Justin Bottenbruch 0 Posted October 27, 2017 Following problem, I want to set a UAV that is flying arround a Location for Units on the Ground to use it as an Eye in the Sky. But I want them to only be able to Controll the Gunner/Camera so that they don't start messing arround with it. I allready searched for a solution but didn't find one, it would be nice if someone has a way to accomplish this. Share this post Link to post Share on other sites
pierremgi 4879 Posted October 27, 2017 You could try something like that: { _x spawn { _plyr = _this; while {true} do { waitUntil {sleep 0.5; UAVControl UAV1 isEqualTo [_plyr,"DRIVER"]}; _plyr action ["SwitchToUAVGunner", getConnectedUAV _plyr] } } } forEach (playableUnits + switchableUnits); where UAV1 is your uav Share this post Link to post Share on other sites
Sgt. Dennenboom 98 Posted October 27, 2017 To lock driver seat: UAV1 lockDriver true; To lock gunner seat: UAV1 lockTurret [[0],true]; This prevents you from connecting to these positions. 3 Share this post Link to post Share on other sites
Justin Bottenbruch 0 Posted October 28, 2017 Of course it had to be that simple :D Thanks for the Help. Share this post Link to post Share on other sites