GEORGE FLOROS GR 4206 Posted December 12, 2018 since you are using the container then , first if you check the scipt it's clearing the box from everything and then fill the box with the selected item from your arrays. so check the array for "optic_Nightstalker", "optic_NVS", // this is just night vision "optic_SOS", "optic_tws", "optic_tws_mg" Share this post Link to post Share on other sites
Donnie_Plays 435 Posted December 12, 2018 George, can you add me on steam or find me on discord? on steam it's Donnie_Plays Share this post Link to post Share on other sites
Donnie_Plays 435 Posted December 12, 2018 1 minute ago, GEORGE FLOROS GR said: since you are using the container then , first if you check the scipt it's clearing the box from everything and then fill the box with the selected item from your arrays. so check the array for "optic_Nightstalker", "optic_NVS", // this is just night vision "optic_SOS", "optic_tws", "optic_tws_mg" It's not in my array. It has to be called from some sort of global loot in default Arma Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 12, 2018 Generally i'm following only the forum here and the armaholic and actually , this is too much already , I have create so far also a lot of stuff , so it's a little bit to much to check everything in double ! So we can keep the chat here . 3 minutes ago, Donnie_Plays said: It's not in my array. It has to be called from some sort of global loot in default Arma you need to post your script for me to check this , in order to understand the problem. Share this post Link to post Share on other sites
Donnie_Plays 435 Posted December 12, 2018 I am going to send you a message on here with the script. I would prefer not to post it on the boards. I think what may be happening, is on occasion the crate is not clearing so all the default things are staying inside. It's a ton of scopes and other things. Very high amount of items. Share this post Link to post Share on other sites
Donnie_Plays 435 Posted December 12, 2018 I sent you a PM with the exact code I'm using Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 12, 2018 2 minutes ago, Donnie_Plays said: I sent you a PM Ok hold on ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 12, 2018 # cannot see the smoke for the crash sites. Only the host i didn't notice this , so the fix is : //________________ Particles - Smoke ________________ //https://community.bistudio.com/wiki/setParticleClass _particle1 = "#particlesource" createVehicle getpos _crashsite; _particle1 setParticleClass "MediumSmoke"; _particle1 attachTo [_crashsite,[0,0,0]]; //https://community.bistudio.com/wiki/setParticleFire //source setParticleFire [coreIntensity, coreDistance, damageTime] _particle2 = "#particlesource" createVehicle (getPos _crashsite); _particle2 setParticleClass "BigDestructionSmoke"; _particle2 setParticleFire [0.3,1.0,0.1]; //MediumSmoke ObjectDestructionSmoke ObjectDestructionFire1Smallx //SmallDestructionSmoke SmallDestructionFire MediumDestructionFire MediumDestructionSmoke BigDestructionFire BigDestructionSmoke sleep 1; # This script is going to be update soon ! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 19, 2018 Just now, GEORGE FLOROS GR said: Hello there to Everyone ! I 'm reediting the GF Crashsites script , and there will be an update for the current version and a new version , that will detect the enabled mods and spawn normal model of helicopters and planes , with the loot spawn as well automatically , without editing lists. The sites will include more stuff , as scenery adittion , things scatterd , flames , smoke etc. There will be also available a mod version with this and a more adjustable version with userconfig settings. Here is a pic (of the site) : Thanks ! 1 Share this post Link to post Share on other sites
damsous 329 Posted December 19, 2018 Got a question is if i didn't use marker, there will be random crash site everywhere on the map ? or the marker are required ? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 19, 2018 2 hours ago, damsous said: there will be random crash site everywhere on the map Right now the script is not using at all any markers. The markers , is an option , to see the location of the site. In the updated version , there will be also a check , if a player is near and option about blacklisted areas. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 19, 2018 #testing imgur https://imgur.com/a/7Y7QcwY Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 21, 2018 The sites at night : 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted December 21, 2018 This is the new edition of this script and i will also update , what is needed in the current. # Note : The loot for the new edition can be custom as well. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted January 24, 2019 Just now, GEORGE FLOROS GR said: The old version needs to be stopped because it bugged due o the recent update , because of the Enemy recon groups spawn . so the working new version is here : Share this post Link to post Share on other sites