[evo] dan 79 Posted January 11, 2013 An Arma 3 expansion pack, yes I know the game isn't even out but it doesn't hurt to plan ahead. It would be a naval/amphib ops expansion pack since physx should open up the possibility to walk on moving ships and what not. It would contain: -A Huge map consisting largely of water, but with an archepeligo on there. Hopefully something roughly 60x60km or 120 x 120km but with sufficient cell size so that the AI are not adversly affected when they are fighting on dry land. -A campaign that would revolve around an amphib op to retake those -Some smaller scenario's revolving around smaller naval ops -Inclusion of ships for BOTH sides, with both sides having some sort of proper amphib capacity. Ships could go from sub's to corvettes, PT boats, Cruisers, Amphib carriers and maybe even a full sized carrier(maybe Iran get's a carrier from the Chinese thats like a Russian one?) with aircraft to equip them (F35, Merlin, etc etc) -Proper marine corps equipment to support this including amphib vehicles and landing craft of various sizes -MAYBE if time or resources permits, add a Russian battlegroup and marine corp equipment as sort of an independant side. Share this post Link to post Share on other sites
zapa1928 1 Posted January 13, 2013 (edited) I wish... There would be natively included function in mission editor, to set "n" number of fighting sides and "m" civilian sides, with each side definable hostile/friendly status to each other. Edited January 13, 2013 by zapa1928 interpunction Share this post Link to post Share on other sites
ScorpionGuard 10 Posted January 13, 2013 If no one has said before. I would like the ranking system to reflected the nations and units. And due to the game structure. To only go up Rear Admiral/Major General for Officers. In other words, two star officers. Highs enlisted personal. Stopping at the highes rank before Service Rank i.e. Sergeant Major of the Marine Corps/Army. Do not need those ranks. Visible rank symbles on body like in VBS 2.0. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted January 14, 2013 After playing FC3,i really enjoyed the fact that you can burn forests using the flamethrower ... maybe BIS can include it in arma 3, it would be awesome ! Share this post Link to post Share on other sites
MAVEN 1 Posted January 14, 2013 Winter terrain and winter-themed gear. A nice one would be Shahikot Valley-like terrain mountains (or perhaps this can come in a DLC someday) Share this post Link to post Share on other sites
carzilla 2 Posted January 15, 2013 Bullet impact feedback depends on Caliber Please give the rounds some knock down power I want to see a 50 cal knock people on their ass and rock the crap out of a vehicle. Share this post Link to post Share on other sites
meester 18 Posted January 15, 2013 Some sort of realistic fire [as in flames and firemen] and being able to go inside an underwater submarine without water flooding everywhere. Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 16, 2013 might be suggested a ton, make wasteland/similar mission for arma 3. Maybe later as an free dlc/patch content. This mission is very popular now, even brought arma 2 back to top in steam sale. Quite enjoyable teamwork or lone wolf (can choose at ur own taste), don't think you guys should ignore that mission. Share this post Link to post Share on other sites
cotton 1 Posted January 18, 2013 cooperative mission editor - basically, so another person can connect and the both of you work on the mission editing. could be interesting. Share this post Link to post Share on other sites
SecroNiTE 1 Posted January 18, 2013 A.C.R.E (Advanced Combat Radio Environment) read here for a full description of what I'm talking about. Much more depth as far as radio settings are concerned Each radio keeps it's current settings after it is dropped. Meaning that you could kill and enemy and then pick up their radio to listen in on hostile troop movements. Vehicles can broadcast over external speakers Radios are also audible to those in close proximity (just like in real life) Radios can get interference from hills and the land scape they also have a set range depending on their frequency (different radios for different tasks) Share this post Link to post Share on other sites
mistermdg 10 Posted January 18, 2013 (edited) - fix the grass/obscurement rendering issues. currently grass and other visual obscurements do not render at distance (over 100m i believe). they must render ad infinitum somehow. - compress vehicle enginenoise to normalize it to the rest of the gamevolume. human ears do this automatically IRL. help us out a bit. Edited January 18, 2013 by mistermdg Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 19, 2013 add something to unit creating in the editor called "respawn", you can put it on / off and when respawn is on you should be able to put the name of the marker there were you want the unit to respawn. Share this post Link to post Share on other sites
dark_cloud 1 Posted January 19, 2013 Modular Gear/ Inventory with corresponding slots - the ability to use Molle type vests with interchangeable pouches - thigh pouches etc Share this post Link to post Share on other sites
wipman 1 Posted January 19, 2013 - OFP CWC GUI Like. Something with class and clean but simple aswell. Share this post Link to post Share on other sites
slatts 1978 Posted January 19, 2013 Something small and probs requested plenty of times. But if I load a 20 round mag into a gun, it changes to a 20 round mag model. And so on with drum mags. The easiest example being a M249 loaded with 30 rnd stanag still has a 200 round drum mag. So maybe some small script to fix that ;) Share this post Link to post Share on other sites
carzilla 2 Posted January 20, 2013 (edited) -Please add a built in MP3 Player to certain vehicles. I would like hear music as Im driving and my bros in arms shoot out the windows. and add a bullhorn too so we can talk smak across the battlefield. Choppers have Bullhorns/megaphone/loud speaker in real life DINOSAUR MODE Edited January 20, 2013 by Carzilla Share this post Link to post Share on other sites
giorgygr 61 Posted January 20, 2013 (edited) Every optics (like Aimpoint/Holo etc) causes more trouble then help because it doesn't simulate the effect of having both eyes open during battle like Real life (*and VBS). I really like this to be implemented. (*reference 01:50) Edited January 20, 2013 by GiorgyGR Share this post Link to post Share on other sites
mistermdg 10 Posted January 20, 2013 - do more work on the ground base textures i,e. the actual earth that the vegetation grows out of. it seems the textures are low resolution or something Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 20, 2013 It's 2013. i want to see Real reload, weapon switch and gear taking animations. Take a mag from your pouch, your 226 from your holster etc. No object teleporting. Share this post Link to post Share on other sites
spaceghost 1 Posted January 21, 2013 Add Rotary Wing: A/MH-6 British Linx Armed and Assault platform CSAR version of the EH-101 with 3 gun Hard points (M134) one on ramp. H60's with Cargo doors open All the way. With all AH air craft a customization weapons Load-out. All Rotary-wing ACT with wheels, the ablitiy to roll taxi. Share this post Link to post Share on other sites
Ezcoo 47 Posted January 21, 2013 System messages shown in a console instead of chat, or at least ability to move the system messages to console. If someone wanted to read the system messages, he could open the console and continue playing with console open. It would leave chat to its primary function, communication, and increase immersion. For example, a connecting user with e.g. just deprecated CBA versions can cause over 5 lines chat spam now: "User connecting, user connected, user CBA version mismatch!, user CBA_A2 version mismatch!, user CBA_OA version mismatch!) Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 21, 2013 ability to put off Ai commanding keys. I don't need them when playing with other guys online, so rather use those keys for something else. Share this post Link to post Share on other sites
Kamov 1 Posted January 22, 2013 Ground surveillance radars, such as Fara-VR. Share this post Link to post Share on other sites
Flash Thunder 10 Posted January 23, 2013 * Visible pilot mask when utilizing jets * Audible player breathing when flying jets. * Alittle bounce when taking off a runaway in a jet similar to how Battlefield 3 does it, adds immersion. * Less twitchy flight controls (sensitivity dunno if you can change it in Arma 2) its super sensitive in Arma 2 at least for me when I bank in a jet MENU Have an upcoming events news box on the main screen. Showing upcoming beta patches, patches, Arma DLC's, BIS sales, anything related to Arma or important BIS news should be posted. Similar to what Blizzard has in Starcraft 2 that would be neat. EDITOR Vehicle names should be displayed like this in the editor, AH-64D (APACHE), MQ-22 (OSPREY), AH6-J/X (LITTLEBIRD), A10 (WARTHOG), this assures noobs will be able to find their vehicle because not everyone is a military buff. I didn't know half the vehicles in ARMA because its hard to ID them when BIS associates them as their actual names. Simple things like this will streamline the game. Share this post Link to post Share on other sites