Jump to content

Recommended Posts

Hi all,

 

Just trying to retexture the wetsuit for use in a group, but I'm running into a small issue regarding a texture wrap.

 

On the default NATO wetsuit, the fins (when on the hip) are that standard black colour.

 

S2ilu84.png

 

However, the fins for my version show the new texture plate instead.

 

SKpCunR.png

 

This is the excerpt from my config file. From what I can see, everything seems legit. But I'd appreciate a set of fresh eyes on this for me.

	class CTRG_Diver_Water_Uniform: B_Soldier_F
	{
		author = "BI & Pix";
		_generalMacro = "B_soldier_F";
		scope = 2;
		displayName = "[MilTac] Diving Uniform (Water)";
		identityTypes[] = {"Head_NATO","G_NATO_default"};
		genericNames = "NATOMen";
		faction = "MilTac_CTRG";
		model = "\A3\characters_F\Common\diver_slotable.p3d";
		uniformClass = "CTRG_Diver_Water_Camo";
		hiddenSelections[] = {"Camo1","Camo2","insignia"};
		hiddenSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water.paa", "\A3\Characters_F\Common\Data\diver_equip_nato_co.paa"};
		armor = 2;
		armorStructural = 4;
		explosionShielding = 0.4;
		hiddenUnderwaterSelections[] = {"hide"};
		shownUnderwaterSelections[] = {"unhide","unhide2"};
		hiddenUnderwaterSelectionsTextures[] = {"CTRG_Clothing\Data\Diver\CTRG_Diver_Water","\A3\characters_f\common\data\diver_equip_nato_co.paa","\A3\characters_f\data\visors_ca.paa"};
		weapons[] = {"Throw","Put"};
		respawnWeapons[] = {"Throw","Put"};
		magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
		respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
		linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		primaryAmmoCoef = 0.4;
		secondaryAmmoCoef = 0.1;
		handgunAmmoCoef = 0.2;
	};

Cheers all!

  • Like 1

Share this post


Link to post
Share on other sites

Sorry I can't help you on this, but if in your experiments you, or anyone, find a way to hide those goddamn fins, I am all ears!

 

?interpolation=lanczos-none&output-forma

 

For some reason, it's the only part of the uniform that can't be hidden with setObjectTexture - that's annoying as hell. :/

  • Like 1

Share this post


Link to post
Share on other sites

Those are likely proxy hide/unhides on the model.  Speculation of course but it would make sense if you can't change its texture or are having problems with the proper texture updates.

 

I would look and see if there is another object that needs the texture.  Sometimes these can be tricky if they are proxy objects.

  • Like 3

Share this post


Link to post
Share on other sites

 

On 28/10/2017 at 8:31 AM, shadeops21 said:

trying to retexture the wetsuit for use in a group

 

You can find everything here:

 

Download file

To download file click the link below:
@GF_SEA_UNIFORMS.zip
Filesize: 10.121 MB
File upload date: 2018-07-23 22:52:02

 

 

Quote Me if the file is expired.

Share this post


Link to post
Share on other sites
On 28/10/2017 at 4:19 PM, haleks said:

find a way to hide those goddamn fins

 

You can use a normal uniform ( NO swimsuit ) and add the abillity to swim.

The same exact way like with swimsuits .

This can be by adding  :

 

uniformType="Neopren";

 

class GF_I_ATACS_FG: Uniform_Base
{
	author = "GEORGE FLOROS [GR]";
	scope = 2;
	scopeArsenal = 2;
	displayName = "GF ATACS FG";
	model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
	picture = "\GF_SEA_UNIFORMS\data\ui\256.paa";
	class ItemInfo: UniformItem
	{
		uniformModel = "-";
		uniformClass = "GF_SEA_UNIFORMS_I_ATACS_FG_F";
		containerClass = "supply120";
		uniformType="Neopren";
		armor = 300;
		passThrough	= 0.3;
		mass = 1;
	};
};

 

Share this post


Link to post
Share on other sites

Not vanilla fins. They are organic proxies to the wetsuit uniform. But if you create everything from scratch, then yes can add. That's what I did anyways. I went further and strapped them to both legs instead of hanging off my belt (on land)

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, warlord554 said:

Not vanilla fins.

 

This means 3d models right?!

Is there any mod that i could check?

Share this post


Link to post
Share on other sites

well there is the survival uniform which has boots from the wetsuit and fins ( you use it in the death valley mission in the campaign ( eastern wind ) i think )

 

  • Like 1

Share this post


Link to post
Share on other sites

yes ;)  

 

Quote

class b_soldier_survival_F: B_Soldier_base_F
    {
        author = "Bohemia Interactive";
        class SpeechVariants
        {
            class Default
            {
                speechSingular[] = {"veh_infantry_diver_s"};
                speechPlural[] = {"veh_infantry_diver_p"};
            };
        };
        textSingular = "diver";
        textPlural = "divers";
        nameSound = "veh_infantry_diver_s";
        _generalMacro = "b_soldier_survival_F";
        scope = 1;
        displayName = "Survival Fatigues";
        model = "\A3\Characters_F_EPA\BLUFOR\b_soldier_survival_01.p3d";
        modelSides[] = {3, 1};
        uniformClass = "U_B_survival_uniform";
        hiddenSelections[] = {"Camo", "camo2", "insignia"};
        hiddenSelectionsTextures[] = {"\characters_nato_f\data\clothing_mcam_co.paa", "\characters_nato_f\data\basicbody_mcam_co.paa"};
        hiddenUnderwaterSelections[] = {"hide"};
        shownUnderwaterSelections[] = {"unhide", "unhide2"};
        hiddenUnderwaterSelectionsTextures[] = {"\A3\characters_f\common\data\diver_equip_nato_co.paa", "\A3\characters_f\common\data\diver_equip_nato_co.paa", "\Characters_Nato_F\data\visors_ca.paa"};
    };
    

here's the config for it (replacement though, u'd have to change it  and the uniform class in cfd weapons ofc 

 

  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, ceolnariazz said:

here's the config for it

 

Thanks!

But i want only to include the fins to a plain uniform  , not retexturing the survival fatique ,

actually i have already done this..!

Share this post


Link to post
Share on other sites
On 2018-02-03 at 1:18 AM, GEORGE FLOROS GR said:

 

 

You can find everything here:

 

Download file

To download file click the link below:
@GF_SEA_UNIFORMS.zip
Filesize: 10.121 MB
File upload date: 2018-07-23 22:52:02

 

 

Quote Me if the file is expired.

The file is Expired

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, bromma_oliver said:

The file is Expired

 

Hello there bromma_oliver and welcome also to Bis Forums !

 

Hold on , i'm going to upload this in armaholic.

 

Share this post


Link to post
Share on other sites

You will wait just a little bit , because i need to fix something ,

i will add also a custom sdar rifle for water and an example for a uniform (Greek camo) fixed for swimming.

here are some pics :

Iz-Qy9_DS1Sg8qZ-SmJMzg.png

gz91xloRT6W6s6Xb2qEVFg.png

DAFrVktjRBWpaymr3xq3eg.png

tq6pm8TlSH6R4F_kVGYNkQ.png

map24_1WRQCGvGFDlHQyEw.png

p21Vi7UgRi_I8mN2x-9zQg.png

  • Like 1

Share this post


Link to post
Share on other sites

My question is , if it's possible  to be applied to every uniform  with one config :

uniformType="Neopren";

 

Share this post


Link to post
Share on other sites
8 hours ago, bromma_oliver said:

The file is Expired

 

You will just wait , for the armaholic download.

 

Share this post


Link to post
Share on other sites
On 12/18/2018 at 6:30 PM, GEORGE FLOROS GR said:

My question is , if it's possible  to be applied to every uniform  with one config :


uniformType="Neopren";

 

Would this affect anything else outside of just giving each uniform the ability to swim faster?

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, CrazyCorky said:

the ability to swim

 

This is only adding the ability to swim .

These are the pics from my example mod GF Sea Uniforms :

Spoiler

gf-sea-uniforms-version-10-4_4.pnggf-sea-uniforms-version-10-5_4.png

 

The question is ,

if it's possible to just add this , like in one config , in order to work with every ( vanilla or addon ) uniform.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×