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Walkable rampart or trench

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I'm making a desert outpost scenario where its necessary that AI can walk over a fortification made with "ramparts". I can achieve this in zeus by placing the obstacle after giving a move order to a unit, like seen in the picture, and I've seen AI randomly walking over editor placed "ramparts" before but I can't achieve this result consistently. Does anybody have a solution for this?

 

bkEW0lv.png

 

 

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I'd like to know the same thing. Those ramparts are very useful for realistic Iraqi/Syrian/ISIS missions yet the AI acts like they are a 50 foot force field.

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Strangely enough i have made a scenario where a group of AI flees after spotting the enemy (I give them a waypoint through script) and they do go over the ramparts but on a particularly exposed side of the fortification (have no ideia why). On the other hand, the attacking AI act like they usually do and just go around it. 

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