AngryHerring 1 Posted December 10, 2017 I'm looking for an Anti "VDM", to 'disable' damage when vehicle collides with AI or players. Many Thanks! I've tried the following; but with no luck. Spoiler if(vehicle _source isKindOf "LandVehicle") then { if(_source != _unit AND {alive _unit} AND {isPlayer _source}) then { _damage = 0.001; }; }; Spoiler if (((vehicle _source isKindOf "Ship") OR ( vehicle _source isKindOf "Air") OR (vehicle _source isKindOf "LandVehicle")) AND (_projectile == "")) then { _unit allowDamage false; _unit setVariable ["life_fnc_allowDamage", False]; _unit spawn { sleep 2; _this setVariable ["life_fnc_allowDamage", True]; _this allowDamage true; }; }; Spoiler /* File: fn_handleDamage.sqf Author: Bryan "Tonic" Boardwine Description: Handles damage. */ private["_unit","_damage","_source","_projectile","_part","_curWep"]; _unit = _this select 0; _part = _this select 1; _damage = _this select 2; _source = _this select 3; _projectile = _this select 4; //ANTI VDM if(vehicle _source isKindOf "LandVehicle") then { if(_source != _unit AND {alive _unit} AND {isPlayer _source}) then { _damage = 0.001; }; }; _damage; My file name is fn_handleDamage.sqf. I am hosting this on a private server via the Eden editor (I am only making this for small fun missions for me and my friends). With the script, no error shows up, and the damage is still there Any help please? Share this post Link to post Share on other sites
pierremgi 4739 Posted December 13, 2017 You mix damage in combat and collision injury. The disableCollisionWith command works for that but , I can't say why, you can't loop it for several couples (unit/vehicle). Note: No answer for this weird behavior. So, If you find a solution, this could be a must. Share this post Link to post Share on other sites