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boost94@hotmail.co.uk

How to recieve orders from AI commander but keep command of squad?

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Hi guys,

 

I'm aiming to build a mission where the player is a squad leader in a platoon, maintaining full control of the squad, whilst recieving orders from the AI platoon leader. I can't for the life of me work out how to place the player squad leader under the command of an AI platoon leader without having to relinquish command of the player's squadmates. I've had friends suggest using the High Command modules but I'm not understanding how an AI platoon leader would be able to use the command module as commander. It would also be great to still give the other AI squad leaders full control of their squads but that's not such a big priority. The main priority is having the AI platoon leader send orders/markers to the player and then the player can command their own squad to achieve the objective however they see fit. 

Any help or suggestions is much appreciated.

I really should know how to do this, considering I've been an OpFlash/ArmA head since 2004!  

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 Don't think what your asking for is inherently built into the game. There are missions like HETMAN and mods like ALIVE which create an overall AI commander and of course the old CTI game modes but thats about it.

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9 hours ago, boost94@hotmail.co.uk said:

The main priority is having the AI platoon leader send orders/markers to the player and then the player can command their own squad to achieve the objective however they see fit. 

You have to script the AI Platoon Leader.  Like many missions, mission designer will scripts tasks to be assigned to player.   In your case, you script the AI Platoon Leader to assign tasks to player based on your scenario (generate random tasks, conditionally assign tasks based on players actions or battlefield circumstances, etc.).

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