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[WIP] MLV Map - Project 1982 | Malvinas / Falklands Terrains

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9ZV32FD.png

 

IMPORTANT: This version is only a sample of the functional terrains only with the satellite, mask and normalmap, do not include objects yet, nor stringtable, in the future will be added the respective names of Cities according to the English or Spanish language. The next step is to correct clouds and dark coastline on the satellite, and adjust HD textures.


The terrains, besides their extension, have real depths (the best satellite information I found), it is perfectly navigable, in fact the purpose of the terrains is to be able to recreate historical aeronautical and airborne missions.

 

They are 2 Malvinas / Falklands terrains of 80km x 80km in real scale 1:1

 

WORKSHOP (SC Map):

http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536

 

[SC] WEST - Estrecho de San Carlos (Falkland Sound):
includes Pradera del Ganso (Goose Green), Darwin, Cerro Alberdi (Mount Usbourne) and Isla Borbón (Pebble Island)

 

SC.png

 

 

Spoiler

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E1141F8F4D288681F0476285D9700DA098404C60

 

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[PA] EAST - Puerto Argentino (Stanley):
includes Top Malo House, Monte Longdon, Dos Hermanas (Two Sisters), Tumbledown, Sapper Hill, Fitz Roy, Bahia Agradable (Bluff Cove) and Monte Agradable (Mount Pleasant).

 

PA.png

 

 

 

Spoiler

PA01.jpg

 

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Objects:

At this moment we have only modeled the building of the Puerto Argentino / Stanley Airport:

 

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79D254703B55892C415714A7B2B437BEA776D043

 

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DEVELOPMENT INFORMATION: 
 

# DEM: AlosPalsar (Surface) + Topo15 (Depth)
GlobalMapper (Cut, Height Adjustment, and Layer Fusion / Export DEM 1x81920 in .TIF 16bits for TB and 4x4x20480 in .ASC for L3DT)
L3DT (Generate Normal Map 4x4 / Merge in PS)
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# Satelital Image: Bing - Zoom=18 (+ Google and Here to erase clouds)
SASPlanet: Download to .ECW format Georeferenced (Projection: Geographic)
Geomatica: To erase clouds (Coming soon)
Photoshop: Mask (Image Mode: Indexed Color / Save .BMP)
GlobalMapper: Cut Tiles (Export in 4x4 tiles .TIF format 32bits uncompressed)

___________________________________________________

 

# Terrain Builder
Grid Size: 8192x8192
Cell Size: 10
Terrain Size: 81920

Satellite Size: 40960x40960px
Resolution: 2m/px

Tiles Size: 1024x1024px
Desired Overlap: 16px
Teture Layer 40.00x40.00m

SC Map
Objets: 0

PA Map
Objets: 0
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# System:
AMD FX 8150 + 10gb RAM DDR3
Windows 8.1 64bits
___________________________________________________
___________________________________________________

THANKS:
Instituto Geográfico Nacional de la República Argentina
theSinGLoT: Tutorial (Youtube Channel)

___________________________________________________

 

MLV Map

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536

 

MLV Mod
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1266670664
BIS Forum Post:

 

Translated by Google

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Thank you for including all the technical details for this map.

 

looking forward to it!

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Awesome!

 

This reminds me how badly we need a Spanish language radio protocol for ARMA to create spanish speaking factions.

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Working in...

 

Clouds Elimination:

Spoiler

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Coastline Texture Correction:

Spoiler

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N0Ts30R.jpg

 

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Having been deployed there in the 1980's, I hope this will be pretty accurate in terms of the arduous barren terrain , in that there's little to no actual trees on the Island, unlike Europe, it's very similar to the West Coast of Scotland, minus the woods and forest's.

I spent my time on West Falklands, Fox Bay, it was as bleak and barren as it comes, and the elements wrecked havoc on the landscape. Save a few telephone/power lines, it really was the arsehole of the universe!!

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4 hours ago, willgh96 said:

Where do i find the mirage?

The mirage has not been release we need to rework the cockpit, also we are trying to make the development in order maps-infantry-land vehicles- helicopters-planes-ships

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I've said before, but I'll say it again, I'd pay good money for a Full Conversion to 1982 Falklands/Malvinas campaign (especially if it had a coop campaign).

The problem is that I'm not even sure that A3 can support a sufficiently large map.

The islands are 260x140 km. So even if you shrunk real-word dimensions by a factor of 4 (75x35 km), it would still be bigger than the biggest map in Arma (40x40 km).

IIRC Altis is about 16x16km.

So I'm amazed to see that you're working on two 80x80 km maps.

Best of luck to you.

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46 minutes ago, domokun said:

I've said before, but I'll say it again, I'd pay good money for a Full Conversion to 1982 Falklands/Malvinas campaign (especially if it had a coop campaign).

The problem is that I'm not even sure that A3 can support a sufficiently large map.

The islands are 260x140 km. So even if you shrunk real-word dimensions by a factor of 4 (75x35 km), it would still be bigger than the biggest map in Arma (40x40 km).

IIRC Altis is about 16x16km.

So I'm amazed to see that you're working on two 80x80 km maps.

Best of luck to you.

There are maps way bigger than 40 km.

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really try to take the engine to the extreme with tests of 260x260 and 160x160 but generated .pbo of more than 7gb (using lowres satellite textures) and simply did not load ...
I think it would be possible to scale in half and try 100x100 (there is a map of this size) or even 120x120, but I prefer to keep the real scale 1: 1
and with 80x80 I have some margin and I consider that those locations are where the majority of the actions were carried out, historically speaking

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You have to split up the PBOs into smaller ones, I think the size limit is 2 GB per PBO. Look into the PMC Terrains

They are up to 143 km and sat is 1 meter / pixel.

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6 hours ago, opteryx said:

You have to split up the PBOs into smaller ones, I think the size limit is 2 GB per PBO. Look into the PMC Terrains

They are up to 143 km and sat is 1 meter / pixel.

Do you have any idea how to do it or if there is a post about it? If possible, I could try

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Really interesting and has a great History appeal, yet it seems to involve a lot of work. How many people are working together on these two projects?

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El 19/1/2018 a las 4:55 p.m., opteryx dijo:

Aquí hay una manera de hacerlo. Lo hago manualmente con solo Notepad ++.

I'm preparing all the files, going to make the attempt

 

Hace 9 horas, micilo dijo:

Es realmente interesante y tiene un gran atractivo histórico, pero parece implicar mucho trabajo. ¿Cuántas personas están trabajando juntas en estos dos proyectos?

the team is not very big, and indeed there is a lot of work to be done, we are 4 members, but we are willing to receive collaboration from the community

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All ready to move to Terrain Builder

I plan to make a map of 320km2 (240 of land), and leave some extra sea, as it has no texture ...

 

DEM
DHkhTkh.jpg

 

NORMAL MAP
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SATELLITE

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MASK
k4Xe7zq.jpg

 

Spoiler

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This is a lowres satellite texture (zoom 14 bingmaps) for the unimportant areas of the islands, not paying attention to the cloudy areas, I will superpose the highres satellite textures (zoom 18) of the 2 current 80km maps

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On 7/2/2018 at 6:34 PM, opteryx said:

Looking good.

I am currently using this configuration similar to that of my 80km terrains
but it generates 29241 tiles ...
 

SPECS:

Grid Size: 8192x8192
Cell Size: 40
Terrain Size: 327680

Satellite Size: 163840x163840px
Resolution: 2m/px

Tiles Size: 1024x1024px
Desired Overlap: 16px
Texture Layer 160.00x160.00m

 

Do you recommend increasing the values of Tiles Size and Desired Overlap?
How do you think it would be more convenient?

Thank you

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I'm no expert on large terrains, that would be Snakeman, but you're pretty much gonna have to deal with ridiculous amounts of files when makeing huge maps. Maybe you could try to increase the tile size to 2048px?

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