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giorox

No entry cfgWeapons\WeaponSlotsInfo.scope

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I was working on bringing my own version of a FN FAL to Arma 3 and I almost succeeded first try.

Although I have 4 problems which I don`t seem to understand what is hapenning:
1. Bullets are leaving the wrong position of the gun even though the zasleh name selection and muzzlefire proxy are in their proper place. EDIT: FIxed this by moving the Konec hlavne and Usti hlavne memory points down.
2. No recoil is being applied to my weapon. EDIT: Fixed this, I had recoil and recoilProne setup on both my firemod classes but was missing a recoil parameter on my weapon's base class

3. Deploying a bipod prone makes my character sink below the ground. EDIT: Fixed this by rotating the UNDERBARREL proxy 180 degrees
4. Getting a missing entry error, detailed in the image below: EDIT: FIXED by removing the declaration of WeaponSlotsInfo from cfgWeapons class and leaving them in the rifle_Base_f and pistol_base_F https://forums.bistudio.com/forums/topic/192259-config-errors-displaying/?hl=iteminfo#entry3056311 

 

config.cpp

Spoiler

class CfgPatches
{
	class GIX_Pistol_cfg
	{
		units[]=
		{
			"GIXweaponsbox"
		};
		weapons[]=
		{
			"GIX_M973",
			"GIX_M9",
			"GIX_G17",
			"GIX_FAL50_RIS"
		};
		requiredAddons[]=
		{
			"A3_Data_F",
			"A3_Weapons_F"
		};
		requiredVersion=0.1;
		author="Giorox";
	};
};
class cfgRecoils
{
	GIX_9x19_PistolRecoil[]={0,0.0070000002,0.050000001,0.0049999999,0.0070000002,0.050000001,0.090000004,0,-0.0099999998,0.1,0,0};
	GIX_Glock_Recoil[]={0,0.0070000002,0.050000001,0.0049999999,0.0070000002,0.050000001,0.090000004,0,-0.0099999998,0.1,0,0};
	GIX_762x51_Recoil[] = {0,0,0, 0.060000,0.010000,0.012000, 0.100000,0,-0.020000,0.100000, -0.010000,0.010000,0.050000,0,0};
	GIX_762x51_RecoilProne[] = {0,0,0, 0.100000,0.003000,0.001200, 0.100000,0,-0.020000,0.100000, -0.010000,0.010000,0.050000,0,0};
};
class CfgAmmo
{
	class Default;
	class BulletCore;
	class BulletBase;
	class GIX_B_9x19_Ball: BulletBase
	{
		hit=7;
		cartridge="FxCartridge_65_caseless";
		cost=100;
		typicalSpeed=390;
		airFriction=-0.0014;
		caliber=1.7;
		deflecting=45;
		model="\A3\Weapons_f\Data\bullettracer\tracer_white";
		tracerScale=0.5;
		tracerStartTime=0.050000001;
		tracerEndTime=1;
		nvgOnly=1;
		visibleFire=3;
		audibleFire=5;
	};
	class GIX_B_762x51_Ball: BulletBase
	{
		hit=12;
		cartridge="FxCartridge_65_caseless";
		cost=10;
		typicalSpeed=860;
		airFriction=-0.00096;
		caliber=1.17;
		deflecting=16;
		model="\A3\Weapons_f\Data\bullettracer\tracer_white";
		tracerScale=1.0;
		tracerStartTime=0.05;
		tracerEndTime=1;
		nvgOnly=1;
		visibleFire=7;
		audibleFire=9;
	};
};
class CfgMagazines
{
	class Default;
	class CA_Magazine;
	class GIX_15Rnd_9x19_M9: CA_Magazine
	{
		scope=2;
		displayName="Beretta M9 mag";
		model="\GIX_BAMweapons\mags\mag_m9.p3d";
		type=16;
		picture="\GIX_BAMweapons\data\UI\m_m9_ca.paa";
		ammo="GIX_B_9x19_Ball";
		count=15;
		initSpeed=390;
	};
	class GIX_17Rnd_9x19_g17: CA_Magazine
	{
		scope=2;
		displayName="Glock 17 mag";
		model="\GIX_BAMweapons\mags\mag_g17.p3d";
		type=16;
		picture="\GIX_BAMweapons\data\UI\m_g17_ca.paa";
		ammo="GIX_B_9x19_Ball";
		count=17;
		initSpeed=390;
	};
	class GIX_8Rnd_9x19_m973: CA_Magazine
	{
		scope=2;
		displayName="M973 mag";
		picture="\GIX_BAMweapons\data\UI\m_kim_ca.paa";
		model="\GIX_BAMweapons\mags\mag_kim.p3d";
		type=16;
		ammo="GIX_B_9x19_Ball";
		count=8;
		initSpeed=280;
	};
	class GIX_10Rnd_762x51_fal: CA_Magazine
	{
		scope=2;
		displayName="10Rnd. FAL mag";
		picture="\GIX_BAMweapons\data\UI\m_fal10_ca.paa";
		model="\GIX_BAMweapons\mags\mag_FAL10Rnd.p3d";
		ammo="GIX_B_762x51_Ball";
		count=10;
		initSpeed=860;
	};
	class GIX_20Rnd_762x51_fal: CA_Magazine
	{
		scope=2;
		displayName="20Rnd. FAL mag";
		picture="\GIX_BAMweapons\data\UI\m_fal20_ca.paa";
		model="\GIX_BAMweapons\mags\mag_FAL20Rnd.p3d";
		ammo="GIX_B_762x51_Ball";
		count=20;
		initSpeed=860;
	};
	class GIX_30Rnd_762x51_fal: CA_Magazine
	{
		scope=2;
		displayName="30Rnd. FAL mag";
		picture="\GIX_BAMweapons\data\UI\m_fal20_ca.paa";
		model="\GIX_BAMweapons\mags\mag_FAL30Rnd.p3d";
		ammo="GIX_B_762x51_Ball";
		count=30;
		initSpeed=860;
	};
};
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class ItemInfo;
class SlotInfo;
class CowsSlot;
class PointerSlot;
class GunParticles;
class cfgWeapons
{
	class Default;
	class ItemCore;
	class InventoryMuzzleItem_Base_F;
	class InventoryOpticsItem_Base_F;
	class InventoryFlashLightItem_Base_F;
	class Zasleh2;
	class muzzle_snds_L;
	class acc_pointer_IR;
	class acc_flashlight_pistol;
	class Rifle;
	class Pistol;
	class WeaponSlotsInfo;
	class Pistol_Base_F: Pistol
	{
		class WeaponSlotsInfo;
	};
	class Rifle_Base_F: Rifle
	{
		class WeaponSlotsInfo;
	};
	class GIX_muzzle_snds_L: muzzle_snds_L
	{
		scope=2;
		author="Giorox";
		displayName="$STR_A3_cfgWeapons_muzzle_snds_L0";
		picture="\A3\weapons_F\Data\UI\gear_acca_snds_l_CA.paa";
		model="\A3\weapons_f\acc\acca_snds_l_F";
		class ItemInfo: InventoryMuzzleItem_Base_F
		{
			mass=4;
			class MagazineCoef
			{
				initSpeed=1;
			};
			class AmmoCoef
			{
				hit=1;
				visibleFire=0.5;
				audibleFire=0.30000001;
				visibleFireTime=0.5;
				audibleFireTime=0.5;
				cost=1;
				typicalSpeed=1;
				airFriction=1;
			};
			muzzleEnd="zaslehPoint";
			alternativeFire="Zasleh2";
			class MuzzleCoef
			{
				dispersionCoef="1.0f";
				artilleryDispersionCoef="1.0f";
				inertiaCoef="0.9f";
				fireLightCoef="0.1f";
				recoilCoef="1.0f";
				recoilProneCoef="1.0f";
				minRangeCoef="1.0f";
				minRangeProbabCoef="1.0f";
				midRangeCoef="1.0f";
				midRangeProbabCoef="1.0f";
				maxRangeCoef="1.0f";
				maxRangeProbabCoef="1.0f";
			};
			inertia=0.1;
		};
	};
	class GIX_Pistol_Base_F: Pistol_Base_F
	{
		author="Giorox";
		reloadAction="GestureReloadPistol";
		recoil="recoil_default";
		class GunParticles: GunParticles
		{
			class FirstEffect
			{
				effectName="PistolCloud";
				positionName="Usti hlavne";
				directionName="Konec hlavne";
			};
			class EjectEffect
			{
				positionName="Nabojnicestart";
				directionName="Nabojniceend";
				effectName="GIX_PistolCartridge";
			};
			class PistolAmmoCloud
			{
				positionName="Nabojnicestart";
				directionName="Nabojniceend";
				effectName="GIX_PistolAmmoCloud";
			};
			class SmokeEffect
			{
				positionName="usti hlavne";
				directionName="usti hlavne";
				effectName="GIX_SmokeTrail";
			};
		};
	};
	class GIX_Rifle_Base_F: Rifle_Base_F
	{
		author="Giorox";
		reloadAction = "GestureReloadMX";
		recoil="GIX_762x51_Recoil";
		class GunParticles: GunParticles
		{
			class EjectEffect
			{
				positionName="Nabojnicestart";
				directionName="Nabojniceend";
				effectName="GIX_Rifle762Cartridge";
			};
			class RifleAmmoCloud
			{
				positionName="Nabojnicestart";
				directionName="Nabojniceend";
				effectName="GIX_RifleAmmoCloud";
			};
			class SmokeEffect
			{
				positionName="usti hlavne";
				directionName="usti hlavne";
				effectName="GIX_RifleSmokeTrail";
			};
		};
	};
	class GIX_M973: GIX_Pistol_Base_F
	{
		scope=2;
		author="Giorox";
		model="\GIX_BAMweapons\GIX_M973.p3d";
		picture="\GIX_BAMweapons\data\UI\m1911_ca.paa";
		displayName="M973";
		descriptionShort="M973 9mm";
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			mass=25;
			class MuzzleSlot
			{
				linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
				compatibleItems[]={"muzzle_snds_acp"};
			};
			class CowsSlot
			{
			};
			class PointerSlot
			{
			};
		};
		drySound[]=
		{
			"A3\sounds_f\weapons\other\dry1",
			0.69999999,
			1,
			20
		};
		reloadMagazineSound[]=
		{
			"\GIX_BAMweapons\sound\kim_reload",
			1,
			1,
			30
		};
		magazines[]=
		{
			"GIX_8Rnd_9x19_m973"
		};
		inertia=0.2;
		dexterity=1.8;
		initSpeed=280;
		recoil="recoil_pistol_acpc2";
		modes[]=
		{
			"Single"
		};
		class Single: Mode_SemiAuto
		{
			sounds[]=
			{
				"StandardSound",
				"SilencedSound"
			};
			class BaseSoundModeType
			{
				weaponSoundEffect="DefaultHandgun";
				closure1[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_4",
					1.0351422,
					1,
					30
				};
				closure2[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_5",
					1.0351422,
					1.1,
					30
				};
				soundClosure[]=
				{
					"closure1",
					0.5,
					"closure2",
					0.5
				};
			};
			class StandardSound: BaseSoundModeType
			{
				begin1[]=
				{
					"\GIX_BAMweapons\sound\m1911old.wss",
					1,
					1,
					700
				};
				soundBegin[]=
				{
					"begin1",
					1
				};
				class SoundTails
				{
					class TailInterior
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\acpc2_tail_interior",
							1.4125376,
							1,
							1400
						};
						frequency=1;
						volume="interior";
					};
					class TailTrees
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\acpc2_tail_trees",
							1,
							1,
							1400
						};
						frequency=1;
						volume="(1-interior/1.4)*trees";
					};
					class TailForest
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\acpc2_tail_forest",
							1,
							1,
							1400
						};
						frequency=1;
						volume="(1-interior/1.4)*forest";
					};
					class TailMeadows
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\acpc2_tail_meadows",
							1,
							1,
							1400
						};
						frequency=1;
						volume="(1-interior/1.4)*(meadows/2 max sea/2)";
					};
					class TailHouses
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\Acpc2\acpc2_tail_houses",
							1,
							1,
							1400
						};
						frequency=1;
						volume="(1-interior/1.4)*houses";
					};
				};
			};
			class SilencedSound: BaseSoundModeType
			{
			};
			recoil="recoil_pistol_heavy";
			recoilProne="recoil_prone_pistol_heavy";
			reloadTime=0.1;
			dispersion=0.0085000005;
			minRange=5;
			minRangeProbab=0.30000001;
			midRange=25;
			midRangeProbab=0.60000002;
			maxRange=50;
			maxRangeProbab=0.1;
			aiRateOfFire=2;
			aiRateOfFireDistance=25;
		};
		bullet1[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\metal_9mm_01",
			0.50118721,
			1,
			15
		};
		bullet2[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\metal_9mm_02",
			0.50118721,
			1,
			15
		};
		bullet3[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\metal_9mm_03",
			0.50118721,
			1,
			15
		};
		bullet4[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\metal_9mm_04",
			0.50118721,
			1,
			15
		};
		bullet5[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\dirt_9mm_01",
			0.39810717,
			1,
			15
		};
		bullet6[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\dirt_9mm_02",
			0.39810717,
			1,
			15
		};
		bullet7[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\dirt_9mm_03",
			0.39810717,
			1,
			15
		};
		bullet8[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\dirt_9mm_04",
			0.39810717,
			1,
			15
		};
		bullet9[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\grass_9mm_01",
			0.2238721,
			1,
			15
		};
		bullet10[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\grass_9mm_02",
			0.2238721,
			1,
			15
		};
		bullet11[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\grass_9mm_03",
			0.2238721,
			1,
			15
		};
		bullet12[]=
		{
			"A3\Sounds_F\weapons\shells\9mm\grass_9mm_04",
			0.2238721,
			1,
			15
		};
		soundBullet[]=
		{
			"bullet1",
			0.082999997,
			"bullet2",
			0.082999997,
			"bullet3",
			0.082999997,
			"bullet4",
			0.082999997,
			"bullet5",
			0.082999997,
			"bullet6",
			0.082999997,
			"bullet7",
			0.082999997,
			"bullet8",
			0.082999997,
			"bullet9",
			0.082999997,
			"bullet10",
			0.082999997,
			"bullet11",
			0.082999997,
			"bullet12",
			0.082999997
		};
		class Library
		{
			libTextDesc="The M973 is a single-action, semiautomatic handgun chambered for the 9mm cartridge. It is a brazillian conversion of the M1911A1 from .45ACP to 9mm Parabellum.";
		};
	};
	class GIX_M9: GIX_Pistol_Base_F
	{
		scope=2;
		author="Giorox";
		model="\GIX_BAMweapons\GIX_M9.p3d";
		displayName="Beretta M9";
		picture="\GIX_BAMweapons\data\UI\m9_x_ca.paa";
		reloadMagazineSound[]=
		{
			"\GIX_BAMweapons\sound\p226_reload",
			1,
			1,
			30
		};
		drySound[]=
		{
			"A3\sounds_f\weapons\other\dry1",
			0.69999999,
			1,
			20
		};
		magazines[]=
		{
			"GIX_15Rnd_9x19_M9"
		};
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			mass=25;
			class MuzzleSlot: SlotInfo
			{
				linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
				compatibleItems[]={"muzzle_snds_L"};
			};
			class CowsSlot
			{
			};
			class PointerSlot: SlotInfo
			{
				linkProxy="\A3\data_f\proxies\weapon_slots\SIDE";
				compatibleItems[]={"acc_flashlight_pistol"};
			};
		};
		descriptionShort="Beretta M9 Pistol 9mm";
		inertia=0.1;
		dexterity=1.9;
		initSpeed=410;
		modes[]=
		{
			"Single"
		};
		class Single: Mode_SemiAuto
		{
			sounds[]=
			{
				"StandardSound",
				"SilencedSound"
			};
			class BaseSoundModeType
			{
				closure1[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_4",
					1.0351422,
					1,
					30
				};
				closure2[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_5",
					1.0351422,
					1.1,
					30
				};
				soundClosure[]=
				{
					"closure1",
					0.5,
					"closure2",
					0.5
				};
				weaponSoundEffect="DefaultHandgun";
			};
			class StandardSound: BaseSoundModeType
			{
				begin1[]=
				{
					"\GIX_BAMweapons\sound\m9.wss",
					1,
					1,
					700
				};
				soundBegin[]=
				{
					"begin1",
					1
				};
				class SoundTails
				{
					class TailInterior
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_interior",
							1,
							1,
							1200
						};
						frequency=1;
						volume="interior";
					};
					class TailTrees
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_trees",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*trees";
					};
					class TailForest
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_forest",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*forest";
					};
					class TailMeadows
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_meadows",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*(meadows/2 max sea/2)";
					};
					class TailHouses
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_houses",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*houses";
					};
				};
			};
			class SilencedSound: BaseSoundModeType
			{
				begin1[]=
				{
					"A3\sounds_f\weapons\silenced\silent-07",
					1,
					1,
					200
				};
				begin2[]=
				{
					"A3\sounds_f\weapons\silenced\silent-08",
					1,
					1,
					200
				};
				soundBegin[]=
				{
					"begin1",
					0.5,
					"begin2",
					0.5
				};
				class SoundTails
				{
					class TailInterior
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_interior",
							1,
							1,
							400
						};
						frequency=1;
						volume="interior";
					};
					class TailTrees
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_trees",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*trees";
					};
					class TailForest
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_forest",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*forest";
					};
					class TailMeadows
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_meadows",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*(meadows/2 max sea/2)";
					};
					class TailHouses
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_houses",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*houses";
					};
				};
			};
			dispersion=0.011;
			reloadTime=0.050000001;
			recoil="recoil_pistol_light";
			recoilProne="recoil_prone_pistol_light";
			minRange=5;
			minRangeProbab=0.30000001;
			midRange=25;
			midRangeProbab=0.60000002;
			maxRange=50;
			axRangeProbab=0.1;
			aiRateOfFire=2;
			aiRateOfFireDistance=25;
		};
		bullet1[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_01",
			0.50118721,
			1,
			15
		};
		bullet2[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_02",
			0.50118721,
			1,
			15
		};
		bullet3[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_03",
			0.50118721,
			1,
			15
		};
		bullet4[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_04",
			0.50118721,
			1,
			15
		};
		bullet5[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_01",
			0.39810717,
			1,
			15
		};
		bullet6[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_02",
			0.39810717,
			1,
			15
		};
		bullet7[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_03",
			0.39810717,
			1,
			15
		};
		bullet8[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_04",
			0.39810717,
			1,
			15
		};
		bullet9[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_01",
			0.2238721,
			1,
			15
		};
		bullet10[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_02",
			0.2238721,
			1,
			15
		};
		bullet11[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_03",
			0.2238721,
			1,
			15
		};
		bullet12[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_04",
			0.2238721,
			1,
			15
		};
		soundBullet[]=
		{
			"bullet1",
			0.082999997,
			"bullet2",
			0.082999997,
			"bullet3",
			0.082999997,
			"bullet4",
			0.082999997,
			"bullet5",
			0.082999997,
			"bullet6",
			0.082999997,
			"bullet7",
			0.082999997,
			"bullet8",
			0.082999997,
			"bullet9",
			0.082999997,
			"bullet10",
			0.082999997,
			"bullet11",
			0.082999997,
			"bullet12",
			0.082999997
		};
		sounds[]=
		{
			"StandardSound",
			"SilencedSound"
		};
		class Library
		{
			libTextDesc="The M9 handgun, formally Pistol, Semiautomatic, 9mm, M9, is a 9mm pistol of the U.S. military adopted in the 1980s. It is essentially a mil-spec Beretta 92F, later the 92FS.";
		};
	};
	class GIX_G17: GIX_Pistol_Base_F
	{
		scope=2;
		author="Giorox";
		model="\GIX_BAMweapons\GIX_G17.p3d";
		picture="\GIX_BAMweapons\data\UI\g17_x_ca.paa";
		descriptionShort="Glock 17 Pistol 9mm";
		displayName="Glock 17";
		drySound[]=
		{
			"A3\sounds_f\weapons\other\dry3",
			0.69999999,
			1,
			20
		};
		reloadMagazineSound[]=
		{
			"\GIX_BAMweapons\sound\glock_reload",
			1,
			1,
			30
		};
		magazines[]=
		{
			"GIX_17Rnd_9x19_g17"
		};
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			mass=20;
			class MuzzleSlot: SlotInfo
			{
				linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
				compatibleItems[]={"muzzle_snds_L"};
			};
			class CowsSlot
			{
				linkProxy = "\A3\data_f\proxies\weapon_slots\TOP"; 
				compatibleItems[] = {"optic_Yorris"};
			};
			class PointerSlot: SlotInfo
			{
				linkProxy="\A3\data_f\proxies\weapon_slots\SIDE";
				compatibleItems[]={"acc_flashlight_pistol"};
			};
		};
		reloadAction="GestureReloadPistol";
		recoil="recoil_pistol_p07";
		inertia=0.1;
		dexterity=1.9;
		initSpeed=375;
		modes[]=
		{
			"Single"
		};
		class Single: Mode_SemiAuto
		{
			sounds[]=
			{
				"StandardSound",
				"SilencedSound"
			};
			class BaseSoundModeType
			{
				closure1[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_6",
					1.0351422,
					1,
					30
				};
				closure2[]=
				{
					"A3\sounds_f\weapons\closure\closure_handgun_6",
					1.0351422,
					1.1,
					30
				};
				soundClosure[]=
				{
					"closure1",
					0.5,
					"closure2",
					0.5
				};
				weaponSoundEffect="DefaultHandgun";
			};
			class StandardSound: BaseSoundModeType
			{
				begin1[]=
				{
					"\GIX_BAMweapons\sound\glock.wss",
					1,
					1,
					700
				};
				soundBegin[]=
				{
					"begin1",
					1
				};
				class SoundTails
				{
					class TailInterior
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_interior",
							1,
							1,
							1200
						};
						frequency=1;
						volume="interior";
					};
					class TailTrees
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_trees",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*trees";
					};
					class TailForest
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_forest",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*forest";
					};
					class TailMeadows
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_meadows",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*(meadows/2 max sea/2)";
					};
					class TailHouses
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\P07_tail_houses",
							1,
							1,
							1200
						};
						frequency=1;
						volume="(1-interior/1.4)*houses";
					};
				};
			};
			class SilencedSound: BaseSoundModeType
			{
				begin1[]=
				{
					"A3\sounds_f\weapons\silenced\silent-07",
					0.89125091,
					1,
					200
				};
				begin2[]=
				{
					"A3\sounds_f\weapons\silenced\silent-08",
					0.89125091,
					1,
					200
				};
				soundBegin[]=
				{
					"begin1",
					0.5,
					"begin2",
					0.5
				};
				class SoundTails
				{
					class TailInterior
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_interior",
							1,
							1,
							400
						};
						frequency=1;
						volume="interior";
					};
					class TailTrees
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_trees",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*trees";
					};
					class TailForest
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_forest",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*forest";
					};
					class TailMeadows
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_meadows",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*(meadows/2 max sea/2)";
					};
					class TailHouses
					{
						sound[]=
						{
							"A3\Sounds_F\arsenal\weapons\Pistols\P07\Silencer_P07_tail_houses",
							1,
							1,
							400
						};
						frequency=1;
						volume="(1-interior/1.4)*houses";
					};
				};
			};
			recoil="GIX_9x19_PistolRecoil";
			recoilProne="GIX_9x19_PistolRecoil";
			dispersion=0.011;
			reloadTime=0.050000001;
			minRange=5;
			minRangeProbab=0.30000001;
			midRange=25;
			midRangeProbab=0.60000002;
			maxRange=50;
			maxRangeProbab=0.1;
			aiRateOfFire=2;
			aiRateOfFireDistance=25;
		};
		bullet1[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_01",
			0.50118721,
			1,
			15
		};
		bullet2[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_02",
			0.50118721,
			1,
			15
		};
		bullet3[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_03",
			0.50118721,
			1,
			15
		};
		bullet4[]=
		{
			"A3\sounds_f\weapons\shells\9mm\metal_9mm_04",
			0.50118721,
			1,
			15
		};
		bullet5[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_01",
			0.39810717,
			1,
			15
		};
		bullet6[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_02",
			0.39810717,
			1,
			15
		};
		bullet7[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_03",
			0.39810717,
			1,
			15
		};
		bullet8[]=
		{
			"A3\sounds_f\weapons\shells\9mm\dirt_9mm_04",
			0.39810717,
			1,
			15
		};
		bullet9[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_01",
			0.2238721,
			1,
			15
		};
		bullet10[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_02",
			0.2238721,
			1,
			15
		};
		bullet11[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_03",
			0.2238721,
			1,
			15
		};
		bullet12[]=
		{
			"A3\sounds_f\weapons\shells\9mm\grass_9mm_04",
			0.2238721,
			1,
			15
		};
		soundBullet[]=
		{
			"bullet1",
			0.082999997,
			"bullet2",
			0.082999997,
			"bullet3",
			0.082999997,
			"bullet4",
			0.082999997,
			"bullet5",
			0.082999997,
			"bullet6",
			0.082999997,
			"bullet7",
			0.082999997,
			"bullet8",
			0.082999997,
			"bullet9",
			0.082999997,
			"bullet10",
			0.082999997,
			"bullet11",
			0.082999997,
			"bullet12",
			0.082999997
		};
		sounds[]=
		{
			"StandardSound",
			"SilencedSound"
		};
		class Library
		{
			libTextDesc="The Glock 17 is a handgun manufactured by Glock.";
		};
	};
	class GIX_FAL50_RIS: GIX_Rifle_Base_F
	{
		scope=2;
		author="Giorox";
		displayName="FN FAL 50.00 (RIS)";
		model="\GIX_BAMweapons\GIX_FAL50_RIS.p3d";
		picture="\GIX_BAMweapons\data\UI\fal50_x_ca.paa";
		descriptionShort="FN FAL 50.00 (7.62x51mm NATO)";
		cursor="srifle";
		class WeaponSlotsInfo: WeaponSlotsInfo
		{
			mass=125;
			class MuzzleSlot
			{
				linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
				compatibleItems[] = {"muzzle_snds_B","muzzle_snds_B_snd_F","muzzle_snds_B_khk_F"}; 
			};
			class CowsSlot
			{
				linkProxy = "\A3\data_f\proxies\weapon_slots\TOP"; 
				compatibleItems[] = {"optic_Aco",
									 "optic_ACO_grn",
									 "optic_Aco_smg",
									 "optic_ACO_grn_smg",
									 "optic_ams",
									 "optic_AMS_khk",
									 "optic_AMS_snd",
									 "optic_Holosight",
									 "optic_Holosight_smg",
									 "optic_Holosight_blk_F",
									 "optic_Holosight_smg_blk_F",
									 "optic_Holosight_khk_F",
									 "optic_Holosight_smg_khk_F",
									 "optic_Arco",
									 "optic_Arco_blk_F",
									 "optic_Arco_ghex_F",
									 "optic_hamr",
									 "optic_Hamr_khk_F",
									 "optic_DMS",
									 "optic_DMS_ghex_F",
									 "optic_ERCO_blk_F",
									 "optic_ERCO_snd_F",
									 "optic_ERCO_khk_F",
									 "optic_KHS_blk",
									 "optic_KHS_tan",
									 "optic_KHS_old",
									 "optic_KHS_hex",
									 "optic_LRPS",
									 "optic_LRPS_ghex_F",
									 "optic_LRPS_tna_F",
									 "optic_SOS",
									 "optic_SOS_khk_F",
									 "optic_MRCO",
									 "optic_NVS",
									 "optic_tws"
									 }; 
			};
			class PointerSlot
			{
			};
			class UnderBarrelSlot
			{
				linkProxy = "\A3\data_f_mark\proxies\weapon_slots\UNDERBARREL"; 
				compatibleItems[] = {"bipod_01_F_blk",
									 "bipod_02_F_blk",
									 "bipod_03_F_blk",
									 "bipod_02_F_hex",
									 "bipod_01_F_khk",
									 "bipod_01_F_mtp",
									 "bipod_03_F_oli",
									 "bipod_01_F_snd",
									 "bipod_02_F_tan"
									 }; 
			};
		};
		drySound[]=
		{
			"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_dry",
			0.80000001,
			1,
			15
		};
		reloadMagazineSound[]=
		{
			"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_reload",
			1,
			1,
			15
		};
		magazines[]=
		{
			"GIX_10Rnd_762x51_fal",
			"GIX_20Rnd_762x51_fal",
			"GIX_30Rnd_762x51_fal"
		};
		inertia=0.5;
		bullet1[]=
		{
			"A3\sounds_f\weapons\shells\7_62\metal_762_01",
			0.39810717,
			1,
			15
		};
		bullet2[]=
		{
			"A3\sounds_f\weapons\shells\7_62\metal_762_02",
			0.39810717,
			1,
			15
		};
		bullet3[]=
		{
			"A3\sounds_f\weapons\shells\7_62\metal_762_03",
			0.39810717,
			1,
			15
		};
		bullet4[]=
		{
			"A3\sounds_f\weapons\shells\7_62\metal_762_04",
			0.39810717,
			1,
			15
		};
		bullet5[]=
		{
			"A3\sounds_f\weapons\shells\7_62\dirt_762_01",
			0.2818383,
			1,
			15
		};
		bullet6[]=
		{
			"A3\sounds_f\weapons\shells\7_62\dirt_762_02",
			0.2818383,
			1,
			15
		};
		bullet7[]=
		{
			"A3\sounds_f\weapons\shells\7_62\dirt_762_03",
			0.2818383,
			1,
			15
		};
		bullet8[]=
		{
			"A3\sounds_f\weapons\shells\7_62\dirt_762_04",
			0.2818383,
			1,
			15
		};
		bullet9[]=
		{
			"A3\sounds_f\weapons\shells\7_62\grass_762_01",
			0.2818383,
			1,
			15
		};
		bullet10[]=
		{
			"A3\sounds_f\weapons\shells\7_62\grass_762_02",
			0.2818383,
			1,
			15
		};
		bullet11[]=
		{
			"A3\sounds_f\weapons\shells\7_62\grass_762_03",
			0.2818383,
			1,
			15
		};
		bullet12[]=
		{
			"A3\sounds_f\weapons\shells\7_62\grass_762_04",
			0.2818383,
			1,
			15
		};
		soundBullet[]=
		{
			"bullet1",
			0.082999997,
			"bullet2",
			0.082999997,
			"bullet3",
			0.082999997,
			"bullet4",
			0.082999997,
			"bullet5",
			0.082999997,
			"bullet6",
			0.082999997,
			"bullet7",
			0.082999997,
			"bullet8",
			0.082999997,
			"bullet9",
			0.082999997,
			"bullet10",
			0.082999997,
			"bullet11",
			0.082999997,
			"bullet12",
			0.082999997
		};
		changeFiremodeSound[]=
		{
			"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_safety",
			0.5,
			1,
			10
		};
		class Library
		{
			libTextDesc="The FN FAL (Fusil Automatique Leger), also called the Right Arm of the Free World is probably one of the most iconic and used battle rifles ever designed. A Early Cold War-Era rifle designed to use the 7.62x51mm NATO cartridge. This versions sports a fixed buttstock and a Rail Integrated System (RIS).";
		};
		handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX.rtm"};
		maxZeroing=1200;
		opticsZoomMin=0.375;
		opticsZoomMax=1.1;
		opticsZoomInit=0.75;
		distanceZoomMin=300;
		distanceZoomMax=300;
		modes[]=
		{
			"Single",
			"FullAuto",
			"single_close_optics1",
			"single_medium_optics1",
			"single_far_optics1",
			"fullauto_medium"
		};
		class Single: Mode_SemiAuto
		{
			sounds[]=
			{
				"StandardSound",
				"SilencedSound"
			};
			class BaseSoundModeType
			{
				weaponSoundEffect="DefaultRifle";
				closure1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_closure_1",
					0.5,
					1.2,
					10
				};
				closure2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_closure_2",
					0.5,
					1,
					10
				};
				soundClosure[]=
				{
					"closure1",
					0.5,
					"closure2",
					0.5
				};
			};
			class StandardSound: BaseSoundModeType
			{
				begin1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_01.wss",
					1,
					1,
					1200
				};
				begin2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_02.wss",
					1,
					1,
					1200
				};
				begin3[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_03.wss",
					1,
					1,
					1200
				};
				soundBegin[]=
				{
					"begin1",
					0.25,
					"begin2",
					0.25,
					"begin3",
					0.25
				};
			};
			class SilencedSound: BaseSoundModeType
			{
				begin1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_01",
					1,
					1,
					200
				};
				begin2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_02",
					1,
					1,
					200
				};
				begin3[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_03",
					1,
					1,
					200
				};
				soundBegin[]=
				{
					"begin1",
					0.5,
					"begin2",
					0.5,
					"begin3",
					0.5
				};
			};
			reloadTime=0.096;
			recoil="GIX_762x51_Recoil";
			recoilProne="GIX_762x51_RecoilProne";
			dispersion=0.00087;
			minRange=2;
			minRangeProbab=0.5;
			midRange=200;
			midRangeProbab=0.7;
			maxRange=600;
			maxRangeProbab=0.05;
		};
		class FullAuto: Mode_FullAuto
		{
			sounds[]=
			{
				"StandardSound",
				"SilencedSound"
			};
			class BaseSoundModeType
			{
				weaponSoundEffect="DefaultRifle";
				closure1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_closure_1",
					0.5,
					1.2,
					10
				};
				closure2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR_06_closure_2",
					0.5,
					1,
					10
				};
				soundClosure[]=
				{
					"closure1",
					0.5,
					"closure2",
					0.5
				};
			};
			class StandardSound: BaseSoundModeType
			{
				begin1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_short_01.wss",
					1,
					1,
					1200
				};
				begin2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_short_02.wss",
					1,
					1,
					1200
				};
				begin3[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_short_03.wss",
					1,
					1,
					1200
				};
				soundBegin[]=
				{
					"begin1",
					0.25,
					"begin2",
					0.25,
					"begin3",
					0.25
				};
			};
			class SilencedSound: BaseSoundModeType
			{
				begin1[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_01",
					1,
					1,
					200
				};
				begin2[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_02",
					1,
					1,
					200
				};
				begin3[]=
				{
					"a3\sounds_f_mark\arsenal\weapons\LongRangeRifles\DMR_06_Mk14\DMR06_silencerShot_03",
					1,
					1,
					200
				};
				soundBegin[]=
				{
					"begin1",
					0.5,
					"begin2",
					0.5,
					"begin3",
					0.5
				};
			};
			reloadTime=0.096;
			recoil="GIX_762x51_Recoil";
			recoilProne="GIX_762x51_RecoilProne";
			dispersion=0.00087;
			minRange=0;
			minRangeProbab=0.9;
			midRange=15;
			midRangeProbab=0.1;
			maxRange=30;
			maxRangeProbab=0.1;
			aiRateOfFire=0.000001;
		};
		class single_close_optics1: Single
		{
			requiredOpticType=1;
			showToPlayer=0;
			minRange=2;
			minRangeProbab=0.050000001;
			midRange=300;
			midRangeProbab=0.80000001;
			maxRange=500;
			maxRangeProbab=0.0099999998;
			aiRateOfFire=2;
			aiRateOfFireDistance=300;
		};
		class single_medium_optics1: single_close_optics1
		{
			minRange=300;
			minRangeProbab=0.050000001;
			midRange=500;
			midRangeProbab=0.69999999;
			maxRange=700;
			maxRangeProbab=0.050000001;
			aiRateOfFire=2;
			aiRateOfFireDistance=500;
		};
		class single_far_optics1: single_medium_optics1
		{
			requiredOpticType=2;
			minRange=300;
			minRangeProbab=0.050000001;
			midRange=600;
			midRangeProbab=0.40000001;
			maxRange=900;
			maxRangeProbab=0.050000001;
			aiRateOfFire=4;
			aiRateOfFireDistance=600;
		};
		class fullauto_medium: FullAuto
		{
			showToPlayer=0;
			burst=3;
			minRange=2;
			minRangeProbab=0.5;
			midRange=50;
			midRangeProbab=0.69999999;
			maxRange=100;
			maxRangeProbab=0.050000001;
			aiRateOfFire=2;
		};
		aiDispersionCoefY=5;
		aiDispersionCoefX=4;
	};
};
class CfgVehicles
{
	class ReammoBox;
	class ThingX;
	class ReammoBox_F;
	class NATO_Box_Base;
	class Box_NATO_Wps_F;
	class GIXweaponsbox: Box_NATO_Wps_F
	{
		displayName="Brazillian Weapons Box";
		author="Giorox";
		transportMaxWeapons=5000;
		transportMaxMagazines=20000;
		maximumLoad=10000;
		class TransportWeapons
		{
			class xxGIX_M973
			{
				weapon="GIX_M973";
				count=3;
			};
			class xxGIX_M9
			{
				weapon="GIX_M9";
				count=3;
			};
			class xxGIX_G17
			{
				weapon="GIX_G17";
				count=3;
			};
			class xxGIX_FAL50_RIS
			{
				weapon="GIX_FAL50_RIS";
				count=3;
			};
		};
		class TransportMagazines
		{
			class xxGIX_15Rnd_9x19_M9
			{
				magazine="GIX_15Rnd_9x19_M9";
				count=25;
			};
			class xxGIX_17Rnd_9x19_g17
			{
				magazine="GIX_17Rnd_9x19_g17";
				count=25;
			};
			class xxGIX_8Rnd_9x19_m973
			{
				magazine="GIX_8Rnd_9x19_m973";
				count=25;
			};
			class xxGIX_10Rnd_762x51_fal
			{
				magazine="GIX_10Rnd_762x51_fal";
				count=25;
			};
			class xxGIX_20Rnd_762x51_fal
			{
				magazine="GIX_20Rnd_762x51_fal";
				count=25;
			};
			class xxGIX_30Rnd_762x51_fal
			{
				magazine="GIX_30Rnd_762x51_fal";
				count=25;
			};
		};
	};
};
class CfgCloudlets
{
	class Default;
	class GIX_PistolCartridge1: Default
	{
		interval=0.059500001;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\weapons_f\ammo\cartridge_small.p3d";
		particleFSNtieth=1;
		particleFSIndex=0;
		particleFSFrameCount=1;
		particleFSLoop=0;
		angleVar=0;
		animationName="";
		particleType="SpaceObject";
		timerPeriod=0.75;
		lifeTime=20;
		moveVelocity[]=
		{
			"-directionX * 3",
			"- directionY * 3",
			"- directionZ * 3"
		};
		rotationVelocity=1;
		weight=6;
		volume=1;
		rubbing=0;
		size[]={1.1};
		color[]=
		{
			{0.89999998,0.89999998,0.89999998,1}
		};
		animationSpeed[]={1000};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0.050000001;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		bounceOnSurface=0.25;
		bounceOnSurfaceVar=0.2;
		blockAIVisibility=0;
		sizeCoef=1;
		colorCoef[]={1,1,1,1};
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0.25,0.25,0.25};
		rotationVelocityVar=5;
		sizeVar=0;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
	class GIX_Rifle762Cartridge: Default
	{
		interval=0.059500001;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\weapons_f\ammo\cartridge_762.p3d";
		particleFSNtieth=1;
		particleFSIndex=0;
		particleFSFrameCount=1;
		particleFSLoop=0;
		angleVar=0;
		animationName="";
		particleType="SpaceObject";
		timerPeriod=0.75;
		lifeTime=20;
		moveVelocity[]=
		{
			"-directionX * 4",
			"- directionY * 4",
			"- directionZ * 4"
		};
		rotationVelocity=1;
		weight=6;
		volume=1;
		rubbing=0;
		size[]={1.1};
		color[]=
		{
			{0.89999998,0.89999998,0.89999998,1}
		};
		animationSpeed[]={1000};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		bounceOnSurface=0.25;
		bounceOnSurfaceVar=0.2;
		blockAIVisibility=0;
		sizeCoef=1;
		colorCoef[]={1,1,1,1};
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0.25,0.25,0.25};
		rotationVelocityVar=5;
		sizeVar=0;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
	class GIX_PistolAmmoCloud1: Default
	{
		interval=0.0049999999;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\data_f\ParticleEffects\Universal\Universal";
		particleFSNtieth=16;
		particleFSIndex=12;
		particleFSFrameCount=8;
		particleFSLoop=1;
		angleVar=0.5;
		animationName="";
		particleType="Billboard";
		timerPeriod=1;
		lifeTime=0.44999999;
		moveVelocity[]=
		{
			"-0.15*directionX",
			"-0.15*directionY",
			"-0.15*directionZ"
		};
		rotationVelocity=1;
		weight=0.052999999;
		volume=0.039999999;
		rubbing=0.1;
		size[]={0.25,0.5};
		color[]=
		{
			{0.1,0.1,0.1,0.30000001},
			{0.1,0.1,0.1,0.15000001},
			{0.1,0.1,0.1,0.059999999},
			{0.1,0.1,0.1,0.0099999998}
		};
		animationSpeed[]={1.2};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0.079999998;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		blockAIVisibility=0;
		sizeCoef=0.2;
		colorCoef[]={1,1,1,0.60000002};
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0.029999999,0.029999999,0.029999999};
		rotationVelocityVar=20;
		sizeVar=0;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
	class GIX_RifleAmmoCloud: Default
	{
		interval=0.0049999999;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\data_f\ParticleEffects\Universal\Universal";
		particleFSNtieth=16;
		particleFSIndex=12;
		particleFSFrameCount=8;
		particleFSLoop=1;
		angleVar=0.5;
		animationName="";
		particleType="Billboard";
		timerPeriod=1;
		lifeTime=0.44999999;
		moveVelocity[]=
		{
			"-0.15*directionX",
			"-0.15*directionY",
			"-0.15*directionZ"
		};
		rotationVelocity=1;
		weight=0.052999999;
		volume=0.039999999;
		rubbing=0.1;
		size[]={0.25,0.5};
		color[]=
		{
			{0.1,0.1,0.1,0.30000001},
			{0.1,0.1,0.1,0.15000001},
			{0.1,0.1,0.1,0.059999999},
			{0.1,0.1,0.1,0.0099999998}
		};
		animationSpeed[]={1.2};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0.079999998;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		blockAIVisibility=0;
		sizeCoef=0.2;
		colorCoef[]={1,1,1,0.60000002};
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0.029999999,0.029999999,0.029999999};
		rotationVelocityVar=20;
		sizeVar=0;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
	class GIX_SmokeTrail1: Default
	{
		interval=0.0049999999;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\data_f\ParticleEffects\Universal\Refract";
		particleFSNtieth=1;
		particleFSIndex=0;
		particleFSFrameCount=1;
		particleFSLoop=0;
		angleVar=1;
		animationName="";
		particleType="Billboard";
		timerPeriod=1.1;
		lifeTime=3;
		moveVelocity[]=
		{
			"-0.15*directionX",
			"-0.15*directionY",
			"-0.15*directionZ"
		};
		rotationVelocity=1;
		weight=1.2;
		volume=1;
		rubbing=0.1;
		size[]={0.1,0.15000001};
		color[]=
		{
			{0.059999999,0.059999999,0.059999999,0.31999999},
			{0.30000001,0.30000001,0.30000001,0.28},
			{0.30000001,0.30000001,0.30000001,0.25},
			{0.30000001,0.30000001,0.30000001,0.22},
			{0.30000001,0.30000001,0.30000001,0.1}
		};
		colorCoef[]={1,1,1,1};
		animationSpeed[]={2,1};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0.050000001;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		blockAIVisibility=0;
		sizeCoef=0.5;
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0,0,0};
		rotationVelocityVar=20;
		sizeVar=0.050000001;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
	class GIX_RifleSmokeTrail: Default
	{
		interval=0.0049999999;
		circleRadius=0;
		circleVelocity[]={0,0,0};
		particleShape="\A3\data_f\ParticleEffects\Universal\Refract";
		particleFSNtieth=1;
		particleFSIndex=0;
		particleFSFrameCount=1;
		particleFSLoop=0;
		angleVar=0.5;
		animationName="";
		particleType="Billboard";
		timerPeriod=1.1;
		lifeTime=2.5;
		moveVelocity[]=
		{
			"-0.15*directionX",
			"-0.15*directionY",
			"-0.15*directionZ"
		};
		rotationVelocity=1;
		weight=0.050000001;
		volume=0.5;
		rubbing=0.1;
		size[]={0.30000001,0.5};
		color[]=
		{
			{0.059999999,0.059999999,0.059999999,0.31999999},
			{0.30000001,0.30000001,0.30000001,0.28},
			{0.30000001,0.30000001,0.30000001,0.25},
			{0.30000001,0.30000001,0.30000001,0.22},
			{0.30000001,0.30000001,0.30000001,0.1}
		};
		colorCoef[]={1,1,1,1};
		animationSpeed[]={2,1};
		randomDirectionPeriod=0.1;
		randomDirectionIntensity=0.079999998;
		onTimerScript="";
		beforeDestroyScript="";
		destroyOnWaterSurface=1;
		blockAIVisibility=0;
		sizeCoef=0.1;
		animationSpeedCoef=1;
		position[]=
		{
			"positionX",
			"positionY",
			"positionZ"
		};
		lifeTimeVar=0;
		positionVar[]={0,0,0};
		MoveVelocityVar[]={0.029999999,0.029999999,0.029999999};
		rotationVelocityVar=20;
		sizeVar=0;
		colorVar[]={0,0,0,0};
		randomDirectionPeriodVar=0;
		randomDirectionIntensityVar=0;
	};
};
class GIX_PistolCartridge
{
	class GIX_PistolCartridge
	{
		simulation="particles";
		type="GIX_PistolCartridge1";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class GIX_PistolAmmoCloud
{
	class GIX_PistolAmmoCloud
	{
		simulation="particles";
		type="GIX_PistolAmmoCloud1";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class GIX_SmokeTrail
{
	class GIX_SmokeTrail
	{
		simulation="particles";
		type="GIX_SmokeTrail1";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class GIX_Rifle762Cartridge
{
	class GIX_Rifle762Cartridge
	{
		simulation="particles";
		type="GIX_Rifle762Cartridge";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class GIX_RifleAmmoCloud
{
	class GIX_RifleAmmoCloud
	{
		simulation="particles";
		type="GIX_RifleAmmoCloud";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class GIX_RifleSmokeTrail
{
	class GIX_RifleSmokeTrail
	{
		simulation="particles";
		type="GIX_RifleSmokeTrail";
		position[]={0,0,0};
		intensity=1;
		interval=1;
		lifeTime=0.050000001;
	};
};
class cfgMods
{
	author="Giorox";
	timepacked="1428759972";
};

 

 

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Bullets use the memory LOD to set the memory point,not the proxy

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22 hours ago, cmcssc said:

Bullets use the memory LOD to set the memory point,not the proxy

Which memory point?

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