Unsung Vietnam War mod v 3.5 update is coming out this weekend.   FILES: Files released on Steam workshop   CHANGELOG:   NEW: 1. F-1 SMG by Xeno, anims by Webknight
2. ARVN A1 Skyraider
  ADDED FEATURES: 1. New damage model, sounds, glass materials, virtual garage and ejection system added to some aircraft (F100, A1, A7, A4) 2. New pylon system added to some aircraft (F100, A1, A7, A4, O2) 3. New dynamic arming system added to those planes - park a truck or ammo crate within 30m of plane to activate 4. Added new improvements to Da Krong, Doung and Khe Sanh maps including Lang Troi Road (Lang Vei SF Camp area) 5. Updated clutter and lighting on Dong Ha map (Steve) 6. Reinstated ponds on all older maps 7, Upgraded textures and decals on F100 and A1 - thanks to Timms, HorribleGoat and nodunit 8. Napalm is now silver 9. New M1 Garand and rifle grenade (m1 garand, m1/2 carbine, type 99, and mas 49-56)  anims by Blindside 10. Working groups for Armour, Wheeled, Air added for US Army and NVA 11. Upgraded PBR boat - new materials, muzzleflashes, damage model, cockpit animations, driver anim and section optimisation 12. New graffiti helmets by Schwienny 13. Upgraded damage model and materials for all AAA guns 14. improved textures on M113s (Hounddog45) 15. Improved satmap on Khe Sanh map 16. Improvements to Aircraft behaviour on the USS Freedom and Nimitz 17. static vehicles with wheels now have shootable tyres 18. reskinned HVAR rockets 19. upgraded blu26 material and texture 20. added animated flames to all missiles and rockets 21. added sound memory points to bunkers, huts and plants models 22. added ambient sounds and roadways (footsteps sounds) to many of our buildings and bunkers 23. improved textures on AIM9D, E and K-13 missiles 24. ACRE Support for upcoming ACRE update giving ACRE Radio Racks to many vehicles (TheMagnetar).   FIXES: 1. Fixed AK vs PK bullet damage values 2. Added AI behaviour ammo values so they should fire at helicopters more 3. Removed large fx on explosive ammo 4. Fixed impact fuze on WP grenade 5. Fixed SUU14 clusterbomb dispensers 6. Fixed missing clutter on Da Krong, Song Cu and Doung maps 7. Fixed bunkers on Khe Sanh map 8. Fixed auto-landing on Khe Sanh 9. Helicopter and plane zoom view and rocket aiming bug (from tanks dlc) fixed 10. Fixed menu intro and music 11. Black backpack model 12. AGMs now use IR locking at close range 13. O2 can now take off without needing full flaps 14. M113 skins vanishing after some time 15. removed damage height animation so no more bouncing AAA guns 16. fixed sights and improved armor on M55 quad 50 17. fixed ZPU4 shadow 18. S60 gun added ammo crates to geo lods so you can lie behind them now, or trip over them 19. destroyed statics now have working damagehide parts so ammo boxes, shells and bushes are all burned away 20. AKM / AKS name on SKS soldier 21. simplified geometry on indo huts and bamboo so they should sight block properly now 22. adjusted CoG for bamboo - hopefully it will fall over correctly now 23. uniformClass "UNS_ARVN_BDU" and uns_Army_bdu popups 24. fixed many converted Arma 2 RVMATs that were missing stages 25. xm706 wheel geometry selections 26. improved canopy glass materials in H13 and AH1G 27. Repair M-113 engineer turning 28. incomingmissile warning typo in all plane configs 29. missing crosshair in PBR_M2 version 30. enabled damage again on ammo crates (as mission designers requested it)   KNOWN ISSUES: 1. Radar seeking missiles do not work. 2. O2 elevator sensitivity needs adjusting at lower speeds 3. crewanims for standing gunners on PBR, ch53, H21 4. need distance lods and section optimisation for all planes 5. need to add damage model, ejection and weapon pylons for mig21, f105, f111, f4, a6 6. Zeus BLUFOR US Armor list, Men (6th Transportation Battalion), Some Cars and SPGs/Mortar Carriers go missing. The Temporary fix is placing a M113 in the mission via Editor for all things missing to reappear. 7.T-54 and OT-55 Tanks have Crew visible in First Person vision sitting/standing outside of the tank despite not being turned out. 8. PBR radar doesn't seem to work
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