keviinskyline 20 Posted December 16, 2017 Hello everyone, I have a problem with the generation of the MASK of my card as the picture shows. Do you think he is insensitive to a problem of the parameter? My settings: Share this post Link to post Share on other sites
m1lkm8n 411 Posted December 17, 2017 Have you checked your layers mask to make sure there isn't a extra color that snuck into your mask by way of antianalising? I usually convert the image to indexed mode to make sure Share this post Link to post Share on other sites
keviinskyline 20 Posted December 17, 2017 My mask is perfect Share this post Link to post Share on other sites
RoF 240 Posted December 17, 2017 Is it 1:1 to what it is in TB? You don't want to be resizing in TB Share this post Link to post Share on other sites
keviinskyline 20 Posted December 17, 2017 Source texture sat/mask = 16384x16384 Source terrain size = 16384x16384 I'm not resized in TB Share this post Link to post Share on other sites
RoF 240 Posted December 17, 2017 What's your rvmat look like for that texture? Share this post Link to post Share on other sites
keviinskyline 20 Posted December 17, 2017 I do not have any rvmat for this texture. Share this post Link to post Share on other sites
m1lkm8n 411 Posted December 17, 2017 4 hours ago, keviinskyline said: My mask is perfect How does that make it perfect? Post a screen shot of your export option you choose. Are you exporting 6 colors or 5 plus the normal map? Share this post Link to post Share on other sites
RoF 240 Posted December 19, 2017 Run this on your mask https://github.com/pennyworth12345/MaskColorChecker 1 Share this post Link to post Share on other sites