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devildog

Arma 4 a look to the future

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12 hours ago, devildog said:

There is still people wanting WW2 gaming,

a new game BATTALION 1944 is in early access and people cant wait to get it

then of course COD WW2 version, not the same as arma 4 but thats why you should do it as it would be so much better and totally rule over everyone.

Dont give up on this we need Arma4 in WW2 theatres.. european, russian, middle east, in the jungles of the pacific and asia.

I'll side with you that a World War II ArmA game is probably a good idea but it should be ArmA 5 because I need my Cold War fix with ArmA 4. It's the perfect setting for a game. Even the BI CEO said so... it may have been when he was trying to market Operation Flashpoint: CWC but he said it and that doesn't make it any less true.

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On 07.10.2017 at 11:32 AM, devildog said:

IN the 1944 mod 82nd Airborne arma 2 version their  domination servers were always full  while other arma  servers were empty or playing zombies.  people love this ww2 stuff so how about it ? 

The servers of this project are filled every day, starting from 2012. They do not play on WW2.

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with the development of arma 3 slowing down, after the tanks DLC.. what can the players in armaverse expect? 

 

i guess the biggest question is, IS THERE GOING TO BE AN ARMA 4?

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Only time will tell. But that's the great aspect of any arma game. The diversity and missions options are endless, providing years of entertainment. 

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3 hours ago, Tyl3r99 said:

with the development of arma 3 slowing down, after the tanks DLC.. what can the players in armaverse expect? 

 

i guess the biggest question is, IS THERE GOING TO BE AN ARMA 4?

Thread moved/merged to the correct place.

 

I certainly hope there is an Arma4, as i started playing BIS Games back in 2000/2001 with the Operation Flashpoint Demo! Which i remember getting on a CD-ROM on PC Gamer :icon_cool:

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* Ground, vegetation, and object textures as well as precipitation that change according to season or mission maker options.
* AI crew served weapons teams that can set up and pack up etc. autonomously like in Company of Heroes.

* Returning to OFP/CWA recoil and
* discarding ARMed Assault visual - hitbox models desync / ground sinking in grassy areas and warping around some objects.
* Reducing grass height, or option of eliminating it entirely in future maps. It's not tall enough to hide in, but does block player view, increases file size, load time, and system requirements, etc.
* Melee and stealthy movement.
* Modules that certain units or groups could be synced to (or not) that could replicate Group Link like behavior or make waves easier to set up.
* Breaching doors with tools, shotguns, explosives.
* Jumping, climbing.

* Women.
* Prioritizing targets, objectives in mission for ai.
* Make thermal vision detection more limited (and thus realistic) in range and detail .
* ACE or Army Men Sarge's Heroes grenade throwing.
* Show object IDs again.
* Maybe a sister game series with same theme but different engine?

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I personally think it's way too early for Arma 4. There's still a whole lot of work that need to be attended to with A3.. 

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18 minutes ago, RellyRell said:

I personally think it's way too early for Arma 4. There's still a whole lot of work that need to be attended to with A3.. 

 

The Arma3 team has already moved onto another project, Arma4 or not.

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Hey guys I have been working in Arma for a little bit now and was curious whether or not there has been any news on an arma 4. Whether its not coming or planned for like 2020. I'm sure the whole community is curious if this is in the works or is Arma 3 the last we will see of Arma?

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No news. The only official word is that BI will continue to make games and Arma 4 is a possibility.

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Arma 4 what 4?  What could be the gap in term of engine, justifying a new version?

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I know nothing about 4 if it's even in the works, but I will let it be known, I would walk a mile over legos if they went back to the cold war era 

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14 hours ago, ProfTournesol said:

Yes, Enfusion engine.

aha, but no sooner than DayZ will be released and polished

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On 30/01/2018 at 7:43 PM, SirBaconpoop said:

Hey guys I have been working in Arma for a little bit now and was curious whether or not there has been any news on an arma 4. Whether its not coming or planned for like 2020. I'm sure the whole community is curious if this is in the works or is Arma 3 the last we will see of Arma?

 

Thread moved and merged to existing Arma4 thread.

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On 31. 1. 2018 at 11:20 AM, asys said:

aha, but no sooner than DayZ will be released and polished

 

I think it's safe to say, working on the Enfusion engine is basically working on the future of Arma franchise. And if one want to know, what the posible Arma 3 successor could bring (technology wise), just keep following the Dayz standalone status reports.

 

Aaaand I'll just leave this one here from Marek:

 

 

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I know, Enfusion. :eyeheart:

 

My only real problem with Arma and even A4, should there be one, is...

Since BI decided the game needed Steam. I've bought a crap load of.. well.. crap..

If I have to wait around for A4 on Steam, I may just end up a 'video gamer'.. Which wasn't really my intention. I was more a hobbyist, with at least some taste, I thought..:down:

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Suggestions for Arma 4:

 

Scenario 1: Contemporary unrest and civil war in US.
People tired of  the 1% elite controlling puppet governments, trillions of $ wasted in endless wars abroad, etc, decide to start demonstrations and general strikes which lead to an armed insurrection:
i.e 1 medium industrial city with all the services tall buildings, small-house neighbourhoods, deprived suburbs, and also separated areas for the rich people, preferably in southern areas, Lousiana, texas, surrounded by desertic environments, etc.

Consider part of the police and US army divided according to their views: republicans, democrats vs liberals, religious fanatics, etc. Betrayals, side-changes, etc.

 

Possible factions:
-Main intelligence agencies.
-FEMA concentration camps.
-Militias in either sides: i.e. prepper redneck militias (deeply religious) vs antifa/3rd-wave feminist trans-gendered militias (atheistic purple-haired individuals).

-The Elite: living in their amazing survival bunker communities, or in mansion urbanizations in islands full of booby traps,  separated from the city, by walls, fences, guard towers, and protected by their own PMCs full of psychos.

 

Put emphasis on the different lifestyle between the 1% very rich and the puppets that serve them, and that of the rest of the normal people.

 

Extra: survival mod with separated servers; i.e. prepper militias assaulting the bunkers/islands of the wealthy for food,  drink, guns, money (replace zombies with PMCs) and you will not need new Day Z bull****.

 

------

 

Scenario 2: The Cuban revolution in the very moment of the insurrection: with prostibules, casinos, american bases, landlords, US gansters with their 50s looks, US army, Cuban gangsters, Cuban puppet government officials, and revolutionaire guerrillas.

Add US and Soviet factions for more realism.
Campaign involving spionage, counterspionage, double agents, etc.

+ extra bahia de cochinos campaign, with cuban CIA-led militias, or Missile crisis scenario, etc.

TVT playing as guerrilla or CIA mercenaries, US or Soviets

-----

 

Scenario 3: east and west Berlin before the fall of the wall, with KGB, CIA, Stasi factions (including, plainclothes, police and military sections of all of the above).

Campaing focused on spionage misions, double spies, sabotage, intel gathering, civilians scaping from one side to the other to meet the families, with enemies hunting them down, etc.

 

-------------------------------

* For whichever of the above suggested scenarios I would encourage the presence of extra MP gamemode focusing on tracking scape/hunting simulation; i.e. in scenario 1 a border with mexico and armed coyotes + civilians; Berlin wall crossing avoiding the patrols and guards in towers with searchlights, tracking patrols, and dogs, etc. This mode could even been combined with the main subject of the Scenario (american revolution happening, operative FEMA camps, etc, as people are being tracked near the border, etc).

 

Instead of the map showing the next task, this would encourage players to search for clues and use the brain, plan search/scape strategies, etc.


i.e. with fugitives leaving all sorts of evidence:
bent bushes and branches, blood trails, foot prints, wheel prints (wet or dry), and also rivers and walkable fallen trees to confuse trackers, noise made by humans, land animals (cattle, dogs, etc), birds as the fugitive passes by that could be listened by hunters nearby.

with trained dogs, search drones, hidden cameras, helicopters, etc.

 

Allow the possibility of both sides using vehicles, compass or GPS, night/thermal vision, search lights, or in contrast, not allowing any of these items.

Fugitive to use shelter, concealment, camouflage techniques, search for guns/ammo, suitable clothing, torches, hand-made booby traps, molotov cocktails, etc ...

Possibility of hacking radio channel and frequencies of trackers, etc.

 

* If this extra gamemode was too time-consuming for BI, it would be amazing if at least they enabled plenty of tracking modules (and modifiable environment in the island) in the editor that help setting the above scenarios.
Or who knows, perhaps the community geniuses could re-create a mod that does this for Arma 3 or 4 ;)

 

Ah, and please do not forget this time the dangerous animal species, packs of wolves, bears, wild dogs, with waypoints, etc ... 

 

Hens and goats are nice, but the player needs predators to interact with, which can affect the outcome of very well planned mission, or hunting/scape scenario...   ;)

 

 

Kind Regards

-=BorZ=-

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comment deleted, and merged with my previous post. sorry ;)

Edited by -=[BorZ]=-
deleted/merged.

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I'll keep it short: sequel for the Arma series built on new Enfusion engine has been confirmed by developers.

 

 

Exciting times we're living in!

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Hey! That's me.

I mean obviously there will be a future ArmA and to everyone's knowledge it would be getting built upon the Enfusion engine. Questions lay around though to where Enforce Script will come into play? SQF backwards compatibility and more. As Jay said it's a long road unfortunately yet we have a good future to look too.

  

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you have time to learn oop, some c++ and some javascript before arma 4 gets released ;)

 

hopefully they are going to work on playable content and not leave it up to unpaid modders to design modes! things are generally better when done by the dev team with the tools and internal access they have.

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15 hours ago, Ezcoo said:

I'll keep it short: sequel for the Arma series built on new Enfusion engine has been confirmed by developers.

 

 

Exciting times we're living in!

 

 

Exciting times we're living in! - Yeah! I am on maximum exitment level since 2001 - interrupted by sobering phases after every release :don15:

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