macnova1 0 Posted October 20, 2017 Hi Guys I have a random Tank mission on my new server, and i am sorry for asking this but i have read alllllll the things about BIS_fnc_taskpatrrol and Defend but im just not getting it could some one please tell me where i am suppose to but it exactly in my script I have tried waypoints and everything to no success , the mission spawns however tank just sits there _missionVehicles = [ ["O_MBT_02_cannon_F"] ]; _group1 = createGroup EAST; _group1 setCombatMode "RED"; { _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; [_vehicle, _posVehicle,100] call bis_fnc_taskPatrol; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; Share this post Link to post Share on other sites
kauppapekka 27 Posted October 20, 2017 The group manning the vehicle does the driving, not the vehicle itself. _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; [group driver _vehicle, _posVehicle,100] call bis_fnc_taskPatrol; Share this post Link to post Share on other sites
macnova1 0 Posted October 20, 2017 Thank you for the quick reply i will give it a try, could i ask what iam doing wrong for this please, ///island units ////// _infantryUnit = [ ["O_Soldier_TL_F",[8006.96,24935.3,0.0320721]], ["O_Soldier_AA_F",[7998.11,24942.4,0.0574512]], ["O_Soldier_AA_F",[7993.26,24933.6,0.233511]], ["O_Soldier_AA_F",[7986.47,24931.7,0.0890179]], ["O_Soldier_AA_F",[7987.41,24943.5,-4.3869e-005]], ["O_Soldier_AA_F",[8543.31,25041.5,0.126152]], ["O_Soldier_TL_F",[8538.26,25036.5,0.0498581]], ["O_Soldier_AA_F",[8533.31,25041.6,0.242905]], ["O_Soldier_AA_F",[8528.36,25046.6,0.266487]], ["O_Soldier_AA_F",[8530.85,25032.8,0.266968]], ["O_Soldier_TL_F",[8807.2,25176.7,0.424911]], ["O_Soldier_AA_F",[8809.42,25183.2,1.18515]], ["O_Soldier_AA_F",[8811.65,25190.1,0.767685]], ["O_Soldier_AA_F",[8813.91,25174.5,0.841133]] ]; _group1 = createGroup EAST; _group1 setCombatMode "YELLOW"; { _crew1 = creategroup EAST; _airframe1 = [getMarkerPos "Marker1", 140, "B_Heli_Transport_03_black_F", _crew1] call BIS_fnc_spawnVehicle; _wp1 = _crew1 addWayPoint [(getMarkerPos "Marker5"), 0]; _wp1 setWayPointType "TR UNLOAD"; _wp1 setWayPointSpeed "LIMITED"; _wp1 setWayPointStatements ["this land 'land'"]; _wp2 = _crew1 addWayPoint [(getmarkerpos "Marker3"), 0]; _wp2 setWayPointType "MOVE"; _wp2 setWayPointSpeed "LIMITED"; _wp3 = _crew1 addWayPoint [(getMarkerpos "Marker1"), 0]; _wp3 setWayPointType "MOVE"; _wp3 setWayPointSpeed "LIMITED"; _wp3 setWayPointStatements ["true", "{deleteVehicle _x;} foreach thisList + [vehicle this];"]; _mygroup = [getMarkerPos "Marker1", EAST, 16] call BIS_fnc_spawnGroup; _group1 = _mygroup addWayPoint [getMarkerPos "Marker4",0]; _group1 setWayPointType "Move"; _group1 setWaypointFormation "LINE"; _unit = _group1 createUnit [(_x select 0),(_x select 1),[],0,"FORM"]; [_unit, getpos _wp1] call BIS_fnc_taskDefend; _unit allowFleeing 0; i am trying to get units to spawn into the helicopter in the array that did not work , i tried the SPAWGroup that worked but never unloaded and also taskdefend never worked sorry again I appreciate that help Share this post Link to post Share on other sites
macnova1 0 Posted October 20, 2017 Hey kauppapekka tried, still the tank just sits there , the crew however do pop out the turret, do i have to create another waypoint Sorry to bother you _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; [group driver _vehicle, _posVehicle,100] call BIS_fnc_taskPatrol; Share this post Link to post Share on other sites
R3vo 2654 Posted October 20, 2017 _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; You should post the whole code. Because from what you've posted (_x select 0) makes zero sense. Share this post Link to post Share on other sites
macnova1 0 Posted October 20, 2017 if ((TankMissionCount < 1) && ((random 1) > .5)) then { _pos = [[14988.9,14495.8,0],0,35000,1,0,5,0] call BIS_fnc_findSafePos; _marker1 = createMarker ["Marker1", _pos]; _marker1 setMarkerType "ExileMissionModerateIcon"; _marker1 setMarkerText "Tank Mission"; _marker1 setMarkerPos _pos; _missionVehicles = [ ["O_MBT_02_cannon_F"] ]; _group1 = createGroup EAST; _group1 setCombatMode "RED"; { _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; [group Crew _vehicle, _pos,100] call BIS_fnc_taskPatrol; clearMagazineCargoGlobal _vehicle; clearWeaponCargoGlobal _vehicle; clearItemCargoGlobal _vehicle; Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted October 20, 2017 [(group (effectiveCommander _vehicle)), _pos,100] call BIS_fnc_taskPatrol; Share this post Link to post Share on other sites
macnova1 0 Posted October 20, 2017 fn_quicksilver thanks but that never worked either tank just sits there cmd and gnr and driver are top side but vehicle does not move no idea what im doing wrong...should i make another WP? with that cmd in it Share this post Link to post Share on other sites
kauppapekka 27 Posted October 22, 2017 If you don't get script errors showing up then from the Arma 3 Launcher go to Parameters -> All Parameters -> Author -> Show Script Errors and tick the box. On 20.10.2017 at 4:16 PM, macnova1 said: i am trying to get units to spawn into the helicopter in the array that did not work , i tried the SPAWGroup that worked but never unloaded and also taskdefend never worked sorry again I appreciate that help https://community.bistudio.com/wiki/moveInCargo https://community.bistudio.com/wiki/assignAsCargo TaskDefend takes a group not a unit. On 20.10.2017 at 6:04 PM, macnova1 said: Hey kauppapekka tried, still the tank just sits there , the crew however do pop out the turret, do i have to create another waypoint Sorry to bother you If I put this into the debug and local exec the tank moves as planned. tank = createVehicle ["B_MBT_01_TUSK_F",getPos player,[],50,"NONE"]; createVehicleCrew tank; [group driver tank,getPos tank,100] call bis_fnc_taskPatrol; So you're getting a script error or doing something to the tank or group, as this is still not the whole code regarding the spawning. { _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; [group Crew _vehicle, _pos,100] call BIS_fnc_taskPatrol; clearMagazineCargoGlobal _vehicle; clearWeaponCargoGlobal _vehicle; clearItemCargoGlobal _vehicle; Share this post Link to post Share on other sites
macnova1 0 Posted October 22, 2017 this is the whole script, i am using steamline to host the server , I get no errors in RPT , private ["_pos","_missionUnits","_group1","_missionTanks","_tanksAi","_unit","_marker1"]; if ((TankMissionCount < 1) && ((random 1) > .5)) then { _pos = [[14988.9,14495.8,0],0,35000,1,0,5,0] call BIS_fnc_findSafePos; _marker1 = createMarker ["Marker1", _pos]; _marker1 setMarkerType "ExileMissionModerateIcon"; _marker1 setMarkerText "Tank Mission"; _marker1 setMarkerPos _pos; _missionVehicles = [ ["O_MBT_02_cannon_F"] ]; _group1 = createGroup EAST; _group1 setCombatMode "RED"; { _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; [group driver _vehicle, _posVehicle,100] call BIS_fnc_taskPatrol; { [_x] joinSilent _group1; if ("ToolKit" in items _x) then { _x removeItems "ToolKit"; }; if ("Exile_Item_Knife" in magazines _x) then { _x removeMagazines "Exile_Item_Knife"; }; if ("Medikit" in items _x) then { _x removeItems "Medikit"; }; crew _vehicle addMPEventHandler ["MPKilled", { private ["_killer","_currentRespect","_amountEarned","_newRespect","_killSummary","_newKillerFrags"]; _killed = _this select 0; _killer = _this select 2; _killingPlayer = _killer call ExileServer_util_getFragKiller; Event_ALLAI_SimulatedUnits = Event_ALLAI_SimulatedUnits - [_killed]; _currentRespect = _killingPlayer getVariable ["ExileScore", 0]; _amountEarned = 600; _newRespect = _currentRespect + _amountEarned; _killingPlayer setVariable ["ExileScore", _newRespect]; //_killSummary = []; //_killSummary pushBack ["ENEMY FRAGGED", _amountEarned]; //[_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _newRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; _killingPlayer call ExileServer_object_player_sendStatsUpdate; } ]; } forEach crew _vehicle; _vehicle addMPEventHandler ["MPKilled", { private ["_killer","_currentRespect","_amountEarned","_newRespect","_killSummary","_newKillerFrags"]; _killed = _this select 0; _killer = _this select 2; _killingPlayer = _killer call ExileServer_util_getFragKiller; Event_ALLAI_SimulatedUnits = Event_ALLAI_SimulatedUnits - [_killed]; _currentRespect = _killingPlayer getVariable ["ExileScore", 0]; _amountEarned = 10000; _newRespect = _currentRespect + _amountEarned; _killingPlayer setVariable ["ExileScore", _newRespect]; _killSummary = []; _killSummary pushBack ["VEHICLE DESTROYED", _amountEarned]; [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; //_newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; //_newKillerFrags = _newKillerFrags + 1; //_killingPlayer setVariable ["ExileKills", _newKillerFrags]; //format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _newRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; _killingPlayer call ExileServer_object_player_sendStatsUpdate; } ]; } forEach _missionVehicles; TankMissionCount = 1; } else { diag_log "Tank Mission is already spawned"; Share this post Link to post Share on other sites
kauppapekka 27 Posted October 22, 2017 22 minutes ago, macnova1 said: { [_x] joinSilent _group1; . . . } forEach crew _vehicle; You're making the units join the group you've created so you need to remove the earlier taskPatrol and put this after the forEach crew _vehicle. [_group1,_posVehicle,100] call BIS_fnc_taskPatrol; It might also work where the current taskPatrol line is as I haven't looked into empty groups and creating waypoints to them. Share this post Link to post Share on other sites
macnova1 0 Posted October 22, 2017 this is exactly what i did and nothing happen tank still just sits there, i appreciate the help private ["_pos","_missionUnits","_group1","_missionTanks","_tanksAi","_unit","_marker1"]; if ((TankMissionCount < 1) && ((random 1) > .5)) then { _pos = [[14988.9,14495.8,0],0,35000,1,0,5,0] call BIS_fnc_findSafePos; _marker1 = createMarker ["Marker1", _pos]; _marker1 setMarkerType "ExileMissionModerateIcon"; _marker1 setMarkerText "Tank Mission"; _marker1 setMarkerPos _pos; _missionVehicles = [ ["O_MBT_02_cannon_F"] ]; _group1 = createGroup EAST; _group1 setCombatMode "RED"; { _posVehicle = [_pos,3,20,1,0,5,0] call BIS_fnc_findSafePos; _vehicle = createVehicle [(_x select 0),_posVehicle,[],50,"NONE"]; _vehicle setPos [(_posVehicle select 0),(_posVehicle select 1), (_posVehicle select 2)]; _vehicle setVectorUp surfaceNormal position _vehicle; createVehicleCrew _vehicle; { [_x] joinSilent _group1; if ("ToolKit" in items _x) then { _x removeItems "ToolKit"; }; if ("Exile_Item_Knife" in magazines _x) then { _x removeMagazines "Exile_Item_Knife"; }; if ("Medikit" in items _x) then { _x removeItems "Medikit"; }; crew _vehicle addMPEventHandler ["MPKilled", { private ["_killer","_currentRespect","_amountEarned","_newRespect","_killSummary","_newKillerFrags"]; _killed = _this select 0; _killer = _this select 2; _killingPlayer = _killer call ExileServer_util_getFragKiller; Event_ALLAI_SimulatedUnits = Event_ALLAI_SimulatedUnits - [_killed]; _currentRespect = _killingPlayer getVariable ["ExileScore", 0]; _amountEarned = 600; _newRespect = _currentRespect + _amountEarned; _killingPlayer setVariable ["ExileScore", _newRespect]; //_killSummary = []; //_killSummary pushBack ["ENEMY FRAGGED", _amountEarned]; //[_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; _newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killingPlayer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _newRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; _killingPlayer call ExileServer_object_player_sendStatsUpdate; } ]; } forEach crew _vehicle; [_group1,_posVehicle,100] call BIS_fnc_taskPatrol; _vehicle addMPEventHandler ["MPKilled", { private ["_killer","_currentRespect","_amountEarned","_newRespect","_killSummary","_newKillerFrags"]; _killed = _this select 0; _killer = _this select 2; _killingPlayer = _killer call ExileServer_util_getFragKiller; Event_ALLAI_SimulatedUnits = Event_ALLAI_SimulatedUnits - [_killed]; _currentRespect = _killingPlayer getVariable ["ExileScore", 0]; _amountEarned = 10000; _newRespect = _currentRespect + _amountEarned; _killingPlayer setVariable ["ExileScore", _newRespect]; _killSummary = []; _killSummary pushBack ["VEHICLE DESTROYED", _amountEarned]; [_killingPlayer, "showFragRequest", [_killSummary]] call ExileServer_system_network_send_to; //_newKillerFrags = _killingPlayer getVariable ["ExileKills", 0]; //_newKillerFrags = _newKillerFrags + 1; //_killingPlayer setVariable ["ExileKills", _newKillerFrags]; //format["addAccountKill:%1", getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; format["setAccountScore:%1:%2", _newRespect, getPlayerUID _killingPlayer] call ExileServer_system_database_query_fireAndForget; _killingPlayer call ExileServer_object_player_sendStatsUpdate; } ]; } forEach _missionVehicles; TankMissionCount = 1; } else { diag_log "Tank Mission is already spawned"; }; Share this post Link to post Share on other sites
kauppapekka 27 Posted October 22, 2017 Because you have script error(s) like: crew _vehicle addMPEventHandler when it should be _x addMPEventHandler There might be more, not starting to go through the whole code. https://en.wikipedia.org/wiki/Debugging#Debugging_process "- - The programmer will try to remove some parts of original test case and check if the problem still exists. - -" So comment /* line line line */ or //line all the stuff that is not used in spawning the tank and making it move, and work from there. Share this post Link to post Share on other sites
macnova1 0 Posted October 22, 2017 thanks i appreciate the help man i will start looking Share this post Link to post Share on other sites
macnova1 0 Posted October 23, 2017 worked like a charm thanks kauppapekka for the massive help sorry i was a pain!!! Share this post Link to post Share on other sites