viperBAT44 17 Posted November 18, 2017 Ok...so I've been searching for awhile and have not found a solution to this issue: 1: I'm placing a virtual CAS (bombing run) module and using JS F-18E as custom aircraft. 2:Hornet spawns correctly but has only CAP weps onboard. Is there a way to change the loadout so that the Hornet has a CAS load? I have tried in the attributes to change to custom loadout then log class to clipboard, but aircraft still spawns with CAP weps. Any help is very appreciated! Share this post Link to post Share on other sites
pierremgi 4886 Posted November 18, 2017 attributes of what? Module? You need to fill the vehicle init field (in module). It's better to spawn the code for your aim: _this spawn { _myAircraft = _this; ......}; then setPylonLoadout should be fine. 1 Share this post Link to post Share on other sites
viperBAT44 17 Posted November 18, 2017 48 minutes ago, pierremgi said: attributes of what? Module? You need to fill the vehicle init field (in module). It's better to spawn the code for your aim: _this spawn { _myAircraft = _this; ......}; then setPylonLoadout should be fine. The attributes of the Hornet... the drop down gives the option of customizing the loadout, but doesn't keep this when aircraft is spawned in game via supports. Thank you pierremgi, I will try the setPylonLoadout in the init field. Provided I can find the pylon,magazine,etc. classnames to accomplish this that is... Share this post Link to post Share on other sites