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Guide to Mini DayZ ^

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*This is a copy paste from the Mini DayZ sub reddit. I have left all of the watermarks, authors names intact. If you have any information that you would like to add, please feel free to comment, and I will add it into the main post. Thank you guys. :)

*POST UPDATED 10/12/17 VERSION 1.2.0*


Written by:



If I used info from an image or post submitted on the MDZ Reddit please check that I sourced you, if your tag isn't there, please contact me and I'll make sure to reference you.

The Infected

“The infected are former Chernarus citizens who have not been able to beat the infection. They are the most common enemies in the game, and various kinds of them will make it difficult for you to survive:”

Regular Infected

The most common type which can be encountered everywhere. Their running speed is about the same as player’s but they can be easily lost by breaking the line of sight. When they die, there is a chance they drop some regular loot or ammo for civilian guns. During the late stages of the game they can appear in hordes which are stalking the player.

Military Infected

This type lingers only near military locations such as military bases and block posts on crossroads. It deals more damage than a regular infected and has more health. Some of them have pistols or rifles on them.


The fastest enemies in the game. They are very similar to the regular infected, but they run much faster. This type usually appears on the same place as the regular infected.


Usually lie down in cities and near roads. When a survivor gets close or something noisy disturbs them, they rise. Experienced players can spot sleepers from afar.


These infected appear near the same locations as the regular infected. When they die, they leave an acid puddle that deals damage and has a high chance of infecting the survivor. These puddles disappear after 10 seconds. Red biohazard infected were adding to the game in version 1.2.0 they are faster, and leave a trail of acid as they walk. When they are killed, they leave a much larger puddle behind.


They cannot harm survivors directly, but when they spot one, they start screaming and hoarding all the other infected from the nearest locations. They meet regular survivors rarely. They can also wake up sleepers.

Please note: killing the infected gives you additional XP.” -MDZ Dev Team | Referenced on Reddit by /u/CannedBitz

Guns/ Ammo

An infographic of all guns and what ammo they use - Credit to /u/Steeler8820

Note- The Colt uses .45 ACP ammo.

The Vests all provide the same level of bullet protection- always go for the best with the highest storage capacity.

Melee Weapons

List of Current Melee Weapons

Melee Weapons




Knife (any)

Used in Crafting, Hunting

Pipe Wrench



Used in Crafting, Cooking, Base Building


Used in Farming


Used in Farming


Used in Farming

Fire Axe
Used in Crafting, Cooking, Base Building

Baseball Bat

Bows and Crossbows

Improvised Bow
Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy 
Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy 





.357, 6 round capacity

FNX Pisotl 
.45, 15 round capacity

Colt 1911 
.45 7 round capacity 

9mm, 18 round capacity?

Amphibia .
.22 10 round capacity.

Rifles and Machine-guns

Izh43 Shotgun 

12 cal, 2 round capacity

Remington Shotgun

12 cal, 6 round capacity

Mosin Nagant Sniper

7.62, 5 round capacity


9mm, 30 round capacity


7.62x39, 10 round capacity

m4 carbine

5.56  30 round capacity 


.22, 30 round capacity


5.45, 30 round capacity


5.45, 30 round capacity


7.62x39 30 round capacity 


7.62, 10 round capacity


.357 7 round capacity

ump45 .

.45, 25 round capcity


5.56, 20 round capacity 

RPK 7.62.39 

7.62x39 40 round capacity 

Other Weapons


Pants and Shirts or Jackets



Base Building

Warning! There is currently a bug that despawns the civilian tent as well as the items inside after a game crash, use at your own risk!

Base building is essential toon any survival game. To get you started here is a list of things you might want to look out for when scavenging early game.

  • Civilian tent - very rare drop but also essential for any base
  • Fireplace - can be crafted and used as a source of light as well as a place to cook (see Crafting for recipe)
  • Planting tool - includes pitchfork, pickaxe and shovel; used for farming (see Farming for more info)
  • Fencing - includes wood fence (can be crafted) and barbed wire (found at military locations) used to keep out/slow down the infected

Building a base should be an END GAME OBJECTIVE. Do not prioritize this early game, focus on getting through the islands and stockpiling so you actually have stuff to put in your base. Final note the purpose for civilian tents is to store items. To store an item simply drop it on the ground while inside the tent and it will not despawn.


List of all farmable crops:

  • Zucchini
  • Bell Peppers
  • Tomatoes

Crops can be planted with the pitchfork, shovel or pickaxe. They supply you with ample amounts of food and prove to be rather handy when it comes to long term survival. Each plant takes half a day to fully grow and give the player three of whatever crop was planted. Crops can be planted from both the food itself and a food packet. The zucchini is the best choice due to its very high hunger and water restoration.


For now, there are three berry types in the game:

Cranberry – red berries, usually grow in forests. Gives +15% water and +15% food to the player.

Bilberry – blue berries, usually grow in forests. Gives +20% water and +10% food to the player.

Cloudberry – yellow berries, grow only near lakes. Gives +10% water and +10% food to the player and grants also x2 health regeneration speed for 30% seconds if the player is in the regeneration state.

All berries of the same type stack by 5.


Here's a list of all craftable items along with their respective recipes:

Wood fence - 1 woodpile + 5 wood sticks Improvised bow - 1 ashwood stick + 1 rope Arrow - wooden stick + any knife Improvised bag (3 slots) - burlap sack + rope Improvised bag (5 slots) - 3 wood sticks + improvised bag (3 slots) Fireplace - woodpile + rags/papers/wood stick

To craft an item simply drag one of the needed items and drop it on the other. Final note, duct tape, a sewing kit and a cleaning kit can repair 15%, 50% of clothing items and 25% of firearms respectively.


Bum- Rush

Find a hatchet/fire axe/woodpile as soon as possible and get to the 2nd island within the first day, often with little to no gear. Find the nearest armed bandits and ambush them taking their gear in the process.

Coined by- /u/io7hazcookiez

Time needed until endgame- Little

Effectiveness- Moderate

Island 2 Route

Similar to the bum rush, you rush to island 2 with minimal gear and then run a route through the 3 military forts at the end of each rout taking time to go to 2 small towns for food, water and duct tape for the boat. Leave for island 3 once you've acquired a mountain bag, primary of your choosing, secondary of your choosing, sufficient amounts of ammo for both and duct tape (pick up clothing/armor as you see it put if you don't find a gorka set don't sweat it). All this gear isn't for the difficulty of the 3rd island (which is nonexistent), but rather because of the harder to loot layouts of the 3rd island compared to the 2nd.

Coined by- /u/OttavOnSalvia

Time needed until end game- Little

Effectiveness- Moderate

Take It Slow

This method will let you get the most out of the first 2 islands. When you spawn, make a beeline to the nearest settlement. Get a new shirt and rip the default one into rags. After that, look at the map and decide on a route that will get you to the other shore, preferably passing through several towns and cities, the fire station, and the hospital. Repair the boat and move on. Do the same thing on the second island, making sure to go through military bases.

Coined by- /u/Austf-Dino

Time needed until end game- Moderate

Effectiveness- Moderate

This guide is still a WIP. Please suggest edits and changes and we'll get right to it!

Survival Tips/FAQ

  • Avoid melee combat, it is very dangerous and damaging to your gear. Use a gun or unlock the sprinter perk and run away from zombies.

  • Don't take on bandits until you're ready. Bandits are very deadly, especially when they have guns. If you have a gun and they don't, take them out. Otherwise, stay away from them until you have godly gear.

  • Live off the land. If your storage is full, and you find some food, pick it up, eat it and continue on. It's unlikely you'll come back for it. Also, prioritise rice and kvas. Those give you the most food and drink bonuses.

  • If you find wolves while going from one town to another, don't kill them. Let them chase you into the town, then run past some zombies. The wolves will kill the zombies for you and then you can easily take them out.

  • At night, turn your brightness all the way up and keep going OR hide out in a house.

From /u/waperperks

  • Avoid all combat unless absolutely necessary. Getting hit reduces equipment condition which in turn affects your ability to resist the cold. By doing so, you conserve ammunition and your weapon condition, allowing you to last longer. Also, if shot, you will bleed, wasting your bandages.

  • On your veteran play through, do not stand still to ponder about life. Plan your route first (i.e. what path to take to visit all military bases). Constantly move around to find food and water as your food and water bar drops fast.

  • When you find drinks (especially in towns), do not immediately use it as there may be a tap nearby which you can drink from. You can then bring the drink along with you.

  • Eat or drink stuff which fills up little of the bar first. I.e. eating 2 canned tuna instead of the rice. This tip helps you to conserve slots.

  • If full on water and food while exploring towns, do not immediately eat or drink anything that you find. Explore the town first then come back for it later when you need it. Doing so makes your food and water bars last longer.

  • Avoid military outposts unless you have good gear (not military bases). The loot there isn't impressive and you will usually use more ammo than you get in return.


  • Regeneration
  • You will automatically begin to regenerate lost blood when you are not sick or bleeding and your hunger, thirst, and temperature are above fifty percent. Blood or health regen can be increased by taking vitamins or by perks. You can also choose a perk "Red +" which lowers the amount of blood you lose from sickness or bleeding.
  • Bleeding 
  • When attacked in melee or ranged combat you have a significant chance to begin bleeding, or losing health. Bleeding may stop on it's own after some time but the best way to prevent dying is to apply bandages or rags to the wound. 
  • Blood Loss from sickness, starvation, or dehydration
  • Sickness, starvation, and dehydration also cause blood loss although at a slower rate than bleeding from a wound. Dehydration and starvation are the easiest fixes as you simply have to eat or drink to stop the blood loss. 
  • Sickness or Infection
  • Sickness or infection are basically the same things in my mind and can be caused by a number of things. 
  • You have a chance to be infected when a zombie hits you.
  • You will become infected if you kill a hazmat/radioactive zombie and stand or pass through their radioactive pool. 
  • You will become sick if your temperature reaches zero. 
  • You can recover from sickness or infection by maintaining your hunger, thirst, and temperature above 75 percent. Disclaimer: Most of the time! I have had a bug where i met the requirements and I wasn't able to shed the sickness. 
  • When you are sick your hunger and thirst meter degrades rapidly. You CAN cure sickness or infection with the antibiotic tetraclycine, although it is a rare find. 
  • Other Ways To Restore Health or Blood
  • Health or Blood can also be restored using saline or blood kits found usually in hospitals. They are a rare find and usually merit holding on to for emergency situations as often times you cannot find a bandage or the necessary food or antibiotics to get you healthy again. 
  • Thanks 1

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