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alduric

setObjectTextureGlobal problem with Dedicated server

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Im trying to add rank with evenhandler init on uniform, its working fine in editor, but not appear on dedicated server on AIs on Players. What may be wrong? I cant solve this...

 

	class rhsusf_usmc_marpat_wd_rifleman: rhsusf_infantry_usmc_base
	{
		displayName = "Strzelec (Szeregowy)";
		a3cs_nametag_rankname = "Szeregowy";
		a3cs_nametag_rankicon = "\pam_ranks\USMC\private_gs.paa";
        scope = 2;
        scopeCurator = 2;
		backpack ="rhsusf_assault_eagleaiii_coy";

		linkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		respawnLinkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
		class EventHandlers
		{
			init = "(_this select 0) setObjectTextureGlobal [1,'\A3C_rhs_units\rangi\usmc\private_gs.paa']";
		};
	};

 

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