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Great stuff Max!  Would love to see a Machete added.  Would be great for Tanoa cane field workers and jungles.  Keep up the great work.

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player addeventhandler ["fired", {(_this select 0) setAmmo [secondaryWeapon (_this select 0), 1000]}];

 

this should allow us to use the melee weapons with unlimited "shots" e.g. it will fill up the "ammo" with every hit.

hope that is usefull for some:)

still requires you to have a "mag" in the melee weapon tho!

 

place into your initplayerlocal.sqf (MP) or if SP just into init.sqf

 

cheers

ps: again, this mod is too good!

vd

 

EDIT: it seems to only work with "currentWeapon" instead of "secondaryWeapon" hence no problem if u use melee weapons only, but as soon as you combine it with firearms, we would need a better solution, will post here in case i figure smth out:)

Edited by Vandeanson
tested
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First of all sorry for my English, I'm using "google translator", could you teach me how to do AI attack closely with melee weapons. when I put AI of melee they stay beating long distance

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You have to develop a script for AI units, in this moment I'm very busy with my Predator Mod, as soon as possible I'll see what I can do.....

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Hi max, would it be an option to define melee weapons as launcher type, rather than handgun type?  In order to carry the melee weapon in the launcher slot? 

 

Cheers

Vd

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