Arma 3 Apex Framework     Version - 1.5.6 (14/11/2023) Compatibility - Arma 3 2.14   Download (Github)   Support (Discord)   Email - armacombatgroup <at> gmail   Documentation (Github)   Donate (Patreon)   Enjoy   ______________________________________________   Terrains:   Vanilla Altis Tanoa Malden 2035 Livonia Stratis (classic & zeus modes only)     DLC   * Further DLC integration & support is coming   Sefrou-Ramal (Zeus mode only) - Western Sahara DLC Cam Lao Nam (Zeus mode only) - Prairie Fire DLC Khe Sanh (Zeus mode only) - Prairie Fire DLC The Bra (Zeus mode only) - Prairie Fire DLC Weferlingen (Zeus mode only) - Global Mobilization DLC Gabreta (Zeus mode only) - CSLA Iron Curtain DLC   * Further DLC integration & support is coming   Mission Types:   Zeus. Disable the objectives and use the integrated systems (including advanced Zeus systems) to support your own custom content. Invade & Annex: Apex Edition. Classic I&A style mode. Sector Control. Domination-style Sector Control mode. Campaign. Insurgency-style campaign mode.   Gameplay:   Edited   Raw   Installation Guide:     Features:     Base Building. We have implemented an early prototype of base-building, with built in base-defense missions. Advanced AI behaviors: suppressive fire, building clearance, logistics & helicopter use, dynamic close air support & mortar support, regrouping, automated medics, vehicle repair, demolitions, house/building suppressive fire, stance adjustment, inter-squad communications, evasive behavior, attack & defend routines, tactical commander, organic intel gathering to decide where to commit soldiers & resources. tracer rounds to make battlefield more visceral, custom jungle spawning & patrol routines built for Tanoa. Custom Logistics. Deployable fortifications and player-deployable game mechanics. Towing. Wrecks. Game mechanic to recover wrecks after catastrophic vehicle damage. Headless Client. Plug & play 4+ headless clients with automated load balancing. Ambient civilians and wildlife. Custom wildlife and civilians at missions, using high-performance techniques to ensure they don't reduce FPS. Geo-typical dynamic weather. Weather for Altis/Stratis/Malden taken from Lemnos data, Tanoa weather taken from Fiji data. Persistent and full yearly cycle. Storm simulation & fog reduction. Dynamic day/night cycle. Accelerated nights, accelerated noon, slowed down at dawn & dusk. Cinematic AO lighting on dark nights. Persistent and full yearly cycle. Dynamic missions. Players can create tasks and objectives for each other. Recruitable AI. Players can recruit AI to help with the fight, either as engineers, fire support, fully integrated automated medics, etc.. Wide range of enemy weapons. Enemies use a wider array of weapons that those defined in config. 70+ custom player interactions. Intuitive and custom player interactions using the action menu (familiar to veterans and newbies alike). Role Selection Menu System. Change role or faction without aborting to the lobby. Custom menu system. Menu system supporting custom buttons, player options and link buttons to your community website. Full difficulty scaling by player population. Dynamic AI difficulty. Interactive side missions. Custom Zeus systems. Keybindings (numpad) to support on-the-fly Zeus missions, including garrison, patrol, attack, suppressive fire, player revive, unit incapacitation, and hunting/stalking logic. Custom Virtual Arsenal. Use either the custom whitelist or blacklist to set up what gear your players have access to. Inventory Saving. Save & Load & Edit the inventory of crates and vehicles easily. Custom medical system. An intuitive and simple medical system for public server play, not buggy! Revive, stabilise, medevac, carry, drag, load, unload, ambulances, field hospitals, AI revive. Custom MOUT operations. urban warfare AOs for Tanoa & Altis. Player damage modeling. Dynamic damage modeling to make playing against AI more fun. Admin tools. Admin tool menu with a range of options for moderators, admins and developers, including a custom dev terminal. Anti-cheat. A proven anticheat custom-fitted into the mission, caught about 30 cheaters on the development server over 16 months. Anti-troll. A system to resist and counter common forms of griefing. Restart schedule. A custom restart schedule built into the mission to provide graceful restarts, reminding players which server they are on and time-until-restart. Helmet-cam live feed. Players at base can watch a live feed of operations. Enemy capture. Capture enemies and imprison them. Blue Force Tracker. High detail blue force tracker system with dozens of configurations, including custom enemy info on the map display. Earplugs. Weapon lasers. Squad Radar. Suppression Effects. Hit Marker audio cue. Feedback when your bullet hits an enemy. Illumination Flares. Flares fired from weapons and mortars provide good illumination. Visibility & View Distance menu. Magazine repack. Backpack locking. Parachute deployment. Explosives charge 'attach to surface'. Gameplay Leaderboards. Track transport pilot effectiveness, top medics, weapon accuracy, sniper accuracy, and other objective-based metrics. Semi-persistent (weekly ladder). Dynamic Simulation. Server-side dynamic simulation and client-side optional dynamic simulation to improve FPS and performance. Logistics, Towing, Hauling & Mounting, Carrying & Dragging. Custom system to facilitate towing, and mounting of static weapons to suitable vehicles. Also linked directly to ingame Vehicle-in-Vehicle system for seamless logistics. Enhanced Slingload rope controls. Adjust rope length during flight and seamlessly attach Taru pods to Taru helicopters with simple controls. Active Protection System for armored vehicles. Based on Israeli "Trophy" and Russian "Afghanit" systems. Forward Operating Bases. Forward operating bases built directly into the framework, with logistics tasks, respawn tickets, vehicle respawns, ... Aircraft Carrier (USS Freedom). Dynamic aircraft carrier can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, and field hospital mechanics. Destroyer (USS Liberty). Dynamic destroyer can be toggled on and off with a mission parameter, spawns at random locations, fully supported with vehicle respawns, player respawns, optional defensive turrets, optional naval artillery, and field hospital mechanics. 40+ Custom object compositions. Many missions spawn custom scenes to add a fresh and replayable element to the missions. Custom vehicle & uniform skins. A variety of custom and realistic military skins created for this framework. Monetization solutions. Servers cost money, so we have put in solutions to reward players for donating. Custom cosmetics system for patches, uniforms and vehicle skins, and whitelisted lobby roles. Monetization license. You may use this framework on monetized servers. Highly polished. Considerable time spent polishing and ironing out bugs and rough edges, a necessary part of professional development missing from many other mission offers. Performance. Surprisingly high FPS (both client & server) for the amount of action going on, smooth and doesn't stutter.     Change Log:   https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/documentation/_Change Log.txt   Mods supported:   Blastcore Edited (standalone) by Opticalsnare JSRS soundmod by LordJarhead   Mods integrated:   Advanced Rappelling by duda Mag Repack   Custom skins (third party designers):   A sample of the vehicle & uniform skins that come as a separate content pack for use with the framework, purchased from third-party designers.   Notes:   Do not use AI mods like VCOM and ASR. There is an AI system built directly into the framework. Youtube development channel:  https://www.youtube.com/user/QuiksiIver/videos   License:   Monetization permitted APL-SA (you have permission to modify and publish the modified version for others to download/use).