The Suited Hound 0 Posted December 26, 2017 I've set up a mission in Eden Editor where a plane or helicopter (using Blackfish currently) will circle around a target. I have everything set up correctly and the plane moves in a circle around the target. The problem is the gunner sight and where the gun shoots are very far apart. The plane is moving around counter-clockwise and when I shoot my bullets go far right of the main box/crosshair. I don;'t have this problem when moving straight, only when moving around. Help please! EDIT: Video link: https://imgur.com/a/U29Oa Share this post Link to post Share on other sites
Ex3B 265 Posted December 26, 2017 Notice the little cross hair to the right? that is the predicted impact point. You see, when the plane is moving forward the plane's velocity is added to the bullet velocity (which is realistic) so even though you point the gun 90 degrees to the plane's flight path, the bullets leave the gun still moving forward at the same velocity of the plane, and thus not 90 degrees relative to the flight path. If the plane circles faster then this effect is greater, if the plane is moving slower, its less pronounced. It would be nice if there was a targeting computer that compensated for this, just like zeroing elevation. Instead we get that impact point calculator which isn't quite accurate. The main problem is that for longer engagement ranges at full zoom, the impact point is outside of the gunner field of view. So... its not bugged per se, but it could be improved Share this post Link to post Share on other sites