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Ex3B

Adding an option to change pylon loadouts in missions

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So I want to be able to make a mission where a vehicle can be brought back to a certain place, and have its pylon loadout changed.

So far the best I've got is a set of repeatable triggers (with conditions to ensure the aircraft is in the designated area) that are activated by radio (ie radio alpha/bravo/charlie) to change the pylon loadout of the aircraft.

 

What I would like to do is have these loadout options added to the action menu of the craft, instead of being radio options. For one thing, if I want to make multiple loadout types for multiple types of aircraft, there just aren't enough radio commands.

 

Is this possible? Can anyone point me int the right direction to writing such a script?

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