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so i need help again with a retexture code because i thought i had the code right but apparently not so if you could help that would be great. 

 

enum {
	OrdinalEnum = 2,
	destructengine = 2,
	destructdefault = 6,
	destructwreck = 7,
	destructtree = 3,
	destructtent = 4,
	stabilizedinaxisx = 1,
	stabilizedinaxesxyz = 4,
	stabilizedinaxisy = 2,
	stabilizedinaxesboth = 3,
	destructno = 0,
	stabilizedinaxesnone = 0,
	destructman = 5,
	destructbuilding = 1
};

class DefaultEventhandlers;
class CfgPatches
{
	class Iron_Skulls_PMC_Blackfoot
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {};
	};
};
class WeaponFireGun;
class WeaponCloudsGun;
class WeaponFireMGun;
class WeaponCloudsMGun;
class CfgVehicles
{
    class B_Heli_Attack_01_F;
	class Iron_Skulls_PMC_Blackfoot_Urban : B_Heli_Attack_01_F
	{
		displayName = "Iron Skulls PMC Blackfoot Urban";
		author = "Clumsy Baron";
		crew = "B_Helipilot_F";
		hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_urban_co.paa"};
	};
    class Iron_Skulls_PMC_Blackfoot_Desert : B_Heli_Attack_01_F
	{
		displayName = "Iron Skulls PMC Blackfoot Desert";
		author = "Clumsy Baron";
        crew = "B_Helipilot_F";
		hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_desert_co.paa"};
	};
	class Iron_Skulls_PMC_Blackfoot_Snow : B_Heli_Attack_01_F
	{
		displayName = "Iron Skulls PMC Blackfoot Snow";
		author = "Clumsy Baron";
        crew = "B_Helipilot_F";
		hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_snow_co.paa"};
	};
	class Iron_Skulls_PMC_Blackfoot_Woodland : B_Heli_Attack_01_F
	{
		displayName = "Iron Skulls PMC Blackfoot Woodland";
		author = "Clumsy Baron";
        crew = "B_Helipilot_F";
		hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_woodland_co.paa"};
	};
};

so if somthing needs to be change please tell me

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you need to put this above where you define you path to texture.

 

  hiddenSelections[] = {"camo"};
 

Give that a go and make sure you have it right.

 

Example:

 

 

class Iron_Skulls_PMC_Blackfoot_Woodland : B_Heli_Attack_01_F {

displayName = "Iron Skulls PMC Blackfoot Woodland";

author = "Clumsy Baron";

crew = "B_Helipilot_F";

 hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_woodland_co.paa"}; };

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ok so i have tried adding hiddenSelections[] = {"camo"}; to the code and still no hope anything else?

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