Kermit 0 Posted November 29, 2002 Now, you have my apologies, for I know very well that this topic has been discussed to death. Â However, I just spent twenty minutes searching the forums under different search words such as "h, invisible, land, helicopter, chopper," and more. Â I cannot find what I am looking for, so I hope no one is upset at me for creating this topic. There is a scenario in a mission I am editing wherein a Blackhawk which is not part of my squad and which I am not riding in must land and turn off its engine without anyone getting out. Â How do I do this? Â I made an H and told the helicopter to move to the H, but of course it only hovers over it. Â Please help me out. Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 29, 2002 how about helo1 flyinheight 0 and then run a script that checks height, and if height is 0, helo1 setfule 0 ? just a suggestion. Share this post Link to post Share on other sites
Kermit 0 Posted November 29, 2002 Thanks for the suggestion However, after fiddling around a bit, I have decided that it would be best to have the pilots simply disembark and stand around. I really wish that the editor allowed more. Share this post Link to post Share on other sites
Jester983 0 Posted November 29, 2002 Did you try transport unload? That might be your problem. Share this post Link to post Share on other sites
Balschoiw 0 Posted November 29, 2002 ..or just using engine off ? Share this post Link to post Share on other sites
dirty_bastard 0 Posted November 29, 2002 Have you tried the land command?? unitname Land "land" I you have other waypoints the chopper will land briefly then take off again. If there are no other waypoints it will land and turn off its engine. You could place the land waypoint on top of the H then place the next WP very close to it and add a trigger condition of some sort Hope this helps Share this post Link to post Share on other sites
Kermit 0 Posted November 30, 2002 Thank you very much, Dirty Bastard Jester, please explain the function of the unload and the transport unload commands to me. Whenever I assign a helicopter with soldiers in cargo to either unload or transport unlead, it merely hovers above the waypoint. Share this post Link to post Share on other sites
Balschoiw 0 Posted November 30, 2002 pls search the forum for "helo unload" or "dropoff". This issue has been cleared numerouse times. Share this post Link to post Share on other sites
Kermit 0 Posted November 30, 2002 Thank you, Balschoiw I am well aware that there are numerous threads on this subject, but I can never find them. I always search for at least twenty minutes before I make a thread. I hate spam as much as you do. Part of the problem is that I do not use abbreviations very often in my posts, so I tend to search under words like "helicopter land" instead of "chopper land" or "helo land." Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 30, 2002 there is some bug with default setting for search function. make sure you click on "search from <date> and "OLDER"" somehow default is newer Share this post Link to post Share on other sites
BaronVonRed 0 Posted December 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Nov. 29 2002,03:39)</td></tr><tr><td id="QUOTE">Thanks for the suggestion However, after fiddling around a bit, I have decided that it would be best to have the pilots simply disembark and stand around. Â I really wish that the editor allowed more.<span id='postcolor'> It is very simple. Assign the chopper a GETOUT waypoint. He will fly there, land, and the pilot/gunner will getout. If they don't, then your "H" is not on a level enough spot or it is locally cluttered. Also, I sometimes use a SPEED=LIMITED waypoint near the landing to slow him down before he gets there. Hope that helps. Share this post Link to post Share on other sites