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Misconduct

Interchangable vehicle weapons

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Ok so I gather that BI wont let us play around with modding vanilla vehicles...  so if I wanted to have a 125mm cannon on a hummingbird it simply wont happen?

 

Is there ANY way I can get weapons onto vehicles that otherwise don't have them? Adding weapon pylons etc?

 

using the init field I can use the weapons but not see them.

 

Dream vehicles for fun:

 

Hummingbird with cannon

Mohawk with 4x gatling guns

Ghosthawk with DAR's

Fire RPG from Hummingbird bench/ fire primary weapon from co-pilot seat/ 'hip-fire' secondary weapon from pilot seat 'turn-out'

 

 

I think BI should give us the ability to change any vehicle weapon to any other vehicle weapon, but if they wont can anyone help with this?

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You can exchange pretty much any existing weapon / turret with whatever weapon you want, they just wont be visible on the model and it wont work well on vehicles that do not have weapons to begin with.

 

https://community.bistudio.com/wiki/addWeapon

https://community.bistudio.com/wiki/addMagazine

https://community.bistudio.com/wiki/removeWeapon

https://community.bistudio.com/wiki/addWeaponTurret

https://community.bistudio.com/wiki/addMagazineTurret

https://community.bistudio.com/wiki/removeWeaponTurret

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Thanks for the reply.

I have been able to do that much. Does anyone have a mod for this? I feel like something like that would allow for some really fun gameplay i.e Hummingbird with 125mm or Mohawk with 4x .50cal. Care to point me in the right direction?

 

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On 11/10/2017 at 6:11 AM, das attorney said:

Or mod them via config changes

Any idea how I can allow fire RPG's (RPG7 & Alamut) from the bench of a hummingbird?

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