warhawk373 10 Posted October 28, 2017 This seems like it should be so much more simple but this isn't working. I have a trigger set to Type - none Activation - Any Player Activation Type - Detected by Opfor The trigger will not activate though. When I change "Activation - Any Player" to "Activation - Blufor" then it works. Since it says "Activated when any player of the given side satisfies the 'Activation Condition'". Then I assume I have to put something in the "Condition" box. I tried Blufor, WEST, and SideBLUFOR_F but none of those worked. Can anybody explain how to make this work? Share this post Link to post Share on other sites
Theo1143 18 Posted October 29, 2017 It doesn't work because you use TYPE, don't use that and it will work. So trigger: activation - any player ... done The trigger will not activate though. When I change "Activation - Any Player" to "Activation - Blufor" then it works. Since it says "Activated when any player of the given side satisfies the 'Activation Condition'". Then I assume I have to put something in the "Condition" box. I tried Blufor, WEST, and SideBLUFOR_F but none of those worked. Can anybody explain how to make this work? Seems to be a bug, shouldn't work either... 1 Share this post Link to post Share on other sites
pierremgi 4822 Posted October 29, 2017 On 27/10/2017 at 4:25 PM, warhawk373 said: This seems like it should be so much more simple but this isn't working. I have a trigger set to Type - none Activation - Any Player Activation Type - Detected by Opfor The trigger will not activate though. When I change "Activation - Any Player" to "Activation - Blufor" then it works. Since it says "Activated when any player of the given side satisfies the 'Activation Condition'". Then I assume I have to put something in the "Condition" box. I tried Blufor, WEST, and SideBLUFOR_F but none of those worked. Can anybody explain how to make this work? You're right: any player detected by Opfor doesn't work (any player is not a side for this case) blufor detected by opfor works (classic) then, you can add a condition: this && {_x in thislist} count allPlayers > 0 1 Share this post Link to post Share on other sites
warhawk373 10 Posted October 30, 2017 15 hours ago, pierremgi said: You're right: any player detected by Opfor doesn't work (any player is not a side for this case) blufor detected by opfor works (classic) then, you can add a condition: this && {_x in thislist} count allPlayers > 0 Ahhh, thanks. It seems like there should be an option for this instead of having to code it, but I guess that's just me being picky....and a little bit lazy Share this post Link to post Share on other sites