macnova1 0 Posted October 24, 2017 Hi Guys here is my script for my oil rig mission, however my units do not spawn any help would be great, plus BIS_fnc_task_defend I can not get to work _missionUnits = [ ["O_Soldier_AA_F",[8647.78,25836.1,13.6213]], ["O_Soldier_TL_F",[8476.98,25885.7,33.3919]], ["O_Soldier_AA_F",[8705.49,26029.6,33.1847]], ["O_Soldier_AA_F",[8680.55,26017.5,69.7901]], ["O_Soldier_AA_F",[8659.85,26021.3,55.4151]], ["O_Soldier_AA_F",[8639.32,26022.6,59.3722]], ["O_Soldier_AA_F",[8595.7,26037.1,55.4733]], ["O_Soldier_AA_F",[8658.13,25935.9,55.3722]], ["O_Soldier_AA_F",[8599.45,25957.4,55.363]], ["O_Soldier_AA_F",[8601.74,25906,55.3731]], ["O_Soldier_AA_F",[8580.85,25913.1,55.3689]], ["O_Soldier_AA_F",[8632.35,25889.1,73.2636]], ["O_Soldier_AA_F",[8645.59,25860.1,55.3624]], ["O_Soldier_AA_F",[8581.4,25880.8,55.354]], ["O_Soldier_AA_F",[8498.83,25908,58.4823]], ["O_Soldier_AA_F",[8504.11,25922.7,55.3612]], ["O_Soldier_AA_F",[8510.81,25978.8,111.297]] ]; _group1 = createGroup EAST; _group1 setCombatMode "RED"; { _unit = _group1 createUnit [(_x select 0),(_x select 1),[],0,"NONE"]; _unit setPosWorld getPosWorld _unitj; _unit setPosASL [getPosASL _x select 0, (getPosASL _x select 1) + 100, getPosASL _x select 2]; _unit allowFleeing 0; if ("ToolKit" in items _unit) then { _unit removeItems "ToolKit"; }; if ("Exile_Item_Knife" in magazines _unit) then { _unit removeMagazines "Exile_Item_Knife"; }; if ("Medikit" in items _unit) then { _unit removeItems "Medikit"; }; _x addMPEventHandler ["MPKilled", { private ["_killer","_currentRespect","_amountEarned","_newRespect","_killSummary","_newKillerFrags"]; _killed = _this select 0; _killer = _this select 2; _killingPlayer = _killer call ExileServer_util_getFragKiller; Event_ALLAI_SimulatedUnits = Event_ALLAI_SimulatedUnits - [_killed]; _currentRespect = _killingPlayer getVariable ["ExileScore", 0]; _amountEarned = 600; _newRespect = _currentRespect + _amountEarned; _killingPlayer setVariable ["ExileScore", _newRespect]; _killSummary = []; _killSummary pushBack ["TANGO DOWN", _amountEarned]; [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _newRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; _killingPlayer call ExileServer_object_player_sendStatsUpdate; } ]; } forEach _missionUnits; [_group1, _unit] call BIS_fnc_taskDefend; Share this post Link to post Share on other sites