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lv1234

How to create autosave checkpoints in my single player scenarios?

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I am planning to make a scenario where if you reach a camp and leave that camp, auto save is triggered

 

I have tried looking this stuff up but the methods don't work or are outdated

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First you must have a player unit in the scenario to use the module.

 

Then click on  the modules icon, open the events folder and select the savegame module.  Place that near the camp:

 

Next, position a trigger of an appropriate size.  You can have the trigger activated by selecting BluFor present or setting a specific condition to be met.  Such as, a named unit enters the trigger area. 

 

Hope this helps

 

Cheers.....

 

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