T. Miller 26 Posted October 25, 2017 I have a suggestion for modmanagement for servers: In the server config file, allow the user to put steamworkshopID's of mods in an array, like the following: steammods = {450814997, 620019431}; Then whenever you start the server, have the server first verify/update the steammods into its folder, and then start up. This also means that the launcher can accurately display what workshop mods are a necessity to join the server! Please consider it! Share this post Link to post Share on other sites
torndeco 128 Posted October 30, 2017 You can just make up a bat file / script to use steamcmd to download workshop content edit: Steam Workshop for arma also requires a steam account that owns arma3. This requirement would effect arma3server aswell with your request Share this post Link to post Share on other sites