Mattmad1234 3 Posted December 27, 2017 I am looking to see if there is a way using a script that allows a player that has a Tool-Kit in their inventory to deploy a bike. I'm not very experienced with scripting or anything so i don't know if this is even possible. Share this post Link to post Share on other sites
cap42 2 Posted December 27, 2017 To check for Toolkit see here: I'd start with the basic: 1. start your person off with toolkit 2. check if the condition from thread above returns true 3. create a quad at cursortarget if condition is true then you could add an action to players that has the toolkit check as a condition... add an animation, maybe a broken down bike and that turns into a working bike after a certain time... Share this post Link to post Share on other sites
Tostm8 1 Posted December 28, 2017 Simple script for ya: Players init: player addAction ["Make Quad", {[] execVM "makeQuad.sqf"}]; Make a .sqf file named: makeQuad.sqf <---- place that in your missions folder _items = items player; if ("ToolKit" in _items) then { _veh = "B_Quadbike_01_F" createVehicle getPos player; player removeItem "ToolKit"; } else { hint "Sorry mate, no Quad for you..." }; You could add more code to take away the action, add an animation, etc. but here's a basic script for it. If you want a bike replace "B_Quadbike_01_F" with the bike's class name. Share this post Link to post Share on other sites