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How to script a spawn of the new LoW cluster bomb?

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Any ideas for writing a script to spawn of the new LoW cluster bomb? I've been reading this post and I'm guessing it's not simple. I tried:


_b = "Mo_cluster_Bomb_01_F" createVehicle ((getpos curatorCamera) vectorAdd [0,0,-1]);
_b setdamage 1;

The bomb gets created under the curatorcamera, but disappears as soon as you move the camera.


Info on the bomb I've been trying to spawn:


PylonMissile_1Rnd_BombCluster_01_F→BombCluster_01_Ammo_F→submunitionAmmo[] = {"Mo_cluster_Bomb_01_F",0.93,"BombCluster_01_UXO_deploy",0.07};


Any ideas would be greatly appreciated!

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_bomb = "BombCluster_01_Ammo_F" createVehicle ((getpos curatorCamera) vectorAdd [0,0,-1]); 
_bomb setDir getDir curatorCamera; 
_bomb setVelocityModelSpace [0,50,0]; // let the bomb fly a few meters

This creates the whole clusterbomb. The classname you used only created the subammo type resulting in only one bomb. setting the damage to 1 seems to disable/delete the object. The bomb automaticly dispenses the smaller bombs.

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