sberla101 50 Posted November 20, 2018 i don't know why, but i'm stucked in "creating Mission" Share this post Link to post Share on other sites
IvosH_cz 134 Posted November 20, 2018 2 hours ago, sberla101 said: i don't know why, but i'm stucked in "creating Mission" Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator. Share this post Link to post Share on other sites
IvosH_cz 134 Posted November 20, 2018 Update 1.08 - 20.11.2018 Autonomous AI improved, Squad boarded APC didn't move to objective. Fixed. Number of tickets decreased by 1/3, better duration of one game. Automatic parameters selection changed. For better experience. Time of day adjusted for all terrains properly (dawn, dusk) Share this post Link to post Share on other sites
sberla101 50 Posted November 21, 2018 12 hours ago, IvosH_cz said: Hello. What mission it was? hosted or dedicated? it happend once or everytime on different locations? what method of AO selection did you use? It will be best, if you send me video, what you set in mission generator. Altis Nato Vs CSAT, Hosted server (play in SP), i tried both method of AO selection.... Share this post Link to post Share on other sites
IvosH_cz 134 Posted November 21, 2018 4 hours ago, sberla101 said: Altis Nato Vs CSAT, Hosted server (play in SP), i tried both method of AO selection.... Contact me on discord: https://discord.gg/y7AM6fS Thanks for the feedback. Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted November 21, 2018 Question; It's not clear to me how to set up a coop mission. Can you explain? Thanks. Share this post Link to post Share on other sites
IvosH_cz 134 Posted November 21, 2018 13 hours ago, Tuskegee_99th said: Question; It's not clear to me how to set up a coop mission. Can you explain? Thanks. Missions will be accesible in the game, in the multiplayer scenarios. Start Arma 3 >> Multiplayer >> Server browser >> Host server >> start server (host=internet / max players=48 / check UPNP) >> select one from the WarMachine missions >> press PLAY >> You an your friends select slots for one faction in the lobby >> press OK >> open Mission generator (actions menu) >> Select Autonomous AI = enabled (select rest of the parameters by your liking) >> Select area of operation >> Start mission (If you download missions from onedrive, Copy PBO files into the "MPMissions" folder.) Exampe: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions 1 Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted November 21, 2018 Ah, it was the 'Select Autonomous AI = enabled" part that I was missing, thanks. Share this post Link to post Share on other sites
IvosH_cz 134 Posted November 25, 2018 Update 1.09 - 26.11.2018 Virtual arsenal reworked. Finally works properly for hosted and dedicated servers. Arsenal can be selected in the lobby parameters. Disabled, / Enabled - Recommended (Filtered by side and combat role) / Enabled - Full arsenal (No restrictions) Aded WM_readme.txt into ZIP file 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted December 7, 2018 On 20. 11. 2018 at 8:19 PM, sberla101 said: i don't know why, but i'm stucked in "creating Mission" Update 1.95 - 6.12.2018 FIXED: Stack in the black screen "CREATING MISSION", script start.sqf stopped in the part for creating sectors. (line:909) Thak you Larrow 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted December 10, 2018 Update 2.0 - 10.12.2018 Let me proudly announce you WARMACHINE Chernarus - USAF vs AFRFWARMACHINE Takistan - USAF vs AFRF Required mods:CUP Terrains - CoreCUP Terrains - Maps RHS - United States Armed ForcesRHS - Armed Forces of the Russian Federation 2 Share this post Link to post Share on other sites
IvosH_cz 134 Posted December 12, 2018 Hotfix 2.01 - 12.12.2018 FIXED script error on the Takistan map when AI respawns and checking for available vehicle seat. ADDED planes for Takistan and Malden if "Full spectrum warfare" is selected in the mission generator. Planes spawn randomly. Depends on the position of the Area of operation. 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted December 20, 2018 WARMACHINE ZARGABAD is now available. Merry christmas Arma folks and Enjoy intense CQB. 1 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted December 24, 2018 WARMACHINE CHERNARUS WINTER available on Steam. Enjoy freezing fights in the winter Chernarus.Steam Workshop 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted January 7, 2019 Update 2.03 - 7.1.2019 Ticket bleed system changed. Holding majority of the sectors reduces opponents respawn tickets(1st. phase). If attackers capture enemy FOB, then defender’s tickets start bleeding. (2nd phase). Game duration shortened. Adjusted dusk, dawn and fog parameters for all terrains. Added proper supply boxes for RHS mod. Fixed camouflage for RHS AFRF cars. Player(AI unit) now respawn with ammunition for rocket launcher. (RHS mod) Scripts, functions optimisation, bugs fixes. 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted January 14, 2019 Update 2.1 - 14.1.2019 Autonomous AI system improved. If it's "Enabled, use vehicles", then AI use APC, Truck in the 1st phase and Tank in 2nd phase of the game. Respawn system reworked from the ground up. Now works well with or without Autonomous AI enabled. AI choose best position to respawn, support players and occupy available seats in the vehicles.(Driver, Gunner, Commander) Adjusted amount of the respawn tickets. 1st phase (Sector control) is now longer, 2nd phase (Fight for FOB) is shorter. Briefing updated. 2 Share this post Link to post Share on other sites
IvosH_cz 134 Posted January 26, 2019 Update 2.11 - 24.1.2019 Added 3rd person view options in the mission generator - Enabled - Available only in the vehicle - Disabled Added option to set up revive - Enabled, FAK or Medkit is required - Disabled Debug console is now enabled for admin and server host. Hint messages adjusted. 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted February 5, 2019 Update 2.12 - 5.2.2019 If Player (leader) respawns on the mission begining at the FOB, all AI squad members respawn at the FOB as well. Teleports (flags at the FOB, BASE and runway) now teleport whole squad, if player is a squad leader. 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted February 8, 2019 WarMachine Altis for RHS mod is now available Update 2.13 - 9.2.2019 Added WarMachine Altis for RHS mod. Fixed interference between 1st 3rd person view in incapacitated state (markers.sqf) Share this post Link to post Share on other sites
IvosH_cz 134 Posted February 14, 2019 WARMACHINE Lythium - RHS is here Enjoy Share this post Link to post Share on other sites
IvosH_cz 134 Posted February 22, 2019 Beware, US troops and Russian armed forces just landed on Malden! WARMACHINE Malden for RHS mod is now available. 2 Share this post Link to post Share on other sites
IvosH_cz 134 Posted March 3, 2019 UPDATE 2.14 - 3.3.2019 Added FORTIFICATION system. Squad leader can build fortification Added LEAVE LEADER POSITION (Actions menu) - To leave the squad leader position. Modified files: onplayerrespawn.sqf initPlayerLocal.sqf diary.sqf cfgFunctions.hpp fn_leaderactions.sqf fn_fortification.sqf 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted March 17, 2019 UPDATE 2.15 - 18.3.2019 Mission generator Added Ticket bleed - Disabled/Enabled. Reduces enemy tickets by holding majority of the sectors and capturing FOB as a attacker. Added Time limit - Disabled/45 minutes/60 minutes/75 minutes. Maximal duration of the game Changed finding the position for vehicles and units. Prevent spawning inside the rocks. Less errors when creating the mission. Area of operation for Infantry mission increased. Autonomous AI system now affects AI units placed by Zeus as well. Respawn mechanics improved. Respawn positions at the sector is randomized to prevent spawn killing. Fortifications can be placed on top of the rocks, upper floors and roofs of the buildings. Arsenal - Added laser designator for RHS factions. Edited files: onPlayerRespawn.sqf start.sqf aoButton.sqf cancelButton.sqf createAO.sqf ao.sqf timerStart.sqf dialog.hpp dialog.sqf hint.sqf markers.sqf cfgFunctions.hpp fn_firstSpawn.sqf fn_aiStart.sqf fn_respawnEH.sqf fn_progress.sqf fn_timer.sqf fn_flagDelete.sqf fn_aiMove.sqf fn_arsInit.sqf 2 Share this post Link to post Share on other sites
IvosH_cz 134 Posted March 18, 2019 Heads up marines. Prepare for a new mission(s). Chernarus Redux awaits You. 1 Share this post Link to post Share on other sites
IvosH_cz 134 Posted April 4, 2019 Breaking news. On Tanoa archipelago was noticed activity of the unknown military forces. The US government has decided to send USMC troops to investigate the area. WARMACHINE Tanoa for RHS mod is here. Good luck, marines. UPDATE 2.16 - 4.4.2019 Added WARMACHINE Tanoa for RHS mod (USAF vs AFRF) Added new autonomous AI selection. Now you can choose from 4 variants. 1. Disabled - Only AI units lead by the player join the battle. 2. Enabled, infantry - All AI units join the battle and don't use vehicles. 3. Enabled, use vehicles - AI units start and use vehicles created at the BASE. AI units will board and drive vehicles to targets. 4. Enabled, add vehicles - All AI units join the battle. Manned Vehicles are created at the Sectors and FOB. Recommended, if AI units have problems with driving. Changed mission generator default settings. Fixed respawn system. AI units didn't respawn in the vehicles. Code optimisation. 2 Share this post Link to post Share on other sites