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WARMACHINE - Game mode - SP/Coop/PvP

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2 hours ago, sberla101 said:

i don't know why, but i'm stucked in "creating Mission"

Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator.

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Update 1.08 - 20.11.2018
Autonomous AI improved, Squad boarded APC didn't move to objective. Fixed.
Number of tickets decreased by 1/3, better duration of one game.
Automatic parameters selection changed. For better experience.
Time of day adjusted for all terrains properly (dawn, dusk)

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12 hours ago, IvosH_cz said:

Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator.

 

Altis Nato Vs CSAT, Hosted server (play in SP), i tried both method of AO selection....

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4 hours ago, sberla101 said:

 

Altis Nato Vs CSAT, Hosted server (play in SP), i tried both method of AO selection....

Contact me on discord:

https://discord.gg/y7AM6fS

Thanks for the feedback.

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13 hours ago, Tuskegee_99th said:

Question;

 

It's not clear to me how to set up a coop mission. Can you explain? Thanks.

 

Missions will be accesible in the game, in the multiplayer scenarios.


Start Arma 3 >> Multiplayer >> Server browser >> Host server >> start server (host=internet / max players=48 / check UPNP) >> select one from the WarMachine missions >> press PLAY >> You an your friends select slots for one faction in the lobby >> press OK >> open Mission generator (actions menu) >> Select Autonomous AI = enabled (select rest of the parameters by your liking) >> Select area of operation >> Start mission

 

(If you download missions from onedrive, Copy PBO files into the "MPMissions" folder.)
Exampe: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions

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Update 1.09 - 26.11.2018
Virtual arsenal reworked. Finally works properly for hosted and dedicated servers. Arsenal can be selected in the lobby parameters.
Disabled, / Enabled - Recommended (Filtered by side and combat role) / Enabled -  Full arsenal (No restrictions)
Aded WM_readme.txt into ZIP file

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On 20. 11. 2018 at 8:19 PM, sberla101 said:

i don't know why, but i'm stucked in "creating Mission"
 

Update 1.95 - 6.12.2018

FIXED: Stack in the black screen "CREATING MISSION", script start.sqf stopped in the part for creating sectors. (line:909) Thak you Larrow

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Hotfix 2.01 - 12.12.2018
FIXED script error on the Takistan map when AI respawns and checking for available vehicle seat.
ADDED planes for Takistan and Malden if "Full spectrum warfare" is selected in the mission generator. Planes spawn randomly. Depends on the position of the Area of operation.

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WARMACHINE ZARGABAD is now available.
Merry christmas Arma folks and Enjoy intense CQB.

 

F689004D89F3C62D6110F567E8FC50AAF6DCBD91

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Update 2.03 - 7.1.2019
Ticket bleed system changed. Holding majority of the sectors reduces opponents respawn tickets(1st. phase). If attackers  capture enemy FOB, then defender’s tickets start bleeding. (2nd phase). Game duration shortened.
Adjusted dusk, dawn and fog parameters for all terrains.
Added proper supply boxes for RHS mod.
Fixed camouflage for RHS AFRF cars.
Player(AI unit) now respawn with ammunition for rocket launcher. (RHS mod)
Scripts, functions optimisation, bugs fixes.

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Update 2.1 - 14.1.2019
Autonomous AI system improved. If it's "Enabled, use vehicles", then AI use APC, Truck in the 1st phase and Tank in 2nd phase of the game.
Respawn system reworked from the ground up. Now works well with or without Autonomous AI enabled. AI choose best position to respawn, support players and occupy available seats in the vehicles.(Driver, Gunner, Commander)
Adjusted amount of the respawn tickets. 1st phase (Sector control) is now longer, 2nd phase (Fight for FOB) is shorter.
Briefing updated.

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Update 2.11 - 24.1.2019
Added 3rd person view options in the mission generator
- Enabled
- Available only in the vehicle
- Disabled
Added option to set up revive
- Enabled, FAK or Medkit is required
- Disabled
Debug console is now enabled for admin and server host.
Hint messages adjusted.

 

Dxy-xXsX4AE34Zb.jpg:large

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Update 2.12 - 5.2.2019
If Player (leader) respawns on the mission begining at the FOB, all AI squad members respawn at the FOB as well.
Teleports (flags at the FOB, BASE and runway) now teleport whole squad, if player is a squad leader.

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Beware, US troops and Russian armed forces just landed on Malden! WARMACHINE Malden for RHS mod is now available.

 

Dz_9KG3WkAE9R0i.jpg

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UPDATE 2.14 - 3.3.2019
Added FORTIFICATION system. Squad leader can build fortification
Added LEAVE LEADER POSITION (Actions menu) - To leave the squad leader position.


Modified files:
onplayerrespawn.sqf
initPlayerLocal.sqf
diary.sqf
cfgFunctions.hpp
fn_leaderactions.sqf
fn_fortification.sqf

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UPDATE 2.15 - 18.3.2019
Mission generator
Added Ticket bleed - Disabled/Enabled. Reduces enemy tickets by holding majority of the sectors and capturing FOB as a attacker.
Added Time limit - Disabled/45 minutes/60 minutes/75 minutes. Maximal duration of the game
Changed finding the position for vehicles and units. Prevent spawning inside the rocks. Less errors when creating the mission.
Area of operation for Infantry mission increased.
Autonomous AI system now affects AI units placed by Zeus as well.
Respawn mechanics improved. Respawn positions at the sector is randomized to prevent spawn killing.
Fortifications can be placed on top of the rocks, upper floors and roofs of the buildings.
Arsenal - Added laser designator for RHS factions.

 

D15VcvJXgAAGk3v.jpg:large

 

Edited files:
onPlayerRespawn.sqf
start.sqf
aoButton.sqf
cancelButton.sqf
createAO.sqf
ao.sqf
timerStart.sqf
dialog.hpp
dialog.sqf
hint.sqf
markers.sqf
cfgFunctions.hpp
fn_firstSpawn.sqf
fn_aiStart.sqf
fn_respawnEH.sqf
fn_progress.sqf
fn_timer.sqf
fn_flagDelete.sqf
fn_aiMove.sqf

fn_arsInit.sqf

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Breaking news. On Tanoa archipelago was noticed activity of the unknown military forces. The US government has decided to send USMC troops to investigate the area. WARMACHINE Tanoa for RHS mod is here. Good luck, marines.

 

D3TE5QYW0AAp_62.jpg

 

UPDATE 2.16 - 4.4.2019
Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF)
Added new autonomous AI selection. Now you can choose from 4 variants.
1. Disabled - Only AI units lead by the player join the battle.
2. Enabled, infantry - All AI units join the battle and don't use vehicles.
3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets.
4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving.
Changed mission generator default settings.
Fixed respawn system. AI units didn't respawn in the vehicles.
Code optimisation.

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