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T. Miller

Make server dependencies happen!

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I have a suggestion for modmanagement for servers:

 

In the server config file, allow the user to put steamworkshopID's of mods in an array, like the following:

steammods = {450814997, 620019431};

Then whenever you start the server, have the server first verify/update the steammods into its folder, and then start up.

This also means that the launcher can accurately display what workshop mods are a necessity to join the server!

 

Please consider it!

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You can just make up a bat file / script to use steamcmd to download workshop content

edit: Steam Workshop for arma also requires a steam account that owns arma3. This requirement would effect arma3server aswell with your request

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