates the team's task to board vehicles and from there on out it is easy to do. The first thing I need to know how to do is to create a scroll wheel option that only the team leader can access which then updates the team's task. The second thing is how to have two vehicles, both driven by AIs that are not in the same group, wait until all players are loaded up before proceeding through the waypoints. This stuff is simple, but I would really love the refresher. Share this post Link to post Share on other sites
notproplayer3 5 Posted January 8, 2018 The scroll wheel option uses the add action command https://community.bistudio.com/wiki/addAction and for the vehicles, I don't really know 1 Share this post Link to post Share on other sites
pierremgi 4886 Posted January 8, 2018 For the vehicles, say car1 and car2, just place a first waypoint near the vehicle and in condition field: {_x in car1 or _x in car2} count allPlayers == count allPlayers Then , the car(s) will move (to 2nd waypoint) when the condition is met. Same for the 2nd car is not grouped to the 1st one. 1 Share this post Link to post Share on other sites