manlikeg 0 Posted October 4, 2017 How can i make it so the first aid heals to 100% instead of 75%. Is there a script of any sort? Share this post Link to post Share on other sites
Tajin 348 Posted October 5, 2017 0 = this addEventHandler ["HandleHeal", { _this spawn { params ["_injured","_healer"]; _damage = damage _injured; waitUntil {damage _injured != _damage}; if (damage _injured < _damage) then { _injured setDamage 0; }; }; }]; This should be enough to achieve that. 5 1 Share this post Link to post Share on other sites
Midnighters 152 Posted October 5, 2017 Yeah but why? That's the whole point of having a combat life saver lol Share this post Link to post Share on other sites
manlikeg 0 Posted October 5, 2017 7 hours ago, Tajin said: 0 = this addEventHandler ["HandleHeal", { _this spawn { params ["_injured","_healer"]; _damage = damage _injured; waitUntil {damage _injured != _damage}; if (damage _injured < _damage) then { _injured setDamage 0; }; }; }]; This should be enough to achieve that. where do i put this Share this post Link to post Share on other sites
Tajin 348 Posted October 5, 2017 You could put it in the init of any unit that it should affect. 2 Share this post Link to post Share on other sites
manlikeg 0 Posted October 5, 2017 36 minutes ago, Tajin said: You could put it in the init of any unit that it should affect. is there anyway to put it in the initplayerlocal or is it the unit description only? could i change ‘this’ to ‘player’? Share this post Link to post Share on other sites
HazJ 1288 Posted October 9, 2017 If you put it in initPlayerLocal.sqf then you'll need to change "this" to "player" as you said. (: Share this post Link to post Share on other sites