wozzsta 16 Posted October 15, 2017 Hi guys, i am trying to detect when the AI are killed that are spawned by the "spawn AI" module so i can trigger this code, but i can't see a way to get it to trigger. Any ideas? this addEventHandler ["Killed", { params ["_killed", "_killer", "_killerID"]; if (isPlayer _killer) then { _killerID = owner _killer; [_killed] remoteExec ["fnc_addmoneyMP", _killerID, false]; }; }]; Share this post Link to post Share on other sites